<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; concept</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/concept/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>The codename for ludumdare 22 game will be AL1</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/the-codename-for-ludumdare-22-game-will-be-al1/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/the-codename-for-ludumdare-22-game-will-be-al1/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 14:14:26 +0000</pubDate>
		<dc:creator>arielsan</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[LD22]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=90258</guid>
		<description><![CDATA[The game concept I have in mind is about isolating a particle from other particles to avoid a great hyper mega explosion. In order to do that you can move the main particle and activate a shield to disable other particles, etc. The main objective is to avoid the world to be destroyed as long [...]]]></description>
			<content:encoded><![CDATA[<p>The game concept I have in mind is about isolating a particle from other particles to avoid a great hyper mega explosion. In order to do that you can move the main particle and activate a shield to disable other particles, etc.</p>
<p>The main objective is to avoid the world to be destroyed as long as you can, of course, eventually the world is gonna explode <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Here is a small example of what I have in mind:</p>
<p>&nbsp;</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/17/the-codename-for-ludumdare-22-game-will-be-al1/al1-concept/" rel="attachment wp-att-90299"><img class="aligncenter size-large wp-image-90299" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/al1-concept-550x320.png" alt="" width="550" height="320" /></a></p>
<p>&nbsp;</p>
<p>It is a reaaaaaally simple and basic concept but that is what I think I can do with the time I have. At least I will try to make it fun.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/the-codename-for-ludumdare-22-game-will-be-al1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Escape from Castle Puzzlestein</title>
		<link>http://www.ludumdare.com/compo/2011/08/19/escape-from-castle-puzzlestein/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/19/escape-from-castle-puzzlestein/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 04:02:19 +0000</pubDate>
		<dc:creator>stigrv</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[mockup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=62907</guid>
		<description><![CDATA[This is a quick mockup of the game idea that I came up with. It&#8217;s a mix of the good old Wolfenstein game mixed with some puzzle element. Basically you step through the maze using elements from the palette at the far right. Just left of it you see you current selection. You then execute [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/2011/08/19/escape-from-castle-puzzlestein/puzzlestein_concept/" rel="attachment wp-att-62911"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/puzzlestein_concept-300x225.png" alt="Escape from Castle Puzzlestein concept" width="300" height="225" class="alignnone size-medium wp-image-62911" /></a></p>
<p>This is a quick mockup of the game idea that I came up with. It&#8217;s a mix of the good old Wolfenstein game mixed with some puzzle element. Basically you step through the maze using elements from the palette at the far right. Just left of it you see you current selection. You then execute the sequence of moves in the hope that it will result in your escape from the prison. When you playback this sequence of moves, you&#8217;ll see it replayed in the game world on the left side.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/19/escape-from-castle-puzzlestein/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So far so good.</title>
		<link>http://www.ludumdare.com/compo/2011/08/19/so-far-so-good-7/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/19/so-far-so-good-7/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 02:43:27 +0000</pubDate>
		<dc:creator>FrikaC</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[concept]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=62718</guid>
		<description><![CDATA[42 minutes in and I have this. I have no ideas, just this: This is going quite well.]]></description>
			<content:encoded><![CDATA[<p>42 minutes in and I have this. I have no ideas, just this: <a href="http://www.ludumdare.com/compo/2011/08/19/so-far-so-good-7/esc/" rel="attachment wp-att-62723"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/esc-300x225.png" alt="" width="300" height="225" class="alignnone size-medium wp-image-62723" /></a> This is going quite well.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/19/so-far-so-good-7/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Clone Wolf it is!</title>
		<link>http://www.ludumdare.com/compo/2011/04/29/clone-wolf-it-is/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/29/clone-wolf-it-is/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 06:29:08 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[concept]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=45804</guid>
		<description><![CDATA[It&#8217;s 8:15 am and I&#8217;ve finished a basic concept sketch &#8211; I&#8217;m gonna make a classic side-scrolling beatemup with a special twist: player can make clones of his hero using a magic item. The funny thing is, all the clones have the magic item as well, so every time you use it, the hero count [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 8:15 am and I&#8217;ve finished a basic concept sketch &#8211; I&#8217;m gonna make a classic side-scrolling beatemup with a special twist: player can make clones of his hero using a magic item.</p>
<p>The funny thing is, all the clones have the magic item as well, so every time you use it, the hero count doubles &#8211; growing not linearly, but exponentially. Imagine 256 heroes, each of them obeying your commands simultaneously:)</p>
