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	<title>Ludum Dare &#187; building</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/building/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>mailman progress &#8211; shotgun and building</title>
		<link>http://www.ludumdare.com/compo/2011/04/30/mailman-progress-shotgun-and-building/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/30/mailman-progress-shotgun-and-building/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 16:28:11 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[mailman]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[shotgun]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=47277</guid>
		<description><![CDATA[now its time to find some sounds &#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/2011-04-30_1255.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/2011-04-30_1255-300x240.png" alt="" width="300" height="240" class="alignnone size-medium wp-image-47279" /></a><br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/2011-04-30_1324.png"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/2011-04-30_1324-300x132.png" alt="" width="300" height="132" class="alignnone size-medium wp-image-47282" /></a><br />
now its time to find some sounds &#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Tower of You</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/the-tower-of-you/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/the-tower-of-you/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 23:03:50 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[D]]></category>
		<category><![CDATA[farm]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[GLFW]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[tiles]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3266</guid>
		<description><![CDATA[I&#8217;m finally finished with a version that both runs and could be classified as a game. So here it is. All important information is available in the game, really, if you just pay a bit of attention. I might include play information here later when I don&#8217;t need to sleep so much. If you want [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m finally finished with a version that both runs and could be classified as a game. So here it is. All important information is available in the game, really, if you just pay a bit of attention. I might include play information here later when I don&#8217;t need to sleep so much.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/jolle-tower-shot8-final.png"><img class="alignnone size-medium wp-image-3270" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/jolle-tower-shot8-final-300x225.png" alt="" width="300" height="225" /></a></p>
<p>If you want another screenshot, <a href="http://jolle.se/48h/12/jolle-tower-shot9-final-won.png">here&#8217;s after having won.</a></p>
<p><a href="http://jolle.se/48h/12/jolle-ld12-the_tower_of_you-zlib.zip">The Tower of You, Windows binary download + D source</a>.</p>
<p><strong>Update after deadline:</strong> I&#8217;ve updated the above link to include zlib1.dll which was missing. The <a href="http://jolle.se/48h/12/jolle-ld12-the_tower_of_you.zip">original package</a> is still available.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/08/10/the-tower-of-you/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The People</title>
		<link>http://www.ludumdare.com/compo/2007/12/01/the-people/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/01/the-people/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 17:04:09 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #07 - Growth - 2005]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[GLFW]]></category>
		<category><![CDATA[growth]]></category>
		<category><![CDATA[huts]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[winner]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/01/the-people/</guid>
		<description><![CDATA[The People was written for the Growth theme, and in many ways it resembles my first two LD games—there&#8217;s the tiled world, and you can build things on it. Only in this case it looks more fancy due to some clever tile rendering. Like my two first LD games, it&#8217;s a puzzle game. There&#8217;s seven [...]]]></description>
			<content:encoded><![CDATA[<p><em>The People</em> was written for the Growth theme, and in many ways it resembles my first two LD games—there&#8217;s the tiled world, and you can build things on it. Only in this case it looks more fancy due to some clever tile rendering. Like my two first LD games, it&#8217;s a puzzle game.</p>
<p>There&#8217;s seven levels of varying difficulty, with goals such as &#8216;reach a population of X&#8217; or &#8216;get Y huts&#8217;, a sandbox mode, and a tutorial mode. While you build stuff, a simulation is going on where new people appear and so on. A good description of what you actually do is, as someone put it, playing a planetary engineer.</p>
<p><a TITLE="shot7final.jpg" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/shot7final.jpg"><img ALT="shot7final.jpg" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/shot7final.thumbnail.jpg" /></a></p>
<p>My &#8216;post mortem&#8217; for the  game was pretty much the following:</p>
