Posts Tagged ‘bullet’
The idea is to control a robot that will look like a little tank, and collect energy and bullets by recycling from from the destroyed enemies, each map will have different types of enemies.
The controls will move to the sides, and control the direction of the weapon, the key E will collect energy from the dead enemy, and B to collect bullets.
Lately, I’ve been mostly using Unity for my game development needs, but I’m kinda bugged about the various limitations the free version has, so I’m now looking at using the Ogre 3D rendering engine for my graphics. OIS for input, OpenAL for audio, Bullet for physics if I need any. Ogitor for a scene/level editor possibly. Does anybody have experiences with any of these? I suppose I am still missing some sort of unifying “game engine” part here, but I have to do some work, don’t I?
In other news, I just went through some surgery on wednesday, so I’m not quite sure yet whether I’ll be fit to participate in LD16, but so far I’m feeling really good so I think I’ll be able to make something.
This will be my first time entering the competition. I will be using Blender‘s game engine (with python and Bullet Physics). I’m hoping to keep it simple, finish an entry, and show off how great the Blender game engine can be for rapid game creation.
Good luck to all, I cannot wait to find out the theme and see what people come up with!