Posts Tagged ‘blob’
Here’s the timelapse for my LD entry this time around. http://www.youtube.com/watch?v=X6TqFZE7Y14
The webcam flickers a bit due to issues with OpenCV but it’s mostly not noticable. It doesn’t include about the first two hours of drawing during which it didn’t work and I didn’t realise and it doesn’t include writing music/sound as I still haven’t been bothered to get it running in Windows yet. (I use Propellerhead’s Reason for audio)
Going to bed now. But I have a pretty good start for an awesome fun game.
Have the character in, he moves pretty well and is quite fun to fly around. The theme is accounted for. I have him dying and he’s able to move to other levels. (With cool transitions.)
In addition I’ve managed to add one “enemy” (he is a helpless guy who runs around).
Tomorrow I hope to have more challenging stuff and eventually build some levels. If I’m lucky I’ll get sound in.
Okay so you’re a little green blob (Called Jamie) you fly around a lab of some sorts just because you can. But oh no! You’re slowly desintegrating, and so you must smash things to regain health and try to escape.
At the moment he’s only got tables to smash but soon he shall have so much more. (Jamie shall feast on flesh this night.)
I’ve spent most of today drawing some tiles and getting super-realistic-blob-bouncing-physics to work.
Here’s all I have to show for it in screenshot land.
I promise you there’s a game here, I know what’s going to happen, how it’s going to fit into the theme and all that crap. First though I need to add particles… (They are the most important part of any game.)