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	<title>Ludum Dare &#187; cavern</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Cavernous Shooter is done!</title>
		<link>http://www.ludumdare.com/compo/2009/08/30/cavernous-shooter-is-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/30/cavernous-shooter-is-done/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 02:03:10 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[cavern]]></category>
		<category><![CDATA[cavernous]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9635</guid>
		<description><![CDATA[And&#8230; I&#8217;m done! Four LDs in a row, imagine that Cavernous Shooter! is a top-down shooter set in a cave environment. Try to fight your way through the entire cave system, using the links below: Windows / OSX / Linux / Source Java Webstart Controls: [WASD] or [Arrows] to move [Left mouse] to shoot [Right [...]]]></description>
			<content:encoded><![CDATA[<p>And&#8230; I&#8217;m done! Four LDs in a row, imagine that <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cavernous Shooter! is a top-down shooter set in a cave environment. Try to fight your way through the entire cave system, using the links below:</p>
<p style="padding-left: 30px"><a title="Cavernous Shooter!" href="http://www.x2d.org/java/LD/LD15/Cavernous-1-0.zip"><strong>Windows / OSX / Linux / Source</strong></a></p>
<p style="padding-left: 90px"><strong><a title="Cavernous Shooter Java Webstart" href="http://www.x2d.org/java/LD/LD15/CavernousShooter.jnlp">Java Webstart</a></strong></p>
<p>Controls:<br />
[WASD] or [Arrows] to move<br />
[Left mouse] to shoot<br />
[Right mouse] to fire shotgun (if you have ammo for it)<br />
[R] to reload<br />
[Q] to toggle particle quality settings</p>
<p>The linked zip file contains .bat and .exe files for Windows, or .sh for Linux and OSX. It also contains the game source code.</p>
<p>There is also a web (Java Webstart) link &#8211; just run the .jnlp through your java/bin/javaws.exe (most browsers will default to this behaviour).</p>
<p><img class="alignnone size-large wp-image-9640" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/screenshot12-550x431.png" alt="screenshot1" width="550" height="431" /></p>
<p><img class="alignnone size-large wp-image-9641" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/screenshot23-550x431.png" alt="screenshot2" width="550" height="431" /></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cavernous Shooter!</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/cavernous-shooter/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/cavernous-shooter/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 00:30:50 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[cavern]]></category>
		<category><![CDATA[cavernous]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8689</guid>
		<description><![CDATA[Well, it&#8217;s a tentative name. I couldn&#8217;t come up with anything better than that. Anyway, I&#8217;ve made some progress, as shown below. There&#8217;s also a little webstart demo if anybody wants to try. It&#8217;s not quite what I&#8217;d like my game to be, but it&#8217;s better than nothing. Play the demo]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s a tentative name. I couldn&#8217;t come up with anything better than that.</p>
<p>Anyway, I&#8217;ve made some progress, as shown below. There&#8217;s also a little webstart demo if anybody wants to try. It&#8217;s not quite what I&#8217;d like my game to be, but it&#8217;s better than nothing.</p>
<p style="padding-left: 30px"><a title="Cavernous Shooter" href="http://x2d.org/java/LD/LD15/CavernousShooter.jnlp">Play the demo</a></p>
<p><img class="alignnone" src="http://www.x2d.org/java/LD/LD15/progress12.png" alt="" width="484" height="379" /></p>
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		<item>
		<title>The Angry Cavern</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/the-angry-cavern/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/the-angry-cavern/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 11:46:48 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[angry]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cavern]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[shooting]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7784</guid>
		<description><![CDATA[Gonna writeup my game idea that sort of synthesized while I slept last night.  I feel the fun and scope of this game will be something I can pull off in 48hrs in Flash. What I&#8217;ve got so far:  You will literally be playing as a cavern in an action / shooting gallery type game.  [...]]]></description>
			<content:encoded><![CDATA[<p>Gonna writeup my game idea that sort of synthesized while I slept last night.  I feel the fun and scope of this game will be something I can pull off in 48hrs in Flash.</p>
<p>What I&#8217;ve got so far:  You will literally be playing as a cavern in an action / shooting gallery type game.  Your weapons will be stalactites which you will click on to let drop.  They will regrow and be various sizes as well.  You will also be able to click on steam vents on the floor that will shoot up a rush of hot vapor.  These will also have a recharge rate and various sizes perhaps even growing in various spots as the cave floor changes across game rounds.</p>
<p>You will be attacking against all manner of cave life, native and alien.  There will be the usual bats, snails, blind fish etc as well as various human archetypes one might find in this genre.  The lost teen(s), the hiding criminal, the cave explorer, the national geographic expedition etc.  Eventually if you incur enough rancor with the outside world you will be visited by the demolitions expert who will attempt to blow you up by placing charges.</p>
<p>I want to keep this in the realm of action/arcade instead of defense genre.  I think it will be more fun to interact with the cavern and very analog based &#8216;reload&#8217; concepts (like watching the steam recharge in the vents and watching the stalactites regrow from the ceiling) versus a &#8216;recharge bar&#8217; artifice.</p>
<p>Left to figure out is just overall cave layout(s) and round / difficulty escalation.</p>
<p>I&#8217;m picturing a really cool looking drippy cavern.  The drips could even help with guiding the aiming of your rocks and stuff by helping lead your eye at the correct gravity setting to hit your targets.  I&#8217;m thinking mouse based click-controls to launch various attacks but I don&#8217;t want it to be a click heavy game.</p>
<p>I think the humor element could be high in this game as well if I handle it right.</p>
<p>Here is a current rough mockup for color reference:</p>
<p><img class="alignnone size-full wp-image-7797" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/mockup2.jpg" alt="mockup2" width="500" height="333" /></p>
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		</item>
		<item>
		<title>Game idea sketch</title>
		<link>http://www.ludumdare.com/compo/2009/08/28/game-idea-sketch/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/28/game-idea-sketch/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 06:16:32 +0000</pubDate>
		<dc:creator>Stoney</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[cavern]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7423</guid>
		<description><![CDATA[It is not carved in stone, but that&#8217;s what I have right now: A turn-based strategy game in which the player commands a few evil units to keep the good guys away from the cavern. I&#8217;ll try to keep it as simple as possible so I can finish in time. I&#8217;ll start coding after breakfast.]]></description>
			<content:encoded><![CDATA[<p>It is not carved in stone, but that&#8217;s what I have right now:<br />
A turn-based strategy game in which the player commands a few evil units to keep the good guys away from the cavern.<br />
I&#8217;ll try to keep it as simple as possible so I can finish in time.</p>
<div id="attachment_7426" class="wp-caption alignnone" style="width: 310px"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15paper1.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15paper1-300x259.jpg" alt="Click to enlarge" width="300" height="259" class="size-medium wp-image-7426" /></a><p class="wp-caption-text">Click to enlarge</p></div>
<p>I&#8217;ll start coding after breakfast.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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