<p>Here is my concept sketch:<br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/concept.jpg"><img class="aligncenter size-large wp-image-45811" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/concept-550x412.jpg" alt="" width="550" height="412" /></a></p>
<p>I&#8217;m quite happy for the selected theme, because I would hate to make the make the evolution game (which is largely over-used IMO) &#8211; evolution ended up 2nd.</p>
<p>Good luck to you all, fellow LDers!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/04/29/clone-wolf-it-is/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I have come here&#8230; too late.</title>
		<link>http://www.ludumdare.com/compo/2010/12/18/i-have-come-here-too-late/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/18/i-have-come-here-too-late/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 02:40:04 +0000</pubDate>
		<dc:creator>Arne</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[concept]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=34773</guid>
		<description><![CDATA[Arne's Discovery theme idea. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/discovery-268x300.jpg" alt="Discovery concept by Arne" width="268" height="300" class="alignright size-medium wp-image-34915" /><br />
I&#8217;ve been busy painting HIB promo art and Yule shopping, so I missed this LD by a day. But I want to at least throw an idea down. An idea fueled by pepparkaksdeg (it&#8217;s a crime to bake it really) and a movie that I just watched: &#8220;They Live&#8221; by John Carpenter.</p>
<p>So, you play as a person in a city full of other pedestrians. The walls have company logos, ads and other things. In a trashcan you find a pair of goggles which allow you to see (or should I say discover) the evil aliens who have infiltrated mankind. However, wearing the goggles lowers your health. Taking them off replenishes it.</p>
<p>The aliens consider you a threat, so they&#8217;re trying to discover you, and then attack you with health draining beams. They can only do this if they get within a certain distance. So the trick is to only use the goggles in crowds, or to read the motions of people and move in the gaps. You might also have to remember who is nasty after you&#8217;ve taken the goggles off (like a game of memory) . The goggles might have a warmup/cooldown to prevent the player from flicking the effect on and off. Perhaps aliens spot you at a larger distance with the goggles on, making it more important to remember who&#8217;s who and then sneak by whistling with the goggles off.</p>
<p>The goal of the game is to gather up stuff around the city and head for a building where the aliens have hidden the device which is cloaking their appearance to the human population. The ads and stuff would of course substitute for OBEY/CONSUME/WATCH TV while the goggles are used.</p>
<p>I&#8217;d like to say that I have come here to chew bubblegum and kick ass, but I&#8217;m all out of&#8230; well, time.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/12/18/i-have-come-here-too-late/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Republic The Revolution &#8211; redo</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/republic-the-revolution-redo/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/republic-the-revolution-redo/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 09:43:39 +0000</pubDate>
		<dc:creator>oberhamsi</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=17152</guid>
		<description><![CDATA[oh god. I 100% want to make a rebirth of Republic &#8230; a political simulation. It will take place in vienna and i already extracted a smaller set of rules and am ready to go. Not sure how to strap islands onto that pig, though. We&#8217;ll see&#8230;]]></description>
			<content:encoded><![CDATA[<p>oh god. I 100% want to make a rebirth of <a href="http://en.wikipedia.org/wiki/Republic:_The_Revolution">Republic </a>&#8230; a political simulation. It will take place in vienna and i already extracted a smaller set of rules and am ready to go.</p>
<p><img class="aligncenter size-large wp-image-17153" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/actions-support-idiologies-web-550x377.png" alt="actions support idiologies web" width="550" height="377" /></p>
<p>Not sure how to strap islands onto that pig, though. We&#8217;ll see&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/24/republic-the-revolution-redo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Coconut Cavalry</title>
		<link>http://www.ludumdare.com/compo/2010/04/23/coconut-cavalry/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/23/coconut-cavalry/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 03:16:46 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[concept]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=16693</guid>
		<description><![CDATA[You&#8217;re shipwrecked on an Island. But the island just happens to have some super-great treasure on it, and you don&#8217;t want to leave. I think I see a pirate ship in the distance? Oh! What to do? Throw coconuts at them!]]></description>
			<content:encoded><![CDATA[<p>You&#8217;re shipwrecked on an Island.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Sketch006.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Sketch006-550x315.png" alt="Sketch006" title="Sketch006" width="550" height="315" class="aligncenter size-large wp-image-16694" /></a></p>
<p>But the island just happens to have some super-great treasure on it, and you don&#8217;t want to leave.</p>
<p>I think I see a pirate ship in the distance?  Oh!  What to do?</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Sketch007.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/Sketch007-550x315.png" alt="Sketch007" title="Sketch007" width="550" height="315" class="aligncenter size-large wp-image-16701" /></a></p>
<p>Throw coconuts at them!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/23/coconut-cavalry/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Little Quirks</title>
		<link>http://www.ludumdare.com/compo/2009/07/25/little-quirks/</link>
		<comments>http://www.ludumdare.com/compo/2009/07/25/little-quirks/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 10:01:30 +0000</pubDate>
