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	<title>Ludum Dare &#187; complete</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/complete/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>It&#8217;s a wrap!  Or maybe some kind of burrito?</title>
		<link>http://www.ludumdare.com/compo/2011/08/21/its-a-wrap-or-maybe-some-kind-of-burrito/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/21/its-a-wrap-or-maybe-some-kind-of-burrito/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 03:15:55 +0000</pubDate>
		<dc:creator>Luthwyhn</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[tablut]]></category>
		<category><![CDATA[tallbutt]]></category>
		<category><![CDATA[viking]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=68071</guid>
		<description><![CDATA[Woohoo! Got it done and submitted on time! See my entry HERE! This is my 2nd LD, and the first one that was really complete, so I&#8217;m quite proud of myself! I was going to do a full write-up, but I&#8217;m just too exhausted. Maybe tomorrow? A few comments though: The AI needs refinement. There&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Woohoo!  Got it done and submitted on time!  See my entry <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&amp;uid=3911" title="TallButt">HERE!</a></p>
<p>This is my 2nd LD, and the first one that was really complete, so I&#8217;m quite proud of myself!  I was going to do a full write-up, but I&#8217;m just too exhausted.  Maybe tomorrow?</p>
<p>A few comments though:</p>
<p>The AI needs refinement.  There&#8217;s only so much you can do under the time limit&#8230; and even less when you don&#8217;t actually know the game well enough to have a good strategy even for yourself, no less for a machine.</p>
<p>That said, the AI is pretty competent at Defending, despite sucking at Attacking.</p>
<p>I forgot all about running the whole screencap video thing this time!  Eek!</p>
<p>Most of the sounds are me screaming or bashing things into my desk.</p>
<p>I am going to look into what it would take to refine this for an android/apple app!</p>
<p>Aaand&#8230; yeah!  Good job everyone!  I look forward to actually being able to participate in the judging this time; something I completely missed out on last time.  Hundreds and hundreds of games to review!  Eek!  Too much fun!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Complete!</title>
		<link>http://www.ludumdare.com/compo/2011/08/21/game-complete-3/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/21/game-complete-3/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 18:12:57 +0000</pubDate>
		<dc:creator>jonbro</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=66963</guid>
		<description><![CDATA[I tried not to post that much today, actually, I just forgot about posting in the whirlwind of finishing the game. It isn&#8217;t a compo game, I worked on it with Sean and Yann for graphics and sound, and I will be posting it on the Jam page shortly. First, some screens. Right now it [...]]]></description>
			<content:encoded><![CDATA[<p>I tried not to post that much today, actually, I just forgot about posting in the whirlwind of finishing the game. It isn&#8217;t a compo game, I worked on it with Sean and Yann for graphics and sound, and I will be posting it on the Jam page shortly. First, some screens.</p>
<p>Right now it is iPad only, so kinda hard to distribute. I may spend a bit of time tomorrow trying to get it working on osx or windows.</p>
<p><img class="aligncenter size-large wp-image-66971" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/title_screen-550x733.png" alt="" width="550" height="733" /></p>
<p><img class="aligncenter size-large wp-image-66985" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/martin_vs_monty-550x710.jpg" alt="" width="550" height="710" /></p>
<p>And of course a <a href="http://www.youtube.com/watch?v=7bWRGYBuQyU">gameplay video</a> and a <a href="http://www.youtube.com/watch?v=Bo_NZMEIY2o">timelapse of the completion</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/21/game-complete-3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>TAKE THIS!!!</title>
		<link>http://www.ludumdare.com/compo/2011/05/01/take-this-5/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/01/take-this-5/#comments</comments>
		<pubDate>Mon, 02 May 2011 06:31:31 +0000</pubDate>
		<dc:creator>SonnyBone</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[LD20]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[submitted]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=51586</guid>
		<description><![CDATA[This LD48 took me to my limit, everybody to the limit, I said come on Fhqwhgads! &#8230;ahem&#8230; So yeah my &#8216;game&#8217; is &#8216;done&#8217; and ready to be &#8216;played&#8217;. You can check out the official LD entry page HERE and check out my personal site with game info, controls, and downloads HERE. It&#8217;s a 2D beat &#8216;em [...]]]></description>
