Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


Posts Tagged ‘booon’

Ahahaha, finished Booon (XNA library)

Posted by
Friday, April 17th, 2009 6:31 pm

Well, I managed to do as much as I thought I could. Now with nice particle systems and a couple of other enhancements.

Source code: http://haitaka.googlepages.com/Booon.zip

Time to go find myself some food, and possibly a quick shower before the compo starts.

Booon – release 1 done

Posted by
Friday, April 17th, 2009 9:01 am

This is a little library for XNA to help with game making. It wraps stuff like object management, asset loading, shaders, etc. into a compact package. The idea is to make it easy to bang out something double-quick.

The library is based on Mike Schuld’s tutorials (www.thehazymind.com).

It’s not complete, but I don’t have the energy to finish it right now. Will try to add more functionality before the compo begins. No documentation but there’s an example program.

http://haitaka.googlepages.com/Booon.zip

Also, I made a page for my compo entry, whatever it will be.

http://haitaka.googlepages.com/ludumdare14

Blah, must sleep now. It’s 1 am here.


All posts, images, and comments are owned by their creators.

[fcache: storing page]