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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘browser’

Squeeze Maze as a browser game

Posted by Mike_W
Monday, April 20th, 2009 2:23 am

Hello,

I have Squeezemaze up on scratch’s site.

http://scratch.mit.edu/projects/Mike_W/495022

It’s a java applet that runs it (technically the java applet runs a squeak interpreter) so I think windows, linux and Mac can play that version of it.

The Growth – Final

Posted by erik
Sunday, April 19th, 2009 7:01 pm

TheGrowthFinalScreenShot

Lack of motivation at the half way point means that I never did get around to art.  Also, the lack of playtesting makes me nervous.

But I think I have a pretty neat game.

Click here to play The Growth online.

Download the source + SFW.

Edit: If you can’t see the text (flash under linux?) please try this build with embedded fonts.

Closing My Eyes: Final

Posted by hamburger
Sunday, April 19th, 2009 7:00 pm

Here it is! Enjoy yourself!

For those of you who haven’t been keeping up with the progress of this, I won’t spoil it by telling you what it’s all about.

CLICK HERE TO PLAY THE FINAL GAME IN YOUR BROWSER.

Click to Play

Click here to download a Windows Executable + Source

Coded in ActionScript 3.0 with Tweenlite, with art drawn in Flash CS3, and sound created in sfxr.

Dying in Context

Posted by hamburger
Sunday, April 19th, 2009 7:09 am

Good morning friends!

For anyone who feels like playing a very unfinished game, here’s the state of mine as of last night. The beginnings of the gameplay are there: notice now as you switch between your senses, sometimes you experience portions of the outside world. That’s what the deathbed experience is all about.

I have like 10 things on my list for the next 12 hours, so I better get to work.

CLICK HERE TO PLAY THE WORK IN PROGRESS IN YOUR BROWSER.

Click to Play

He dies successfully.

Posted by hamburger
Saturday, April 18th, 2009 5:50 pm

Gosh, I’m moving really slow. I’m going to have to start working harder.

My game is sort of playable. The game is about being on your deathbed, and in this build you can experience yourself slowly dying. You can focus your energy on different parts of your body by clicking, which has no effect right now except clicking on the brain, which slows down your death.

I guess you guys are going to want me to make this more GAMEY now. Fine. I’ll add points and crap. That’s coming up next.

CLICK HERE TO PLAY THE WORK IN PROGRESS IN YOUR BROWSER.

Click to Play

Fleedom – Progress Continues..

Posted by HybridMind
Saturday, April 18th, 2009 12:14 pm

So, I have another playable build of my work in progress available.

Play it here in your favorite browser

It now has an enemy ship wave manager so I can build out the Wall of Doom(tm) that you must escape through to rescue the last of your race.

I also took a suggestion to map the fleet pattern echeleons to the Z/X/C/V keys.. four patterns in all.

Give it a whirl if you’d like as I’d love to hear any feedback.  I’m trying to get absolutely as much of the gameplay done before screwing around with any graphics this time.  I think it is actually progressing really well for once!

The game just ends right now when all the enemy ships go by.  Also.. if you lose all your ships you have to refresh your browser to continue!

Crystal Towers Beta -Final-

Posted by wonderwhy-er
Sunday, August 10th, 2008 3:12 pm

Ok here is my final entry. It is far from being polished but I am up for 17 hours 12 of which were programming… My brains are messy now :D

So no sounds, no bunch of planed effects and sleek interface… And output codes may not be forum friendly… Not time to test and debug but mostly game works.

Also sorry for English don’t have willpower to go and check if I did some mistakes and ofcourse there are bugs and glitches :D

But at least I did everything I wanted from mechanics point of view. Enjoy this game and share bugs and replays here plz.

Image

Links:

EXE file

Browser version

Source FLA and AS files

Well source codes. Half of the time I was waging war with interface which resulted in really messy structure and some bad dependencies. Also I go tired of commenting so I am not shore if it will be of any use to anyone :(

Used Box2DFlashAS3_2.0.1 and some my utilities of my own :)

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