			<content:encoded><![CDATA[<p>This LD48 took me to my limit, everybody to the limit, I said come on Fhqwhgads!</p>
<p>&#8230;ahem&#8230;</p>
<p>So yeah my &#8216;game&#8217; is &#8216;done&#8217; and ready to be &#8216;played&#8217;. You can check out the official LD entry page <a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&amp;uid=1365">HERE</a> and check out my personal site with game info, controls, and downloads <a href="http://phantomgreen.com/take-this/">HERE</a>.</p>
<p>It&#8217;s a 2D beat &#8216;em up with a twisted theme interpretation. The majority of your entertainment is gonna come from the audio and basic mechanics, as there is not challenge at all&#8230; since you CAN&#8217;T DIE. Or win. You just go through the rooms and then the game resets after the last room because I didn&#8217;t have time to make a &#8216;win&#8217; screen or whatever. I prefer to play in full-screen&#8230; which you can do with F4, or you can manually change the game window size.</p>
<p>GAH I&#8217;m tired. Going to sleep now.<br />
I can&#8217;t wait to dig into these games!</p>
<p><img class="aligncenter size-full wp-image-51591" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/TakeThis4.png" alt="" width="505" height="234" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/05/01/take-this-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>PuzzaBOMB complete!</title>
		<link>http://www.ludumdare.com/compo/2010/08/23/puzzabomb-complete/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/23/puzzabomb-complete/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 18:04:32 +0000</pubDate>
		<dc:creator>Breakdance McFunkypants</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[PuzzaBOMB]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=26722</guid>
		<description><![CDATA[Woooo hoooo I finished my game. Overall it was a great learning experience and I even got to a point where I ALMOST gave up. I&#8217;m really happy that I stuck with it, got past &#8220;the wall&#8221; and polished it until it was done. You can view my entry here and I would be grateful [...]]]></description>
			<content:encoded><![CDATA[<p>Woooo hoooo I finished my game.  Overall it was a great learning experience and I even got to a point where I ALMOST gave up.  I&#8217;m really happy that I stuck with it, got past &#8220;the wall&#8221; and polished it until it was done.  </p>
<p><a href='http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&amp;uid=2297'>You can view my entry here</a> and I would be grateful for your comments.</p>
<p>Streaming flash video, high score list, downloads and web version here:<br />
<a href='http://www.orangeview.net/puzzabomb/'>http://www.orangeview.net/puzzabomb/</a></p>
<p>Use the arrow keys to move. </p>
<div id="attachment_26725" class="wp-caption alignleft" style="width: 522px"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/ss_01.jpg" alt="PuzzaBOMB in action!" width="512" height="320" class="size-full wp-image-26725" /><p class="wp-caption-text">PuzzaBOMB in action!</p></div>
<p>PuzzaBOMB is a simple action-puzzle game. The objective is to lure the time-bombs toward castles which contain powerups. Collect the glowing powerups to go the to next level. </p>
<p>When a bomb is flashing red, it is about to explode! </p>
<p>Features: Five levels, including a &#8220;speed round&#8221; where the bombs get really spammy. Hand-painted textures. Music featuring me on electric bass and mandolin. Online high score database using php and mysql. Really damn high framerates. nVidia Physx rigid body physics simulation. And lots of explosions! </p>
<p>Programmed entirely in javascript. </p>
<p>There are three versions available:<br />
- Windows (does not require shockwave: uses directX)<br />
- Mac OSX (does not require shockwave: uses openGL)<br />
- Online (in any browser: uses adobe shockwave) </p>
<p>You can get Adobe Shockwave here:<br />
<a href='http://get.adobe.com/shockwave/'>http://get.adobe.com/shockwave/</a></p>
<p>Have fun, and thanks for playing! This was a blast to make. <b>Ludum Dare ROCKS.</b></p>
<p>I have really loved playing everybody&#8217;s games and reading your posts.  This was a wonderful experience and I&#8217;m grateful for PoV&#8217;s hard work hosting it.</p>
<p>Kindest regards,</p>
<p>- Breakdance McFunkypants</p>
<p>P.S. Double ZOMBIE Rainbow! =) </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Atop Mt. Brawlalot &#8211; complete!</title>
