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	<title>Ludum Dare &#187; chipmunk</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/chipmunk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>Physics. Objects. Joy.</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/physics-objects-joy/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/physics-objects-joy/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 12:55:02 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[chipmunk]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5003</guid>
		<description><![CDATA[Physics objects working, courtesy of the awesome Chipmunk library. You can&#8217;t see it in the screenshot, but the level spawns about halfway up the screen, each piece just in time before you reach it, and falls down to the bottom. Gameplay? I said I had physics &#8212; you want gameplay, too? Jeesh.]]></description>
			<content:encoded><![CDATA[<p style="left;">Physics objects working, courtesy of the <em>awesome</em> Chipmunk library. You can&#8217;t see it in the screenshot, but the level spawns about halfway up the screen, each piece just in time before you reach it, and falls down to the bottom.</p>
<p style="center;"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/2.png"><img class="size-full wp-image-5002" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/2.png" alt="" width="400" height="299" /></a></p>
<p style="left;">Gameplay? I said I had physics &#8212; you want gameplay, too? Jeesh.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bleh, but yet yay.</title>
		<link>http://www.ludumdare.com/compo/2008/09/08/bleh-but-yet-yay/</link>
		<comments>http://www.ludumdare.com/compo/2008/09/08/bleh-but-yet-yay/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 21:48:14 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[MiniLD #03]]></category>
		<category><![CDATA[chipmunk]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[towlr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3526</guid>
		<description><![CDATA[Bleh, homework, yet yay, other things coming up to compensate for my lack of a finished Mini-LD #3 entry. Look forward to&#8230; A Flash movie thing, A Half-finished Flash game, Maybe my modifications to the Chipmunk demos, and something I&#8217;m not publicly announcing yet, but those who have been on #ludumdare recently may have experienced&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>Bleh, homework, yet yay, other things coming up to compensate for my lack of a finished Mini-LD #3 entry. Look forward to&#8230;</p>
<ul>
<li>A Flash movie thing,</li>
<li>A Half-finished Flash game,</li>
<li>Maybe my modifications to the Chipmunk demos,</li>
<li>and something I&#8217;m not publicly announcing yet, but those who have been on #ludumdare recently may have experienced&#8230;</li>
</ul>
<p>And also, going back through things, Towlr is awesome. I emailed it to my friends. Buahahaha!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ChipmunkLand died</title>
		<link>http://www.ludumdare.com/compo/2008/09/07/chipmunkland-died/</link>
		<comments>http://www.ludumdare.com/compo/2008/09/07/chipmunkland-died/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 20:54:35 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[MiniLD #03]]></category>
		<category><![CDATA[chipmunk]]></category>
		<category><![CDATA[chipmunkland]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3523</guid>
		<description><![CDATA[I gave up on making it load files, and in the first place it was never much of a tool. So, yeah. I gave up. Maybe I&#8217;ll release my modifications to the Chipmunk Demos, or something. On an unrelated note, I self-congratulaified myself.]]></description>
			<content:encoded><![CDATA[<p>I gave up on making it load files, and in the first place it was never much of a tool. So, yeah. I gave up. Maybe I&#8217;ll release my modifications to the Chipmunk Demos, or something.</p>
<p>On an unrelated note, I self-congratulaified myself.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>ChipmunkLand Compiles &amp; Runs!</title>
		<link>http://www.ludumdare.com/compo/2008/09/06/chipmunkland-compiles-runs/</link>
		<comments>http://www.ludumdare.com/compo/2008/09/06/chipmunkland-compiles-runs/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 22:05:46 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[MiniLD #03]]></category>
		<category><![CDATA[chipmunk]]></category>
		<category><![CDATA[chipmunkland]]></category>
		<category><![CDATA[glut]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3515</guid>
		<description><![CDATA[I&#8217;ve named my &#8220;tool&#8221; ChipmunkLand! It can&#8217;t load files yet, but it does say &#8220;Usage: &#8230; filename&#8221; if you don&#8217;t give it a command line argument. I&#8217;m sticking to command line arguments because I&#8217;ve never made a usable GUI before. I&#8217;m using OpenGL and Glut so I can just use the drawing code from the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve named my &#8220;tool&#8221; ChipmunkLand!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/09/chipmunkland11.png"><img class="alignnone size-medium wp-image-3517" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/09/chipmunkland11-300x182.png" alt="ChipmunkLand runs!" width="300" height="182" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/09/chipmunkland11.png"></a>It can&#8217;t load files yet, but it does say &#8220;Usage: &#8230; filename&#8221; if you don&#8217;t give it a command line argument. I&#8217;m sticking to command line arguments because I&#8217;ve never made a usable GUI before. I&#8217;m using OpenGL and Glut so I can just use the drawing code from the Chipmunk Demos.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Cannon Hates Tower</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/cannon-hates-tower/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/cannon-hates-tower/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 02:44:26 +0000</pubDate>
