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	<title>Ludum Dare &#187; bug</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Sky Upon Us &#8211; tiny bugfix</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/sky-upon-us-tiny-bugfix/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/sky-upon-us-tiny-bugfix/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 06:48:57 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[Arrows]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[LD14 - Advancing Wall of Doom]]></category>
		<category><![CDATA[Sky Upon Us]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5908</guid>
		<description><![CDATA[Sadly there was a tiny bug in the final version of my game &#8211; the line &#8220;state = STATE_LEVEL;&#8221; was missing, so no pause screen would be shown between levels (although the code for layout and mechanics of that screen was already in there, as can be seen in the source). I have fixed this [...]]]></description>
			<content:encoded><![CDATA[<p>Sadly there was a tiny bug in the final version of my game &#8211; the line &#8220;state = STATE_LEVEL;&#8221; was missing, so no pause screen would be shown between levels (although the code for layout and mechanics of that screen was already in there, as can be seen in the source).</p>
<p>I have fixed this and uploaded a new version to my site as both zip and webstart:</p>
<ul>
<li><a title="Webstart" href="http://www.x2d.org/java/LD/skyuponus/skyuponusfixed.jnlp">Webstart</a></li>
<li><a title="SkyUponUs11.zip" href="http://www.x2d.org/java/LD/skyuponus/SkyUponUs11.zip">ZIP file</a></li>
</ul>
<p>Sorry about that!</p>
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		<title>Towers that Attack, Bug</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/towers-that-attack-bug/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/towers-that-attack-bug/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 10:58:48 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[attack]]></category>
		<category><![CDATA[blobs]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[towers]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5434</guid>
		<description><![CDATA[Battled with a stupid bug for maybe an hour. Turned out I had written an asymmetrical comparison operator which crashed sort. I&#8217;m not so great at debuggin D yet, at first I didn&#8217;t get the debug info, and when I finally did and found a debugger, it wasn&#8217;t so helpful. Funnily enough, I ended up [...]]]></description>
			<content:encoded><![CDATA[<p>Battled with a stupid bug for maybe an hour. Turned out I had written an asymmetrical comparison operator which crashed sort. I&#8217;m not so great at debuggin D yet, at first I didn&#8217;t get the debug info, and when I finally did and found a debugger, it wasn&#8217;t so helpful. Funnily enough, I ended up solving it with traditional writefln debugging instead, which just took a couple of minutes. Hmm..</p>
<p>Anyway, what I had done before the bug was adding attack towers, which charge up blobs of darkness and fire them at the butterflies. </p>
<p><a href='http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot06-attacktowers.jpg'><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot06-attacktowers-300x230.jpg" alt="" width="300" height="230" class="alignnone size-medium wp-image-5403" /></a></p>
<p>It mostly just looks like chaos, becuse I just randomly place everything.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tremble in your boots!</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/tremble-in-your-boots/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/tremble-in-your-boots/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 20:44:59 +0000</pubDate>
		<dc:creator>DrPetter</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/tremble-in-your-boots/</guid>
		<description><![CDATA[Yes. See how far I&#8217;ve come. You all don&#8217;t stand a chance. Maybe, before time is up, I&#8217;ll even manage to make my sprites flip without glitching out in oldfashioned tilemapped glory&#8230; but who really wants that anyway? Tilemapped glitches are the best.]]></description>
			<content:encoded><![CDATA[<p>Yes. See how far I&#8217;ve come. You all don&#8217;t stand a chance. Maybe, before time is up, I&#8217;ll even manage to make my sprites flip without glitching out in oldfashioned tilemapped glory&#8230; but who really wants that anyway? Tilemapped glitches are the best.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screen1.gif" title="screen1.gif"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screen1.thumbnail.gif" alt="screen1.gif" /></a></p>
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