		<dc:creator>stuckie</dc:creator>
				<category><![CDATA[MiniLD #11]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[little quirks]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6178</guid>
		<description><![CDATA[So I&#8217;ve decided to attempt this mini-LD, even though the last two main LDs I&#8217;ve taken part in, I&#8217;ve been unable to finish ( LD5 and LD11 ) Hopefully, this time due to it being a miniLD, the rules aren&#8217;t completely strict so that if something crops up, I&#8217;ll be able to finish it just [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve decided to attempt this mini-LD, even though the last two main LDs I&#8217;ve taken part in, I&#8217;ve been unable to finish ( LD5 and LD11 )</p>
<p>Hopefully, this time due to it being a miniLD, the rules aren&#8217;t completely strict so that if something crops up, I&#8217;ll be able to finish it just slightly later.<br />
I&#8217;m completely mad for doing this with the amount of work I have going just now, but my concept is quite simple, and so is my art!</p>
<p>So, without further ado, I give you my concept graphics:<br />
<a href="http://www.stuckiegamez.co.uk/gamez/ludumdare/miniLD11/littlequirks-concept.png"><img src="http://www.stuckiegamez.co.uk/gamez/ludumdare/miniLD11/littlequirks-concept.png" alt="Little Quirks Concept" width="320" height="240" /></a></p>
<p>Looking somewhat like &#8220;Steg the Slug&#8221; rejects, these little guys love climbing around things.<br />
They can stick to walls pretty well and clamber over 45 degree inclines, but as our little red friend in the top right shows &#8211; they can&#8217;t do 90 degrees.</p>
<p>The colours are important too&#8230; but I&#8217;ll explain that a bit later once I have something running!</p>
<p>I&#8217;ll be using my SGZEngine again, as I did for GeVolve for LD11.. though no adding whole new renderers this time, which should allow me to actually finish it! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/07/25/little-quirks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The original wall of doom</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/the-original-wall-of-doom/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/the-original-wall-of-doom/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 18:32:13 +0000</pubDate>
		<dc:creator>hamburger</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[advancing wall of doom]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[deathbed]]></category>
		<category><![CDATA[dying]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5106</guid>
		<description><![CDATA[OK, with 33 hours remaining, hamburger&#8217;s finally going to start thinking about getting started. &#8220;Advancing wall of doom&#8221; is a pretty morbid theme, guys. I feel compelled to make a game about the original wall of doom, that one that is advancing upon us all &#8211; death, of course! I picture myself on my deathbed, [...]]]></description>
			<content:encoded><![CDATA[<p>OK, with 33 hours remaining, hamburger&#8217;s finally going to start thinking about getting started.</p>
<p>&#8220;Advancing wall of doom&#8221; is a pretty morbid theme, guys. I feel compelled to make a game about the original wall of doom, that one that is advancing upon us all &#8211; death, of course!</p>
<p>I picture myself on my deathbed, waves in my head slowly shrinking to whispers, then nothing. I have a little bit of energy left in me, but not enough to run the whole machine of my body. Should I focus it in my eyes, to see my loved ones around me? Or in my ears, to hear what they&#8217;re saying? Or in my hands, to feel when they hold them? Or should I focus all my energy inside my head, to keep those waves alive?</p>
<p>Is this a game? I hope so. I&#8217;m going to try to run with it. If you have any suggestions, please make them. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/the-original-wall-of-doom/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Finally a concept</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/finally-a-concept/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/finally-a-concept/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 12:05:23 +0000</pubDate>
		<dc:creator>jsb</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[concept]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4984</guid>
		<description><![CDATA[I&#8217;ve finally settled with a concept: Help the Wall of Doom destroy the city! Some bold villagers will try to evacuate so it&#8217;s your job to stop them with uplink cannons and TD towers. Pretty morbid, lets see how it turns out.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally settled with a concept:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/concept.jpg"><img class="alignnone size-medium wp-image-4985" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/concept-300x188.jpg" alt="" width="300" height="188" /></a></p>
<p>Help the Wall of Doom destroy the city! Some bold villagers will try to evacuate so it&#8217;s your job to stop them with uplink cannons and TD towers. Pretty morbid, lets see how it turns out.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/finally-a-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wall of Space Doom!</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/wall-of-space-doom/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/wall-of-space-doom/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 12:03:45 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[fleet]]></category>
		<category><![CDATA[laserbeams]]></category>
		<category><![CDATA[lasers]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[rays]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[swarm]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4986</guid>
		<description><![CDATA[So.. finally got an idea I feel like running with on this theme: First, the mockup! (Click image to view larger) Anyway.. the simple concept is you are controlling a fleet of the last ships of your race.  You are fleeing your planet as an alien armada of doom approaches.  You will be able to [...]]]></description>
