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Posts Tagged ‘chipmunk’

Physics. Objects. Joy.

Posted by Doches
Saturday, April 18th, 2009

Physics objects working, courtesy of the awesome Chipmunk library. You can’t see it in the screenshot, but the level spawns about halfway up the screen, each piece just in time before you reach it, and falls down to the bottom.

Gameplay? I said I had physics — you want gameplay, too? Jeesh.

Bleh, but yet yay.

Posted by SpaceManiac
Monday, September 8th, 2008

Bleh, homework, yet yay, other things coming up to compensate for my lack of a finished Mini-LD #3 entry. Look forward to…

  • A Flash movie thing,
  • A Half-finished Flash game,
  • Maybe my modifications to the Chipmunk demos,
  • and something I’m not publicly announcing yet, but those who have been on #ludumdare recently may have experienced…

And also, going back through things, Towlr is awesome. I emailed it to my friends. Buahahaha!

ChipmunkLand died

Posted by SpaceManiac
Sunday, September 7th, 2008

I gave up on making it load files, and in the first place it was never much of a tool. So, yeah. I gave up. Maybe I’ll release my modifications to the Chipmunk Demos, or something.

On an unrelated note, I self-congratulaified myself.

ChipmunkLand Compiles & Runs!

Posted by SpaceManiac
Saturday, September 6th, 2008

I’ve named my “tool” ChipmunkLand!

ChipmunkLand runs!

It can’t load files yet, but it does say “Usage: … filename” if you don’t give it a command line argument. I’m sticking to command line arguments because I’ve never made a usable GUI before. I’m using OpenGL and Glut so I can just use the drawing code from the Chipmunk Demos.

Cannon Hates Tower

Posted by Sivart13
Sunday, August 10th, 2008

Hello! This is a competition entry. It is a simple game where you shoot cannonballs at a tower. Eventually, the tower will succumb. You get more points for letting blocks hit the ground before the top of the tower does.

Hold SPACE to power up the cannon, release to fire. Up and down changes the angle. That’s it!

Requires pyglet/pymunk. Doesn’t run too fast. All those quads to draw, and all.

Windows Binary.

Source code.

Too minimal for a name…

Posted by bluescrn
Sunday, April 20th, 2008

Well, I think I’m done… it’s rather a lot more minimal than I’d hoped, not been feeling too well this weekend, so decided to stop early. I’d hoped to make better use of Chipmunk and put in ropes/chains and other fun stuff, and some hazards - but kept getting too distracted playing it / building levels (it’s got a built-in level editor, if you press E in-game, but it’s a bit arkward to use, and I didn’t get round to writing any instructions…)

Final(ish) version is here…

http://www.bluescrn.net/LD48/LD48-11-bluescrn.zip

screen5.png

Snowroller Final

Posted by viblo
Sunday, December 16th, 2007

Wow, “finished” the game with more than an hour left. Very simple gameplay, but at least playable in a couple of minutes (I hope!). Note: This version require that you have python and pyglet installed. Read the readme.txt! I will hopefully be able to make a py2ex’d version tomorrow.
The game can be downloaded here: Snowroller download (2nd try)

edit: Papper found a last minute bug that Ive fixed (within the time.) Now it is the final version (really!).

Snowroller Final


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