		<link>http://www.ludumdare.com/compo/2010/08/22/atop-mt-brawlalot-complete/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/22/atop-mt-brawlalot-complete/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 21:15:07 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[done]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=25925</guid>
		<description><![CDATA[Smashing chompers and staying on the tallest mountain in the area? Sounds difficult &#8230; Are you up to the task?? Only one way to find out. Don&#8217;t get carried away.]]></description>
			<content:encoded><![CDATA[<p>Smashing chompers and staying on the tallest mountain in the area? Sounds difficult &#8230;</p>
<p><strong>Are you up to the task??</strong></p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&amp;uid=1395">Only one way to find out.</a></p>
<p><img class="aligncenter size-large wp-image-25938" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/screenshot_4-550x432.png" alt="screenshot_4" width="550" height="432" /></p>
<p>Don&#8217;t get carried away.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/22/atop-mt-brawlalot-complete/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Goal!</title>
		<link>http://www.ludumdare.com/compo/2009/12/13/goal/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/13/goal/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 01:34:26 +0000</pubDate>
		<dc:creator>sirGustav</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=13717</guid>
		<description><![CDATA[Play and tell me what you think. Linux users should be able to build it as long as they have a c++ compiler, sfml2 and boost on their system. If you run into problems I&#8217;ll be happy to help. I&#8217;ll upload a timelapse later this/next week as it&#8217;s 02.33(am) local time and I&#8217;m getting tired.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;uid=1135"><img class="alignnone size-large wp-image-13723" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/screenshot_2009-12-14_008-550x432.PNG" alt="screenshot_2009-12-14_008" width="550" height="432" /></a></p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-16/?action=preview&amp;uid=1135">Play</a> and tell me what you think. Linux users should be able to build it as long as they have a c++ compiler, <a href="https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2">sfml2</a> and boost on their system. If you run into problems I&#8217;ll be happy to help.</p>
<p>I&#8217;ll upload a timelapse later this/next week as it&#8217;s 02.33(am) local time and I&#8217;m getting tired.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>now I can sleep</title>
		<link>http://www.ludumdare.com/compo/2009/12/13/now-i-can-sleep/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/13/now-i-can-sleep/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 23:42:37 +0000</pubDate>
		<dc:creator>eli</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[done]]></category>
		<category><![CDATA[thanks]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=13644</guid>
		<description><![CDATA[What an awesome weekend. This competition has finally gotten me to complete a game. Until now I was a game-finishing virgin. I want to thank all who were involved &#8211; it was great. You can see my entry here: http://blog.megastructure.org/2009/12/leaving-satisfactoria/]]></description>
			<content:encoded><![CDATA[<p>What an awesome weekend.</p>
<p>This competition has finally gotten me to complete a game. Until now I was a game-finishing virgin.</p>
<p>I want to thank all who were involved &#8211; it was great.</p>
<p>You can see my entry here:</p>
<p>http://blog.megastructure.org/2009/12/leaving-satisfactoria/</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Covenant &#8211; Brick Tower (Final)</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/covenant-brick-tower-final/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/covenant-brick-tower-final/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 22:36:37 +0000</pubDate>
		<dc:creator>Covenant</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[brick]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[LD42]]></category>
		<category><![CDATA[log]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3261</guid>
		<description><![CDATA[Finally, I finished&#8230; It took me about 18 hours or so of work to get this up and running&#8230; and I had to do a plane travel from Lisbon to Dublin in the meantime and all&#8230; This was by far the smoothest compo I was ever in, probably because the game isn&#8217;t as ambitious as [...]]]></description>
