Posts Tagged ‘blood’
All hail the spiderbot – let there be blood!
The mechanical spiderbot is coming along nicely, as well as some much needed BLOOD!
Day #1 Done
Going to bed now. But I have a pretty good start for an awesome fun game.
Have the character in, he moves pretty well and is quite fun to fly around. The theme is accounted for. I have him dying and he’s able to move to other levels. (With cool transitions.)
In addition I’ve managed to add one “enemy” (he is a helpless guy who runs around).
Tomorrow I hope to have more challenging stuff and eventually build some levels. If I’m lucky I’ll get sound in.
Hmmm
I wonder if I can make a game without copious amounts of blood this time…
I’ll be using your friendly neighbourhood Python with my own game lib that lives on top of Pygame.
Be using my pycatcher program for timelapsin’ again. Home grown yo.
FREE IDEAS
Stuck with no ideas to roll with? Not enough whiteboard in your life? Uncle Brian wants YOU (points finger through your screen at your face) to make the games he wants to play. Or see played. Or read about in the news. In a bad way.





Don’t blame me for that one, blame the person at Walgreens who sold me the red expo marker.

If you’re still stuck, you’re kind of screwed. You might as well give up. But if you really, really need more inspiration:
get up teh tower (via wjordan)
The creator of this video’s non-ironic video comments include: “me working on anew one with music ok” and “well ur face if crappy i was only begginer so shut the hell up”

