Posts Tagged ‘booon’
Ahahaha, finished Booon (XNA library)
Well, I managed to do as much as I thought I could. Now with nice particle systems and a couple of other enhancements.
Source code: http://haitaka.googlepages.com/Booon.zip
Time to go find myself some food, and possibly a quick shower before the compo starts.
Booon – release 1 done
This is a little library for XNA to help with game making. It wraps stuff like object management, asset loading, shaders, etc. into a compact package. The idea is to make it easy to bang out something double-quick.
The library is based on Mike Schuld’s tutorials (www.thehazymind.com).
It’s not complete, but I don’t have the energy to finish it right now. Will try to add more functionality before the compo begins. No documentation but there’s an example program.
http://haitaka.googlepages.com/Booon.zip
Also, I made a page for my compo entry, whatever it will be.
http://haitaka.googlepages.com/ludumdare14
Blah, must sleep now. It’s 1 am here.