			<content:encoded><![CDATA[<p>Finally, I finished&#8230; It took me about 18 hours or so of work to get this up and running&#8230; and I had to do a plane travel from Lisbon to Dublin in the meantime and all&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This was by far the smoothest compo I was ever in, probably because the game isn&#8217;t as ambitious as my previous attempts&#8230; I don&#8217;t know whatever I should be happy for finishing a product (complete in terms of menus, music, sfx, even a pause key!) or unhappy because it&#8217;s so unambitious&#8230; I&#8217;m getting old, methinks&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screenshot.jpg"><img class="alignnone size-medium wp-image-3262" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screenshot-300x208.jpg" alt="" width="300" height="208" /></a></p>
<p>You can download it <a href="http://clientes.netvisao.pt/~dandrade/BrickTower.zip">here (Game)</a></p>
<p>Source (C++/DX9) can be downloaded <a href="http://clientes.netvisao.pt/~dandrade/BrickTower_Source.rar">here (Source)</a></p>
<p>You can also download a more complete journal <a href="http://clientes.netvisao.pt/~dandrade/BrickTower_Log.rar">here (Log)</a></p>
<p>Timelapse can be downloaded <a href="http://www.spellcasterstudios.com/timelapse.wmv">here (*.wmv)</a></p>
<p>And I think that&#8217;s it, looking forward to judging you all (eheheh, sounds funny said like that)&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Covenant, signing out&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.spellcasterstudios.com/timelapse.wmv" length="28733449" type="video/x-ms-wmv" />
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		<item>
		<title>The Destruction of the Sheep</title>
		<link>http://www.ludumdare.com/compo/2007/11/27/the-destruction-of-the-sheep/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/27/the-destruction-of-the-sheep/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 19:30:58 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #02 - Construction/Destruction - 2002]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[farm]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fluffy]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[gore]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[sheep]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[traps]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[winner]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/27/the-destruction-of-the-sheep/</guid>
		<description><![CDATA[Having learnt some great lessons from my previous LD48 entry, Save The Hut, I decided to not include as much boringness, confusion and frustration in my next game. Together with the theme Construction/Destruction, and a cosmetic theme of Sheep, it all became so obvious: I was to make a game where you construct traps to [...]]]></description>
			<content:encoded><![CDATA[<p>Having learnt some great lessons from my previous LD48 entry, <a HREF="http://www.ludumdare.com/compo/2007/11/26/save-the-hut/"><em>Save The Hut</em></a>, I decided to not include as much boringness, confusion and frustration in my next game. Together with the theme Construction/Destruction, and a cosmetic theme of Sheep, it all became so obvious: I was to make a game where you construct traps to destruct sheep. And lo and behold! there was <em>The Destruction of the Sheep</em>.</p>
<p><a TITLE="tdotsshot.gif" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/tdotsshot.gif"><img ALT="tdotsshot.gif" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/tdotsshot.thumbnail.gif" /></a></p>
<p>I decided to use pretty much the same tech as for <a HREF="http://www.ludumdare.com/compo/2007/11/26/save-the-hut/"><em>Save The Hut</em></a>, but used it better to get some fancier stuff, like sub tile precision movements, rotated sprites, pseudo 3D particle gibs, and paintable background.</p>
<p>The game was supposed to be a puzzle game, but in the end only a few levels were puzzly, the rest was just mindless, but entertaining, sheep destruction with lots of gore. All in all, it worked out very well, making me a winner in &#8216;fun&#8217; and &#8216;complete&#8217; categories, and third in &#8216;gameplay (innovation?)&#8217; and &#8216;overall&#8217;.</p>
<p>There&#8217;s an improved version available, adding some fixes, and a 2x time speed-up button (but  there remains at least two bugs and a lot of spelling errors). You can get this version of <a HREF="http://jolle.se/48h/jolle-tdots-r2-win.zip"><em>The Destruction of the Sheep</em> as a .zip archive</a> or <a HREF="http://jolle.se/48h/jolle-tdots-r2-win-setup.exe">as an installer</a>. They&#8217;re for Windows.</p>
<p>The original compo version is also available, both <a HREF="http://jolle.se/48h/2nd48h_dos.zip">for DOS</a> and <a HREF="http://jolle.se/48h/2nd48h_dos_win.zip">for Windows</a> (the Windows .exe was kindly provided by <a HREF="http://www.ludumdare.com/compo/author/hamumu/">Hamumu</a> during the compo). There&#8217;s also <a HREF="http://jolle.se/48h/2nd48h_dos_src.zip">the source</a>.</p>
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