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    Posts Tagged ‘complete’

    Introducing: EcoStar vs Aeronox

    Posted by
    Tuesday, August 27th, 2013 3:56 am

    TitleScreen2

    Dream Team started as an idea to form a group of proven Ludum Dare vets and game jamming badasses in an effort to create world peace. In a weird sort of way, we accomplished that goal. With 7 combined Ludum Dare medals and 15 total competitions between us, we combined our efforts to create one large, frightening mass of game design ooey gooey goodness. We hope you like it!

    So what exactly IS EcoStar vs Aeronox?

    The evil Aeronox forces have sent our planet into hyper orbit, sending us spiraling out of control and fast forwarding our years at breakneck speed! You may think this is just another shooter, but that’s where our interpretation of the theme comes into play. The seasons change every 10 seconds, and it alters the entire world around you… the sights, the sounds, the foes, and even the power of your own ship. Each season has a corresponding elemental power that is absorbed and unleashed by EcoStar’s stellar charge blast. Combined with elemental enemies and shields, this creates a shoot-em-up unlike any other… where the focus isn’t always on shooting the fastest… but on making the RIGHT shot a the RIGHT time.

    shot1

    shot2

    Play it! – EcoStar vs Aeronox

    And please be sure to read the included HOW TO PLAY document for an explanation of the rules and controls. We also have Xbox 360 gamepad support, and we highly suggest that control scheme if you want to win!

    We’ll be back at a later date to discuss what went right, what went wrong, and to deliver a radical post-compo version. In the meantime, we’re going to get some much needed rest. Ditto worked on squashing two game breaking bugs after the initial submission (Sweden vs U.S.A. decimals & commas? Really?!) and SonnyBone stayed awake for 36 hours and is now typing this sentence. He is going slightly crazy and is starting to refer to himself in the third person. He sure is attractive and very smart. XXXOOO

    ———-

    Lead Programmer / Assistant Artist
    Ditto
    @Dittomat

    Lead Artist / Animator / Assistant Programmer
    Arne
    @AndroidArts

    Sound Designer / Assistant Artist
    SonnyBone
    @Phantom_Green

    ———-

    It’s a ten second celebration! Now with pizza!

    Posted by
    Monday, August 26th, 2013 3:31 pm

    image

    Celebratory pizza anyone? I’m feeling oh, so, good having finished my first jam! The finished product isn’t the best by a long shot but, hey, I made it! You made it! Everyone who made it gets a slice ^^ Heck, even if you didn’t make it, here’s a slice for attempting this madness.

    Sunshine or, in my case, freak storms in life and in nature, aside,… it was a wild and fun–fun–fun, ride!

    Here’s the link: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27229

    Please do check it out if you can and see if it suddenly crashes or not so I can get on that! It’s my first VN project I’ve released into the web and I programmed it alone (Is a artist and sub-par-writer under pressure here usually) so, do excuse me if it’s just one, big, bug!

    I dared and won! Now to sleep, eat and get back to my schooling. *stuffs face and hands y’all some*

    Bun is out right before the count! Well, until the morning when she fixes all the mistakes.

    Breakdown Countdown – LD#27 – Complete and Submitted!

    Posted by
    Sunday, August 25th, 2013 6:35 pm

    And that’s a wrap!  Congrats everybody who participated!

    I’m SUPER-DUPER excited because this is my first ever TOTALLY complete LD entry ever!  I managed to implement, I believe 100% of the features I planned!  I improved the art and sound a bit at the last second, all my controls work, and I’m not aware of any bugs! (I’m sure someone’ll find something…)  Even if I get the lowest rating in the history of LD, I’ll consider this to be a huge success!

    I’ve got my code up, but haven’t squished it down into an executable for y’all yet.  I’ll try to do that tomorrow!

    I look forward to playing and rating tons of games in the coming weeks, especially since many of them will be short enough for me to test them in slow moments at work.

    …Speaking of which, it’s time for me to get some sleep.

    Oh right, have a link to my entry!

    SHAZAM!!!

    I’m “DONE”!

    Posted by
    Sunday, August 25th, 2013 3:51 pm

    My game is fully playable and, so far as I can see right now, bug free!  As you can see in this screenshot, though, I need to put the scoring into the game itself – right now it just shows up in the console.  Also still like to redo my temp art… there might be time for it.  Also more sounds?  That’s low priority.  Probably won’t happen.

    Breakdown Countdown Screenshot4

    GravNav – Completed!

    Posted by (twitter: @@moongateuk)
    Sunday, August 25th, 2013 1:48 pm

    Well that’s it, my LD27 game is comeplete…

    I have to say that it’s been really fun and I’m looking forward to playing everyone elses games over the next 3 Weeks.

    http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24424

    GravNav Title Levels Part 1 Levels Part 2 Levels Part 3

     

    IKON_COLONIZE

    Posted by (twitter: @jonbro)
    Monday, July 29th, 2013 3:46 am

    Just posted a new version of the game on kongregate with a few fixes.

    My desire to make a dotalike for this competition rose out of the fact that I really enjoy dota but am unable to get my coworkers to play it with me. I wanted to make something that is similar to dota that matches the sort of games that we play and enjoy at the office, in the hope that would get them interested in the real thing. I was also interested in exploring what makes dota fun for me, and if I can find that fun thing in a week.

    I have written previously about what I liked about dota, and strangely enough, I don’t think I included much of those things in the game that I made this week. What I did manage to include was a somewhat grindy game that tips over into an endstate with a surprising speed, and has some of the micro work that goes into a dota match. There isn’t as much teamwork in this game, because it turns out that organizing alliances is something that doesn’t just happen in a quick match. I suspect that alliances are a thing that can happen when you actually have time to think out the whole issue.