<blockquote><p><em>So how did  the game turn out? Good, and bad. My first idea was a kind of God game where you created land and such and people appeared. And there was supposed to be a kind of currency, that I called belief. So I coded the tile system and the simulation first, then I started to try to get it into a game. Well, it didn&#8217;t work, or at least it didn&#8217;t work without very much job, so I dropped it (the game idea, not the simulation and that). So I figured out another game: You have a limited supply of different kinds of land, and you have objectives to complete. Then there&#8217;s supposed to be interesting levels that are fun and challenging. I fixed up a tutorial mode, and a sandbox mode. These are pretty cool. Then there was the levels. I managed to come up with a few OK ones, but then it went downhill. So I ended with 7 levels, of which some are OK. Most are pretty easy, you just have to wait a while. I&#8217;m not very happy about them. But on the whole, the game&#8217;s pretty OK. </em></p></blockquote>
<p>If you&#8217;re to believe the <a HREF="http://jolle.se/48h/7/votes.html">unofficial results</a> from my own vote counter, <em>The People</em> did indeed turn out OK, and placed first in &#8216;fun&#8217; and second in &#8216;innovation&#8217; and &#8216;production&#8217;.</p>
<p>You can get the <a HREF="http://jolle.se/48h/7/jolle-people-windows.zip">Windows compo version</a>, or the <a HREF="http://jolle.se/48h/7/jolle-people-linux.tar.gz">Linux port version</a>. They require OpenGL with multitexture support.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Destruction of the Sheep</title>
		<link>http://www.ludumdare.com/compo/2007/11/27/the-destruction-of-the-sheep/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/27/the-destruction-of-the-sheep/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 19:30:58 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #02 - Construction/Destruction - 2002]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[farm]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fluffy]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[gore]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[sheep]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[traps]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[winner]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/27/the-destruction-of-the-sheep/</guid>
		<description><![CDATA[Having learnt some great lessons from my previous LD48 entry, Save The Hut, I decided to not include as much boringness, confusion and frustration in my next game. Together with the theme Construction/Destruction, and a cosmetic theme of Sheep, it all became so obvious: I was to make a game where you construct traps to [...]]]></description>
			<content:encoded><![CDATA[<p>Having learnt some great lessons from my previous LD48 entry, <a HREF="http://www.ludumdare.com/compo/2007/11/26/save-the-hut/"><em>Save The Hut</em></a>, I decided to not include as much boringness, confusion and frustration in my next game. Together with the theme Construction/Destruction, and a cosmetic theme of Sheep, it all became so obvious: I was to make a game where you construct traps to destruct sheep. And lo and behold! there was <em>The Destruction of the Sheep</em>.</p>
<p><a TITLE="tdotsshot.gif" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/tdotsshot.gif"><img ALT="tdotsshot.gif" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/tdotsshot.thumbnail.gif" /></a></p>
<p>I decided to use pretty much the same tech as for <a HREF="http://www.ludumdare.com/compo/2007/11/26/save-the-hut/"><em>Save The Hut</em></a>, but used it better to get some fancier stuff, like sub tile precision movements, rotated sprites, pseudo 3D particle gibs, and paintable background.</p>
<p>The game was supposed to be a puzzle game, but in the end only a few levels were puzzly, the rest was just mindless, but entertaining, sheep destruction with lots of gore. All in all, it worked out very well, making me a winner in &#8216;fun&#8217; and &#8216;complete&#8217; categories, and third in &#8216;gameplay (innovation?)&#8217; and &#8216;overall&#8217;.</p>
<p>There&#8217;s an improved version available, adding some fixes, and a 2x time speed-up button (but  there remains at least two bugs and a lot of spelling errors). You can get this version of <a HREF="http://jolle.se/48h/jolle-tdots-r2-win.zip"><em>The Destruction of the Sheep</em> as a .zip archive</a> or <a HREF="http://jolle.se/48h/jolle-tdots-r2-win-setup.exe">as an installer</a>. They&#8217;re for Windows.</p>
<p>The original compo version is also available, both <a HREF="http://jolle.se/48h/2nd48h_dos.zip">for DOS</a> and <a HREF="http://jolle.se/48h/2nd48h_dos_win.zip">for Windows</a> (the Windows .exe was kindly provided by <a HREF="http://www.ludumdare.com/compo/author/hamumu/">Hamumu</a> during the compo). There&#8217;s also <a HREF="http://jolle.se/48h/2nd48h_dos_src.zip">the source</a>.</p>
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		</item>
		<item>
		<title>Battery</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/battery/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/battery/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 20:08:36 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #09 - Build the level you play - 2007]]></category>
		<category><![CDATA[bats]]></category>
		<category><![CDATA[battery]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[build the level you play]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[digging]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[LD9 - Build the level you play]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[resource management]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/battery/</guid>
		<description><![CDATA[Battery was my entry to LD9. The theme was &#8220;Build the level you play&#8221;. Initially, the open voting hinted at a clear winner of the theme &#8220;battery&#8221;, for which Hamumu found the best explanation: Battery is a place where bats are hatched. Now, when I woke up the morning of the LD, first thing was [...]]]></description>
