Re: Distractions Deluxe
My solution:
So the problem is to figure out the direction a player (moving in 3-d) has to shoot to hit an enemy (also moving in 3-d) given their positions, velocities, and the speed of the bullet.
The approach I used was to solve the equation
time it takes the enemy to reach a position = time it takes the bullet to reach the position
for the time.
First, redefine the vectors so that they are all relative to the player. This
leaves you with only bullet speed, enemy velocity, and enemy position. The
points in question are the points along the enemy’s trajectory, so express the
above equation in terms of t:
This can be solved with the quadratic equation:
Note that there may be zero, one, or two solutions. Negative solutions reflect hits in the past. If there are no positive solutions it is not possible for the player to hit the enemy.
Once you have t, it is simple to calculate the position.
Edit: forgot the exponent on the bottom of the final answer.













