Join #ludumdare on irc.afternet.org
Ludum Dare 13 :: December 5th-7th Weekend :: Theme :: ???

Sign In | Write your Journal
Home | Planet Ludum | Rules Wiki | Mailing List
Ludum Dare 12 Final Results NOW AVAILABLE

Click HERE for the Ludum Dare 12 entries image grid
(to be included in the image grid, you must upload an image to the blog)


Posts Tagged ‘BlockOut’

(T+48:48) Final Entry: BlockOut v0.LD48_11

Posted by LoneStranger
Sunday, April 20th, 2008

LD48_11 Screen Shot #3

BlockOut v0.LD48_11
LoneStranger - 04/20/2008

This is by far not what I wanted it to be. There are only two brick types implemented, but I think its enough to get the idea of the game I wanted to do.

I wrote it using the Sun JVM version 1.6.0, however, it should work with version 1.5.0. It will not work with 1.4.2, because it needs the System.nanoTime() method.

My game is like Breakout… only in reverse.  The object of the game is to protect the goal from the bouncing ball by placing bricks on the field of play.  Bricks cost money, which you earn by playing and the computer’s misfortune.

The ball will bounce around and the computer will attempt to keep it in play. The player gets points/money for each couple seconds the game is going. If the ball leaves the field of play through the bottom, the player gets bonus money.

If the ball leaves the field of play through the top goal, the game is over and the score is reported.

I know the collision on the bricks from the side isn’t the best. I have some solutions in mind but not time to implement them.

You can download the game from my website and the code as well.

[Update] I used Eclipse as my IDE, and Photoshop to do the graphics.  That’s all the tools I used.  Oh, except for this pen and scratch paper.

[Update 2] I changed the above link to the zip version of the download.  The jar just wasn’t handling some pathing stuff right.  I’ll check into it for the eventual post-LD release.


All posts, images, and comments are owned by their creators.