		<dc:creator>Sivart13</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[chipmunk]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[pyglet]]></category>
		<category><![CDATA[pymunk]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3321</guid>
		<description><![CDATA[Hello! This is a competition entry. It is a simple game where you shoot cannonballs at a tower. Eventually, the tower will succumb. You get more points for letting blocks hit the ground before the top of the tower does. Hold SPACE to power up the cannon, release to fire. Up and down changes the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/cannon_hates_tower1.png"><img class="alignnone size-medium wp-image-3324" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/cannon_hates_tower1-300x234.png" alt="" width="300" height="234" /></a></p>
<p>Hello! This is a competition entry. It is a simple game where you shoot cannonballs at a tower. Eventually, the tower will succumb. You get more points for letting blocks hit the ground before the top of the tower does.</p>
<p>Hold SPACE to power up the cannon, release to fire. Up and down changes the angle. That&#8217;s it!</p>
<p>Requires pyglet/pymunk. Doesn&#8217;t run too fast. All those quads to draw, and all.</p>
<p><a href="http://kegslist.com/cht-ludum-bin.zip">Windows Binary.</a></p>
<p><a href="http://kegslist.com/cht-ludum-source.zip">Source code.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/08/10/cannon-hates-tower/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Too minimal for a name&#8230;</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/too-minimal-for-a-name/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/too-minimal-for-a-name/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 15:41:25 +0000</pubDate>
		<dc:creator>bluescrn</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[bluescrn]]></category>
		<category><![CDATA[chipmunk]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/too-minimal-for-a-name/</guid>
		<description><![CDATA[Well, I think I&#8217;m done&#8230; it&#8217;s rather a lot more minimal than I&#8217;d hoped, not been feeling too well this weekend, so decided to stop early. I&#8217;d hoped to make better use of Chipmunk and put in ropes/chains and other fun stuff, and some hazards &#8211; but kept getting too distracted playing it / building [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I think I&#8217;m done&#8230;  it&#8217;s rather a lot more minimal than I&#8217;d hoped, not been feeling too well this weekend, so decided to stop early. I&#8217;d hoped to make better use of Chipmunk and put in ropes/chains and other fun stuff, and some hazards &#8211; but kept getting too distracted playing it / building levels (it&#8217;s got a built-in level editor, if you press E in-game, but it&#8217;s a bit arkward to use, and I didn&#8217;t get round to writing any instructions&#8230;)</p>
<p>Final(ish) version is here&#8230;</p>
<p><a href="http://www.bluescrn.net/LD48/LD48-11-bluescrn.zip">http://www.bluescrn.net/LD48/LD48-11-bluescrn.zip</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screen5.png" title="screen5.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screen5.png" alt="screen5.png" height="295" width="393" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Snowroller Final</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/snowroller-final/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/16/snowroller-final/#comments</comments>
		<pubDate>Sun, 16 Dec 2007 23:30:14 +0000</pubDate>
		<dc:creator>viblo</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[avalanche]]></category>
		<category><![CDATA[chipmunk]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[pyglet]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[snowroller]]></category>
		<category><![CDATA[winter]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/16/snowroller-final/</guid>
		<description><![CDATA[Wow, &#8220;finished&#8221; the game with more than an hour left. Very simple gameplay, but at least playable in a couple of minutes (I hope!). Note: This version require that you have python and pyglet installed. Read the readme.txt! I will hopefully be able to make a py2ex&#8217;d version tomorrow. The game can be downloaded here: [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, &#8220;finished&#8221; the game with more than an hour left. Very simple gameplay, but at least playable in a couple of minutes (I hope!). Note: This version require that you have python and pyglet installed. Read the readme.txt! I will hopefully be able to make a py2ex&#8217;d version tomorrow.<br />
The game can be downloaded here: <a href="http://viblo.se/pmwiki/uploads/Main/Snowroller_final2.zip" title="Snowroller final download">Snowroller download (2nd try)<br />
</a><br />
<strong>edit:</strong> Papper found a last minute bug that Ive fixed (within the time.) Now it is the final version (really!).</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/snowroller_final.png" title="Snowroller Final"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/snowroller_final.thumbnail.png" alt="Snowroller Final" /></a></p>
]]></content:encoded>
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