Posts Tagged ‘bxfr’
I have now built a game in 48 hours! And you can play it here! (I think I may be a little excited. And I didn’t even lose that much sleep.)
Built in Unity, with sound effects in Bxfr and some levels in Photoshop (really!).
Stuff that didn’t get in (in order): fluid simulation (spent 3 hours researching first day, didn’t really need it), pathfinding (spent 4 hours researching second day, replaced with vector steering), procedural terrain generation (turns out that the textures I had already thrown together were varied enough, you probably won’t notice it’s missing).
Features that are in:
- Terrain editing!
- A tiny world that’s sinking
- Level progression
- Sheepdogs to herd sheep
- Wolves (that eat sheep)
- Alligators (that also eat sheep)
- Sound effects!
- Horrifically messy source code provided!
- And more!