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    Posts Tagged ‘bloom’

    Hour 17

    Posted by
    Saturday, August 21st, 2010 11:37 am

    Okay its been about 6 hours since my last update, and I have been working pretty much solid apart from an hour lunchbreak when I went for a wander into town.

    Ive made quite abit of progress with the core bits of the engine including the physics particle systems and the destructible terrain.

    Dont believe me? Take a look for yourself:

    (Gotta play it on my blog, no flash linking here for some reason)
    http://mikecann.co.uk/ludum-dare/ludum-dare-hour-17/

    Theres still no game really, just a pretty tech demo. Im hoping the gameplay will come next :)

    Im going to have abit of a break now, get some food wind down a little then its going to be a loooooong night ahead for me!


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