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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘bugfix’

Fixed an issue with integrated GPUs

Posted by
Tuesday, August 23rd, 2011 7:42 am

Hi all,

My entry

I just realized that the characters in my game are not centered when playing the game in a notebook with integrated GPU. The issue was that textures dimensions are not power of 2.

Here you can see the main character looks small and “uncentered”

I changed the texures dimension in this new version. So if you experiment the graphic issue please try the new version. I didn’t add anything just change the texture dimensions

Fixed version

The fix

Please don’t consider this for the compo, of course.

Best luck

JF

The Vault is no longer impermeable

Posted by
Monday, August 22nd, 2011 8:11 pm

I found out today that the last level was impossible in the game I submitted last night. This was due to some last minute changes that I thought were too small to merit testing.

Oh well! It is at least good to know that players made it that far in!

I fixed that level; CLICK HERE FOR THE UPDATED VERSION.
Or CLICK HERE FOR THE SUBMISSION PAGE – the update is linked on there as well.

The leaderboards are growing, and I am both sad and happy to say I’ve been dethroned on all levels – except of course that last level on which hamburger holds the first and only score.

Colonial Age: Fixed version

Posted by (twitter: @Stoney_FD)
Wednesday, December 16th, 2009 2:17 pm

There was a pretty severe memory leak in my game which either caused the game to slow down to an unplayable state or crashed entirely. This issue has been fixed.

Furthermore, a readme has been included which specifies the goal much clearer (well, at least I hope so). Also there was a problem with shooting cannon balls which prevented the player from winning if used uncorrectly, so shooting has now been removed completely. It didn’t really work anyway.
And I found out that you need the Visual 2005 C++ Redist package to start the game, so the required DLLs to launch the game have been included as well. The Mac OS X version also works on Mac OS 10.5 now.

The links have already been updated. If you had any problems earlier, I strongly suggest to try this version. For those of who already downloaded my game, you can download a patch here (90 kB). (Just replace the exe.)

Thanks to everyone who played and rated my game and especially to those who gave their feedback. Much appreciated.

Boboil goes Exploring FIXED!

Posted by (twitter: @atkinssj)
Tuesday, December 15th, 2009 8:46 am

My LD entry, Boboil goes Exploring, will no longer ‘melt your laptop’, as I’ve fixed the memory leak.

Also, as some people said they were on laptops, I’ve added support for arrow keys too. So play it NOWZ!

Cave Ninja – Tiny Bugfix Version

Posted by
Wednesday, September 16th, 2009 1:21 pm

I’ve released a post compo version of Cave Ninja. Nothing exciting, it just fixes two bugs:
1. Win check for last level corrected.
2. Divide by zero error fixed that occurred for certain OpenGL implementations.

To be honest, for most people there’s no reason to update. But for those that got the divide by zero (might also seem like it just shutdown at once), it might be worth it.

Windows binary (should run fine in Wine).

Evacuation – Bugfixes

Posted by
Monday, April 20th, 2009 1:05 pm

In my game I had some problems with gosu’s rendering of tiled graphics. jlnr was so kind as to quickly fix some bugs, so here is my updated LD14 entry:

Download: Evacuation v1.01 (Windows binary + Ruby source code)

Bugfixes include:

  • background and road tiling
  • bunkers no longer getting placed under houses so villagers can’t enter
  • sound glitch when game is won

Bummer, too late for the binaries torrent :(

:: RoadZ :: Bugfix release

Posted by
Monday, December 8th, 2008 11:12 am

This is a bugfix for Roadz. I’m pretty sure there is an issue with the timing code on Windows ONLY (as in, it doesn’t work at all and makes the game even more ridiculously hard.) This release should stop that from happening. Includes Win32 binary and Python source. The original is still up if you want to take a look.

Edit: Making this fix broke something else non-critical (but annoying!) in that it was truncating the times to the nearest second. That’s fixed in the above zip as well.


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