Posts Tagged ‘chain’
HeliChain reborn!
Saturday, January 5th, 2008 3:16 pmFinally I’ve ported it away from XNA to OpenGL, still got the (almost) same lousy controls, for your pleasure. Still needs .Net 2.0 to be installed though, but should be compatible with Mono, and thus playable on Linux. If someone like to try to compile it on Linux, contact me. Some things have been tweaked and added. But the game play is the same. Added ugly clouds for better sense of height movement. Updated the physics lib to the newest version.
Arrows: (over) steer
Z: Claw claw claw!
X: TURRRRRRBO
Space: Reset heli position
R: Reset level
N: Next level
Download now! 441KB Now with dependencies included!
HeliChain final
Sunday, December 16th, 2007 7:00 pmA helicopter physics game, made with XNA 2.0 beta.
You will need a pile of shit to get this to work, here it is:
- .Net 2.0 SP1 (we are currently uncertain if it ships with Vista)
- Note you can also use the original .Net 2.0 but you will also have to install the C++2005 SP1 Redist (G4WL will also install this, so this is only needed if you are not also installing that redist)
- DirectX9.0c
- XNA runtime 2.0
I’ve had ppl not being able to run the game anyways, Im looking into the problem. Pls tell me if it works for you.
Anyways I hurried with the levels, Yay it was fun to make them
I hope to release a map pack soon. Unfortunaly the editor is built within director, so I will have to work on it a bit to enable the community to build their own maps, unless you got director. All sound was made with DrPetters godlike sound effect app, sfxr. Kudos to him!
Game goals: make the red box be within the red rectangle for 3 seconds to go to next level.
Controls: (Xbox360 controller should work, not tested, buttons? test them!)
Arrows <- -> Steer
ArrowUp/Down throttle
Z – Open/Close the CLAW!
X- Turbo (For making panic manouvres)
R – Reset level (Yeah this key you will know by heart)
N – n00b?
Here is bin 440KB
And here is source + editor + bin + other useless stuff 3MB
Heli bowling
Saturday, December 15th, 2007 2:49 pmFarseer physics lib woun’t play nice with my polygon collision meshes. I think I will have to redo them as primitives instead. Thus changing the chain-claw thing I had in mind, and perhaps make heli bowling? Man, I made my dev pipeline so awesome! Created paths in photoshop to define the collision mesh. Read the ai file with the object, all was swell.
Those pins just fall by them selvs, thats an easy win. Anyhow, Im off to bed, tomorrow I will be away a few hours on dinner. Yeah, I’ll bring my laptop!
Heli grappling a tripod
Saturday, December 15th, 2007 1:04 pmCamera and sidescrolling implemented (not wrapping yet though)
Oh and I made a tripod, a bit small. Fixed the controls a bit by cheating. turning left n right adds forces in those directions not only changes the upforce. Up n down still needs tweeking.
The physics seems a bit unstable, (stuff act strange) I’m not sure my idea with chaingrapplings will work, perhaps I should revise the idea a bit.
HeliClaw!
Saturday, December 15th, 2007 11:49 amPhysics are up
Saturday, December 15th, 2007 5:05 amHeli chain
Saturday, December 15th, 2007 2:09 amThe story so far…
Today, after incitement by a CHAIN letter, a horde of villagers, armed with CHAINs, CHAIN guns, and CHAINsaws, attacked a shopping district in Washington DC, having crossed the CHAIN bridge. There our hero, a CHAIN smoker, sat nursing his drink at a coffee CHAIN. Killing the first villager to disturb his drinking, he took up the dead man’s CHAIN and proceed to battle the forces of evil. Little did he know that the same evil mastermind that sent the CHAIN letter also equipped his pawns with chemical tanks that would set off a CHAIN reaction when combined.

This..is..my..BOOMSTICK!

