Posts Tagged ‘bloobs’
Protect and grow your cell core to reach 1000 points or die!
- Online version (score not capped)
- Zip including win exe, source code, game art. (2 MB)
Post your scores in the comments section! My best is 400 something.
I’m really not in control of the design process here. I’m making up restriction as I go along, constantly changing directions. The good thing is however that as I add restrictions, the amount of possible out comes drastically shrink. Currently the game is about being a cell and trying to eat other cells to grow, while looking out for “bad” cells, that will eat our shrink you.
All seen from the perspective of a microscope. It does it look kind of interesting, but it is far from fun yet.
I wasn’t going to start until tomorrow but I had nothing to do so I decided to implement a small tech test to see if what I wanted to do was at all doable in Flash. Space is filled with planetary bodies, starts and what not and it’s up to the player to feed the suns and make them grow to encompass each other (or something). Anyway, it’s all implemented with bloobs using flash’s bitmap routines. It looks a little something like this:
Oh and the color will definately change!