    This is also the second multiplayer game that I have made in a row, and I think I am starting to close in on what would make a successful one. The first game we just finished is local only, but only requires two players to play. I solved the local only with this one, but added a new wrinkle, which is that you need exactly 3 players. It is a bit frustrating that social pressures force you towards certain types of games, but I suppose I could work on making this something that would support 2-x number of players. Potentially by adding teams, or by having more players at once.

    The other direction that I could build this game in is to add more abilities for each player. Making the dash a triggerable state with a cooldown made it feel a ton more like dota, and I think that adding a set of ultimates for each player would add a really nice last ditch phase to the game where everyone is triggering ultimates, or saving them to exactly the right time. I am not sure if adding the tech tree / store system to this game would be a good idea or not, but having different builds for the players is something that would be interesting. Basically adding complexity to create depth.

    I hope you manage to find two other players and get a game of it in.

    Clone Colony Frontier is Complete…. with 5 minutes to spare

    Posted by
    Sunday, April 28th, 2013 6:55 pm

    Clone Colony Frontier is out now.
    Take an exercise in futility as you watch your brave clone workers perish one by one in the ruthless hands of Space Germs and Space Famine.

    Also Potato certified. Although it’s quite a rare occurrence to see one in space.

    Release
    and
    Source
    (the submitter bugged out on me with this one).

     

    Scr1

     

    And now I’m going to sleep a bit, before tackling the thousand or so games…

     

     

    Amongst Shadows

    Posted by (twitter: @BlackBulletIV)
    Sunday, December 16th, 2012 6:45 pm

    Around 40 minutes ago I uploaded my completed stealth game, entitled Amongst Shadows. It’s Ludum Dare page is here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=3915.

    I’ll get onto writing a post-mortem and making a timelapse sometime today or tomorrow. Also, here’s a screenshot:

    Main Screenshot

    Main Screenshot

    Cure 48 – FINISHED!

    Posted by (twitter: @Phantom_Green)
    Sunday, December 16th, 2012 5:51 pm

    I finished early! WOW! Now I’m gonna spend the rest of my prep time getting a web/HTML5 version ready before submitting. Then… some MUCH NEEDED SLEEP. Been up for nearly 24 hours. UGH.

    GOOD LUCK, EVERYONE!

    FinishedPromo

    SUCCESS!

    Posted by (twitter: @AtkinsSJ)
    Sunday, November 25th, 2012 3:06 pm

    Whoohoo! I managed to make a game that actually feels pretty complete! This is unusual for me.

    Heinous Yak Destruction is now available to play on the charitygamejam.com site. It has music, explosions, helicopters, and an actual lose condition! Huzzah!

    I didn’t quite get the time to add online high-scores in. The backend is there, just not the stuff in-game. I’ll fiddle around with it tomorrow and hopefully get that included.

    If I had more time, I’d have liked to add more buildings – I’d hoped to have big tower blocks and shops as well as the tiny houses. Never mind.

    So my game was released last night – October Challenge Update

    Posted by (twitter: @DJ_Link)
    Wednesday, October 10th, 2012 3:01 am

    I’m seriously surprised with how fast Apple approved my game.

    It went live around 8hours ago, so go check it out. Spread the word and help me make my $1, a bit more if possible :P

    Considering the proceedings from Apple I need to sell at least 2 copies of the game to make $1.

    So help me spread the word.

    http://itunes.apple.com/us/app/puwang/id566365237?l=en&mt=8

    Here are a couple of screenshots:

    Made a game: Osmosis

    Posted by
    Sunday, August 26th, 2012 7:02 pm

    So I’ve completed my game. Or should I say, the time is up and thus my game is finished.

    I have to admit, over the past 48 hours even though it didn’t feel like I got much done I feel completely drained from it all.
    I am however very happy and glad to be finished, at somepoint during today there were times I didn’t think I would be able to hand anything more than a basic prototype in. I’m glad I stuck through and kept going.

    For those that are reading who have participated. Well done, I’ve been watching all your games and it’s been interesting to see how much progress (or how little) everyone had made.

    So, if you’d like to play the game, you can view it here:
    http://www.prankard.com/ld

    I also have a timelapse, but I’ll upload that tomorrow. I’m pooped!
    I’m off to bed. Night all :)

    It’s a wrap! Or maybe some kind of burrito?

    Posted by
    Sunday, August 21st, 2011 8:15 pm

    Woohoo! Got it done and submitted on time! See my entry HERE!

    This is my 2nd LD, and the first one that was really complete, so I’m quite proud of myself! I was going to do a full write-up, but I’m just too exhausted. Maybe tomorrow?

    A few comments though:

    The AI needs refinement. There’s only so much you can do under the time limit… and even less when you don’t actually know the game well enough to have a good strategy even for yourself, no less for a machine.

    That said, the AI is pretty competent at Defending, despite sucking at Attacking.

    I forgot all about running the whole screencap video thing this time! Eek!

    Most of the sounds are me screaming or bashing things into my desk.

    I am going to look into what it would take to refine this for an android/apple app!

    Aaand… yeah! Good job everyone! I look forward to actually being able to participate in the judging this time; something I completely missed out on last time. Hundreds and hundreds of games to review! Eek! Too much fun!

    Game Complete!

    Posted by (twitter: @jonbro)
    Sunday, August 21st, 2011 11:12 am

    I tried not to post that much today, actually, I just forgot about posting in the whirlwind of finishing the game. It isn’t a compo game, I worked on it with Sean and Yann for graphics and sound, and I will be posting it on the Jam page shortly. First, some screens.

    Right now it is iPad only, so kinda hard to distribute. I may spend a bit of time tomorrow trying to get it working on osx or windows.

    And of course a gameplay video and a timelapse of the completion.


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