Posts Tagged ‘breakfast’
Gooooood morning all y’all! Second day of the Compo for me and Joror (check out the progress on his Indiana Jones-inspired temple-escape game here). Of course we start the day with a solid breakfast. Scrambled eggs, Ramsey-style!
To do for today:
- Finish the scenes
- Go outside and take pictures for my backgrounds
- Figure out what the *bleeping* *motherbleeping* *bleep* I want to do for my character pictures. Probably ignore them.
- Work on my transitions from scene to scene.
- Create title theme
- Create main theme
- Add in 10 second-decision making functionality.
- Freak out.
- Drink caffeinated drinks.
- Listen to the birds waking up.
Breakfast of Noms~! by Jod
After spending some time getting a basic game laid out, I decided to do some sound effects creation. Having a nicer microphone this time around, I decided I was going to make my own, instead of using something like bfxr. I managed to get a car horn sound by lowering the speed and pitch of a tin whistle played while holding the holes wrong, and I got some ambient car sounds by recording out my window.
And, I made a sound for when the deer moves by rubbing two potatoes together. Even if potatoes are not seen visually in my game, they are there in spirit! More sound effects will probably come at some point this weekend.
Also, thanks to my wonderful roommate Steven for the coffee, eggs, and sausage ensemble!
I just made this breakfast in 18 minutes flat, I think it was worth the time investment. Now, back to work!
Hi guys! You Americanii had a headstart, but now we Europeans can dig in!
08:45- Being awoken an SMS by my LD bud, Jod, who goes ‘Minimalistic, really?’
09:00- Groggily muttering ‘Minimalism, ain’t that a given for LD?’
09:05- Jod arrives with Muffins, Fruit and Cookies. Thank Jod!
09:15- Talking about stuff, Indievelopment and things.
09:30- Me taking picture of breakfast, not having thought about ideas yet.
Ok time to go idea-hunting! I put on Vangelis to minimalisticly inspire me.
Wasn’t needed but I wanted both so I won’t need to eat until late lunchtime
My game is going ok but at a bit of a slow pace, I had tooo much sleep last night as I got a headache in the evening and wanted to go sleep it off. Plus to top it off after getting up this morning I spent three hours trying to fix a bug that had a super simple fix Oh and my game only works as an exe not in html5 which is annoying.
I’m hoping soon all the scripting will be there so I can spend time on the art which I haven’t really touched yet except for making super quick placeholders. I’d really like it finished for the compo though and not the Jam
here is my task list :
1. build models :
1.8. street light
2. prepare sound effects
2.1. define sound track
2.2. record zombie sound
2.3. record kitten sound
2.4. record shotgun reload sound from nerf
2.5. find shotgun shooting open sound
2.6. find steps sound
2.7. create sound track
3. create user interaction
3.1. arrange in the scene the first city with some streets (copy real neighbour ?)
3.2. add camera to the character
3.3. move the character
3.4. define positions to generate zombies
3.5. define kitten positions
4. prepare actions
4.1. get weapon from kitten
4.2. display and count lifes
4.3. game over scene
4.4. shoot and kill zombies
4.5. count zombies killed
4.6. deliver letter
5. add main screen menu
6. add final score screen
lets do it !!
I’m awake, breakfasted and ready to start hammering out code again. This is my priority list for the next few hours:
- Player death
- First enemy weapon
- Ammo counter
- Flight pattern system
- Level scripting system
- See where we go from there