Posts Tagged ‘chipmunkland’
ChipmunkLand died
I gave up on making it load files, and in the first place it was never much of a tool. So, yeah. I gave up. Maybe I’ll release my modifications to the Chipmunk Demos, or something.
On an unrelated note, I self-congratulaified myself.
ChipmunkLand Compiles & Runs!
I’ve named my “tool” ChipmunkLand!
It can’t load files yet, but it does say “Usage: … filename” if you don’t give it a command line argument. I’m sticking to command line arguments because I’ve never made a usable GUI before. I’m using OpenGL and Glut so I can just use the drawing code from the Chipmunk Demos.


