Posts Tagged ‘cavern defense’
Cavern Defense updated version
Finally, here is an updated version of Cavern Defense.
This is mainly a bugfix release and all critical bugs have been fixed, so it is quite playable now and there is now sound under Mac OS X.
I’ve update the menu, the intro and the instruction screen and it should be more clearer how to play the game.
For more information on what has changed take a look at the changelog.txt
Here are the downlod links:
Windows (6,2 MB)
Linux (4,8 MB)
Mac OS X (12 MB; Universal Binary)
Source (132 kB)
If you want to compile the source, you also have to download one the binary releases and combine those two because the resources folder is not included in the source zip file.
Cavern Defense Timelapse & Mac OS and Linux ports
As promised here are the linux and mac os ports:
Mac OS X (11,2 MB)
Linux (4 MB)
And here is the windows port (again, for the purpose to have all files in one post):
Windows (5,4 MB)
Linux notes:
- You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and libSDL_gfx installed on your system to run the game.
Mac OS X notes:
- For some strange reason (specific FreePascal/SDL_mixer/Mac OS X – bug) there is no sound on Mac OS X.
- Be sure to copy the application from the image file to a directory with write permissions because the game creates a log file.
And if you don’t want to read my journal online, I put together a PDF and added a short post mortem:
Click here (3 MB)
Click here to see Cavern Defense Timelapse
(I realized I hadn’t chronolapse running all time during the LD, so my timelapse is rather short.)
Cavern Defense finished
I’m not entirely happy with the result since there are still a lot of bugs and it’s not that much fun to play as I hoped.
If you just tuned in, Cavern Defense is a turn-based strategy game for two players.
Download it here (Win32 binary and source)
I’ll be adding a linux and Mac OS X binary in a few hours. It’s 5:00 AM right now and I desperetaly need sleep.
Cavern Defense Update
I totally overslept today. Nearly all gameplay features are implemented, but the game is still not fully finished and I still have some severe bugs to fix.
So, here is the latest screenshot:

Click on more to see what I had for lunch/dinner.
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