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	<title>Ludum Dare &#187; concept art</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Introducing our entry in PoV&#8217;s Challenge: Darts</title>
		<link>http://www.ludumdare.com/compo/2010/10/05/introducing-our-entry-in-povs-challenge-darts/</link>
		<comments>http://www.ludumdare.com/compo/2010/10/05/introducing-our-entry-in-povs-challenge-darts/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 15:15:57 +0000</pubDate>
		<dc:creator>LordBron</dc:creator>
				<category><![CDATA[October Challenge 2010]]></category>
		<category><![CDATA[Area 161]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[iOS Game]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=28049</guid>
		<description><![CDATA[Area 161 introduces their game, codenamed "Darts". They show some concept art and discuss some aspects of their game from a typical dart game.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time we unveil our game! This is the first concept actually created by both me and Smiley over at <a title="Area 161's home on the web" href="http://area-161.com" target="_blank">Area 161</a>. (Technically, there was <a title="Our fake first game" href="http://area-161.com/2010/04/24/our-first-game-tiny-the-blob/" target="_blank">Tiny the Blog</a> but that was just me at the <a title="The best iOS dev conference and game jam" href="http://www.360idev.com/" target="_blank">360|iDev</a> game jam sans Smiley) Our code name for the game is (drumroll please):</p>
<h1 style="text-align: center"><strong><span style="color: #000000">DARTS</span></strong></h1>
<p>Yeah, I understand codenames are supposed to be&#8230;well, codes. However, we&#8217;re still new to game dev and so we&#8217;re saving all of our creativity for the game itself and perhaps the real game name. Remember, I&#8217;m also the one that said it was<a title="Talk about your ideas. It's okay." href="http://area-161.com/2010/08/09/oped-its-safe-to-discuss-your-game-ideas/" target="_blank"> safe to discuss your ideas publicly</a>, so that&#8217;s what we&#8217;re doing. Now, I know what your thinking, &#8220;Darts? Really? All this talk about <a title="You need to tell a story" href="http://area-161.com/2010/07/26/the-importance-of-a-good-story-part-2-your-game-story/" target="_blank">story</a>, <a title="Be original" href="http://area-161.com/2010/07/05/apple-wants-you-to-succeed-but-you-have-to-bet-the-house/" target="_blank">originality</a>, <a title="We're not here to make copy-cat games" href="http://area-161.com/2010/06/28/an-introduction-to-the-company-and-our-purpose/" target="_blank">ground breaking interaction</a>, etc and they come up with darts?&#8221;</p>
<p><strong>Some key factors to the game design:</strong></p>
<p>1. Multiple devices &#8211; Our darts are going to use iPods and iPhones as the dart device with the iPad being the dartboard. It&#8217;s something that seems to make sense for us and still unique. We actually had the idea around WWDC, but have been waiting for GameCenter to make it to the iPad which finally is happening with iOS 4.2. It&#8217;s not a new idea or even all that novel, but it&#8217;s still unique enough to be different.</p>
<p>2. Dart types &#8211; This is where we will differentiate ourselves. There&#8217;s a ton of serious dart games out there for both the iPad and iPod. Ours is NOT going to be joining their ranks. Ours is going to be completely different. While we are taking the basic game of darts as the basis for our mechanic, that&#8217;s about where it stops. See, it&#8217;s not that we think that darts as a game isn&#8217;t fun. However, let&#8217;s face the truth. Darts is not world&#8217;s most favorite past time. Therefore, we have an idea of how to introduce some more fun into the game. To give you an idea, here&#8217;s some concept art for the darts:</p>
<p style="text-align: center">
<div id="attachment_211" class="wp-caption aligncenter" style="width: 510px"><a href="http://area-161.com/wp-content/uploads/2010/10/DartTypes.png"><img class="size-full wp-image-211" src="http://area-161.com/wp-content/uploads/2010/10/DartTypesLR.png" alt="" width="500" height="434" /></a><p class="wp-caption-text">A couple of dart types</p></div>
<p>That is what you&#8217;ll see on the dart device whereas this is an idea of what you might see once the dart lands on the dart board:</p>
<p style="text-align: center">
<div id="attachment_215" class="wp-caption aligncenter" style="width: 410px"><a href="http://area-161.com/wp-content/uploads/2010/10/LandedBee.png"><img class="size-full wp-image-215" src="http://area-161.com/wp-content/uploads/2010/10/LandedBeeLR.png" alt="" width="400" height="376" /></a><p class="wp-caption-text">Concept Landed Dart</p></div>
<p>We have some other creative ideas as well, but we haven&#8217;t fleshed them out yet. Therefore, you&#8217;ll have to tune in to our next week&#8217;s post to get a deeper view into the game.</p>
<p>The main artist for the game art is my dad. Smiley and I are way rusty on our art skills, so we needed someone who actually knew what they were doing. My dad has been an artist all his life, most of it professionally as a graphic artist. He&#8217;s retired now, so he needs something to keep him busy. According to him, the sketches above show how &#8220;rusty&#8221; he is. His &#8220;rusty&#8221; beats our best efforts, hands down. LOL It&#8217;s also neat to have him contribute to the design of the game in addition to being &#8220;just&#8221; the artist. How can you not look at that concept art and get inspired?</p>
<p><strong>Technical Update:</strong></p>
