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	<title>Ludum Dare &#187; blur</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Now&#8230;. with ENERGY WEAPONS!!</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/now-with-energy-weapons/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/now-with-energy-weapons/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 01:53:35 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[blur]]></category>
		<category><![CDATA[cinders]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[lasers]]></category>
		<category><![CDATA[reflex]]></category>
		<category><![CDATA[robotech]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5325</guid>
		<description><![CDATA[Play in yo browser here&#8230; Yeah&#8211; I&#8217;m excited.. so far&#8230; OK.. the two largest ships fire these purple beam weapons.  The largest ship with the chance of firing 2 of them.. the second largest ship firing one. I also have doubled the level length but that will change as well eventually.. I just wanted a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/fleedom-test3.jpg"><img class="alignnone size-full wp-image-5326" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/fleedom-test3.jpg" alt="" width="500" height="345" /></a></p>
<p><a href="http://hybridmind.com/fleedom.html"><strong>Play in yo browser here&#8230;</strong></a></p>
<p>Yeah&#8211; I&#8217;m excited.. so far&#8230; OK.. the two largest ships fire these purple beam weapons.  The largest ship with the chance of firing 2 of them.. the second largest ship firing one.</p>
<p>I also have doubled the level length but that will change as well eventually.. I just wanted a larger amount of ships to fly through.</p>
<p>Also.. I made it so if your fleet touches any of the screen boundaries.. they asplode.  Ideally&#8230; this wouldn&#8217;t be the case.. but after fighting collision detection logic (it is complicated due to fleet coords/ tweening patterns etc..) there were so many ways to rig the system to get your ships to hide.. that I just made them asplode&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway&#8212; Beam weapons give you a tiny bit of warning via visual clue.. think any robotech episode when they are firing the reflex weapon.. there is always that .35 of a second where you can get out of the colorful path before you are so many cinders.</p>
<p>So.. recap: running into screen boundaries.. capital ships.. or giant purple lasers will kill your little ships.. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Let me know if the effects are killing anyones computers yet.. i&#8217;ve done 0 optimizations.. (hey.. its LD)</p>
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