Posts Tagged ‘cat’
Timelapse: The making of Ghost Town
Tuesday, December 20th, 2011 1:36 pmCovers about 20 hours of actual work, most of which spent with a warm cat on my lap.
Post-mortem coming soon!!
Edit: thanks Galman for helping with the embed!
Cats!
Just a reminder, don’t forget to add a cat to your game!

Just about done
And Bob the Kitten is not really helping much

Mo’ Progress!
It’s all coming along pretty well, I’ll have some screenshots to show in a little while, but all the physics are finally cooperating… using a full 3d physics engine for a shmup might have been a bit much, but I think it’ll allow for some cool effects when I get to the polishing stage.
Muffins!

And since everyone seems to be posting pics of their cats:

Progress and Lunch
Ok, I have a window that opens and closes. It’s not that amazing, but it is a lot of boiler-plate code. I probably should have declared that I will be using some existing code to, you know, render a window.
Anyway, on to lunch. That’s right! It’s time for my award-winning peanut butter and pickle sandwich!
I also had carrots, broccoli, grapes, and a peach.
Also, my cats are dealing with my LD-induced schedule fairly well:
how do they always know?
i’m having cat troubles as well.

Starting at less than 6h till deadline :)
So this is where I start… about 5.5 h to deadline. Right now I have one sheet of paper with gameplay plans, 0 lines of code, some gfx made and a cat to help me betatest when its done. Wish me luck

Because of that, I had to move to the living room. So my new desk pic is:
Much assorted junk on the table including Wiimote and Gamecube controller. PS2 controller on floor. Just kidding about the cat – Huzzah always sits on my lap, it did not make me move. Though it often makes my legs fall asleep.