<p>The past week was getting a rough game engine in place to put up screens, load/play sounds and figure out simple sprites. We coulda used Cocos-2D, but I figured that we&#8217;re going to eventually be pushing the boundaries of iOS as far as interaction, etc in future games. Therefore, rolling our own will likley be an eventual thing, so we better get our learn on now. This week is going to be nailing down the throw mechanic. I have some ideas of how to do it technically in my head, but we&#8217;ll see if I can actually translate that into compilable Objective-C code!</p>
<p>All in all, it&#8217;s a pretty exciting time for us as a company. We&#8217;re in the throes of building our first game and we have a <a title="Pov's Challenge" href="http://www.ludumdare.com/compo/2010/09/22/povs-challenge-make-a-game-sell-1-copy/comment-page-1/" target="_blank">crazy deadline to hit</a>. We&#8217;re starting to feel like real game developers for the very first time and we&#8217;ll be honest, the feeling is pretty intoxicating. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>my islands are hungry</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/my-islands-are-hungry/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/my-islands-are-hungry/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 22:57:23 +0000</pubDate>
		<dc:creator>Redbone</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18069</guid>
		<description><![CDATA[so I got some McFatness++ stuff. Along with that, some kind of concept art: He doesn&#8217;t seem to approve of my meal.]]></description>
			<content:encoded><![CDATA[<p>so I got some McFatness++ stuff.<br />
<img src="http://i277.photobucket.com/albums/kk63/redbone112/ld/ld17_foodphoto.png" alt="null" /></p>
<p>Along with that, some kind of concept art:</p>
<p><img src="http://i277.photobucket.com/albums/kk63/redbone112/floatingisland.jpg" alt="null" /><br />
He doesn&#8217;t seem to approve of my meal.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Idea Stuff</title>
		<link>http://www.ludumdare.com/compo/2007/12/14/idea-stuff/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/14/idea-stuff/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 05:26:16 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[concept art]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/14/idea-stuff/</guid>
		<description><![CDATA[So I played with some ideas .. the one that kept coming up was gunpowder&#8230; so that&#8217;s what I&#8217;ll be doing.  You can see in my stuff below that I toyed with marble chutes, race car pile-ups, throwing cars into highways, toxic waste etc .. So maybe I&#8217;m going with the boring idea, but it [...]]]></description>
			<content:encoded><![CDATA[<p>So I played with some ideas .. the one that kept coming up was gunpowder&#8230; so that&#8217;s what I&#8217;ll be doing.  You can see in my stuff below that I toyed with marble chutes, race car pile-ups, throwing cars into highways, toxic waste etc .. So maybe I&#8217;m going with the boring idea, but it seems like it&#8217;ll make for a fun game anyways.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/scan0001.jpg" title="scan0001.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/scan0001.thumbnail.jpg" alt="scan0001.jpg" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Working title &#8220;Pillar&#8221;</title>
		<link>http://www.ludumdare.com/compo/2007/12/14/working-title-pillar/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/14/working-title-pillar/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 05:15:54 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[concept art]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/14/working-title-pillar/</guid>
		<description><![CDATA[I think I found a concept I like. I&#8217;m currently calling it &#8220;Pillar&#8221;, as in a pillar/tower, and caterpillar. Here&#8217;s some concept art. A character composed of blocks, that acquires new blocks as he moves. The controls I haven&#8217;t figured out entirely, but at the very least I think it&#8217;ll be based around the idea [...]]]></description>
			<content:encoded><![CDATA[<p>I think I found a concept I like.  I&#8217;m currently calling it &#8220;Pillar&#8221;, as in a pillar/tower, and caterpillar.  Here&#8217;s some concept art.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/pillar_concept.jpg" title="PoV LD10 Concept"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/pillar_concept.jpg" alt="PoV LD10 Concept" /></a></p>
<p>A character composed of blocks, that acquires new blocks as he moves.  The controls I haven&#8217;t figured out entirely, but at the very least I think it&#8217;ll be based around the idea of picking a block on the character as a pivot point, and rotating him.  Probably constanly moving, walking in to walls, until told to turn around (or automatic after a few seconds).</p>
<p>As blocks are collected, they become part of him, evolving in to Tetris like shapes and beyond.  The rotating mechanic is your ability to get to new heights, and cross gaps.  Physics wise, I think it&#8217;ll be entirely axis aligned, since it&#8217;ll be far too easy to make shapes that couldn&#8217;t normally keep balance.  Legs would sprout wherever needed, purely for look cohesiveness.  Face always moves to the front middle of the shape.  Perhaps tails and other things sprout if a shape deems it.</p>
<p>My only concern at this point is trying to figure out, level design wise, why you wouldn&#8217;t want to always create a long piece.</p>
]]></content:encoded>
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