			<content:encoded><![CDATA[<p> Battery was my entry to LD9. The theme was &#8220;Build the level you play&#8221;. Initially, the open voting hinted at a clear winner of the theme &#8220;battery&#8221;, for which Hamumu found the best explanation: Battery is a place where bats are hatched. Now, when I woke up the morning of the LD, first thing was I checked the theme, and it mysteriously had shifted. So, I decided to make an RTS where you start with nothing, then have to build up the battery you play.<a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/title.png" title="Battery"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/title.thumbnail.png" alt="Battery" /></a></p>
<p>The title screen.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/cap4.png" title="Battery"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/cap4.thumbnail.png" alt="Battery" /></a></p>
<p>An in-game shot. Basically, you can order bats to dig (build the level you play), and in the new cave room build different structures for hatching worker and soldier bats and providing food to them. At fixed intervals, a wave of most horrific enemies will attack the battery &#8211; so you better have enough soldiers by then.</p>
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		<item>
		<title>Save The Hut</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/save-the-hut/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/save-the-hut/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 19:16:54 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #01 - Guardian - 2002]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[cottage]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[firs]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[huts]]></category>
		<category><![CDATA[invasion]]></category>
		<category><![CDATA[protection]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[save]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/save-the-hut/</guid>
		<description><![CDATA[Save The Hut was my very first entry into the world of &#8216;make a game in a low amount of hours&#8217; compos. It was all about The Hut, and how to Save it from the hut-hungry alien invaders. The player had to make sure The Hut survived for a certain amount of time. To achieve [...]]]></description>
			<content:encoded><![CDATA[<p><em>Save The Hut</em> was my very first entry into the world of &#8216;make a game in a low amount of hours&#8217; compos. It was all about The Hut, and how to Save it from the hut-hungry alien invaders. The player had to make sure The Hut survived for a certain amount of time. To achieve this, stuff could be built, but there was a limit set by the amount of credits available. It played as a mix of RTS and puzzle.</p>
<p><a TITLE="sthshot.gif" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sthshot.gif"><img ALT="sthshot.gif" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sthshot.thumbnail.gif" /></a></p>
<p>Featuring 10 levels, 8 bit palette graphics awesomeness, developed for DOS using Allegro and DJGPP, it placed about 14th. Its shortcomings seemed to be that people had trouble figuring it out, had real trouble passing level 3 (<em>The Holy Cactuses</em>, which was pretty hard), had trouble running DOS games, and also found &#8216;hold out for X seconds&#8217; extremely annoying (because it sucks to fail at &#8217;2 seconds left&#8217; and have to replay the level).</p>
<p>You can download a newer, slightly improved version (for Windows) of <a HREF="http://jolle.se/48h/jolle-sth-win-2005.zip"><em>Save The Hut</em> as a .zip archive</a>, or <a HREF="http://jolle.se/48h/jolle-sth-win-2005-setup.exe">as an installer</a>. Or, you could <a HREF="http://jolle.se/48h/sth.zip">get the old compo version (for DOS)</a>.</p>
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		<item>
		<title>Castle Smash</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/castle-smash/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/castle-smash/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 18:47:22 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[knight]]></category>
		<category><![CDATA[peasant]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[tinyptc]]></category>
		<category><![CDATA[wizard]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/castle-smash/</guid>
		<description><![CDATA[LD48 #0 was a 24-hour competition with the theme &#8220;Indirect Interaction&#8221;. To celebrate that, I created Castle Smash, an RTS game where you have no control over your units. You just make buildings to create them, and decide where to build bridges. Their &#8220;AI&#8221; tells them what to do. Yes, it&#8217;s a lot like Majesty, [...]]]></description>
			<content:encoded><![CDATA[<p>LD48 #0 was a 24-hour competition with the theme &#8220;Indirect Interaction&#8221;.  To celebrate that, I created <a href="http://hamumu.com/game.php?game=SMASH">Castle Smash</a>, an RTS game where you have no control over your units.  You just make buildings to create them, and decide where to build bridges.  Their &#8220;AI&#8221; tells them what to do.  Yes, it&#8217;s a lot like Majesty, which I had not even heard of at the time.  This is a 2-player (at the same computer) game, with no single player option at all.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/smash_scr1.gif" title="Castle Smash"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/smash_scr1.thumbnail.gif" alt="Castle Smash" /></a></p>
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		<slash:comments>1</slash:comments>
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