			<content:encoded><![CDATA[<p>So.. finally got an idea I feel like running with on this theme:</p>
<p>First, the mockup!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallofdoom-mockup.jpg"><img class="alignnone size-medium wp-image-4987" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallofdoom-mockup-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>(<em>Click image to view larger</em>)</p>
<p>Anyway.. the simple concept is you are controlling a fleet of the last ships of your race.  You are fleeing your planet as an alien armada of doom approaches.  You will be able to move your fleet up/down/left/right and there will also be a key that lets you toggle the density/pattern of your fleet.  Think of it as able to expand or contract.</p>
<p>You will move through the armada avoiding colliding with capital ships and what will surely be horrendous energy weapons fire as they attempt to anihilate your race.</p>
<p>You must get a least ONE of your ships through the armada to win.  The more ships you get through the larger your bonus at the end for saving a larger gene pool of your race&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Simple idea, hopefully the scope will be one of which I can get a fun, playable game out of before the deadline is up&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/wall-of-space-doom/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>advancing wall of&#8230;</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/advancing-wall-of/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/advancing-wall-of/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 03:41:36 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[advancing]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[brainstorm]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[sleep]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4797</guid>
		<description><![CDATA[&#8230;sleep. Though before that I felt like doing a little drawing to get the subconscious primed on the theme before sleep.  Here&#8217;s a quick 3 minute sketch of a possible doomy world:]]></description>
			<content:encoded><![CDATA[<p>&#8230;sleep. Though before that I felt like doing a little drawing to get the subconscious primed on the theme before sleep.  Here&#8217;s a quick 3 minute sketch of a possible doomy world:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/brainstorm1.jpg"><img class="alignnone size-medium wp-image-4798" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/brainstorm1-300x225.jpg" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/17/advancing-wall-of/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BLDR Concept</title>
		<link>http://www.ludumdare.com/compo/2008/12/06/bldr-concept/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/06/bldr-concept/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 19:39:20 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[follow]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3876</guid>
		<description><![CDATA[This is the concept for my game, BLDR. You basically have to build roads to guide things from somewhere to somewhere else. With obstacles, and not running over your people.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/concept.png"><img class="alignleft size-medium wp-image-3877" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/concept-300x225.png" alt="" width="300" height="225" /></a> This is the concept for my game, BLDR. You basically have to build roads to guide things from somewhere to somewhere else. With obstacles, and not running over your people.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/12/06/bldr-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Working title &#8220;Pillar&#8221;</title>
		<link>http://www.ludumdare.com/compo/2007/12/14/working-title-pillar/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/14/working-title-pillar/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 05:15:54 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[concept art]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/14/working-title-pillar/</guid>
		<description><![CDATA[I think I found a concept I like. I&#8217;m currently calling it &#8220;Pillar&#8221;, as in a pillar/tower, and caterpillar. Here&#8217;s some concept art. A character composed of blocks, that acquires new blocks as he moves. The controls I haven&#8217;t figured out entirely, but at the very least I think it&#8217;ll be based around the idea [...]]]></description>
			<content:encoded><![CDATA[<p>I think I found a concept I like.  I&#8217;m currently calling it &#8220;Pillar&#8221;, as in a pillar/tower, and caterpillar.  Here&#8217;s some concept art.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/pillar_concept.jpg" title="PoV LD10 Concept"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/pillar_concept.jpg" alt="PoV LD10 Concept" /></a></p>
<p>A character composed of blocks, that acquires new blocks as he moves.  The controls I haven&#8217;t figured out entirely, but at the very least I think it&#8217;ll be based around the idea of picking a block on the character as a pivot point, and rotating him.  Probably constanly moving, walking in to walls, until told to turn around (or automatic after a few seconds).</p>
<p>As blocks are collected, they become part of him, evolving in to Tetris like shapes and beyond.  The rotating mechanic is your ability to get to new heights, and cross gaps.  Physics wise, I think it&#8217;ll be entirely axis aligned, since it&#8217;ll be far too easy to make shapes that couldn&#8217;t normally keep balance.  Legs would sprout wherever needed, purely for look cohesiveness.  Face always moves to the front middle of the shape.  Perhaps tails and other things sprout if a shape deems it.</p>
<p>My only concern at this point is trying to figure out, level design wise, why you wouldn&#8217;t want to always create a long piece.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/14/working-title-pillar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

