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	<title>Ludum Dare &#187; BLDR</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>BLDR Postcompo, Coming Soon!</title>
		<link>http://www.ludumdare.com/compo/2008/12/18/bldr-postcompo-coming-soon/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/18/bldr-postcompo-coming-soon/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 23:21:11 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[LD13 - Roads]]></category>
		<category><![CDATA[roads]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4330</guid>
		<description><![CDATA[I&#8217;ve begun work on the BLDR Postcompo version! The general consensus seems to be that this is necessary. I shall also be using the first versions of my LD/game library I&#8217;m developing as a wrapper around SDL. I&#8217;m open to suggestions! My current list&#8230; New name &#8211; Some people seemed to think BLDR was related [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve begun work on the BLDR Postcompo version! The general consensus seems to be that this is necessary. I shall also be using the first versions of my LD/game library I&#8217;m developing as a wrapper around SDL. I&#8217;m open to suggestions! My current list&#8230;</p>
<ol>
<li>New name &#8211; Some people seemed to think BLDR was related to towlr, and some vowels would be nice.</li>
<li>Improved graphics &#8211; The art was meant to be &#8220;temporary&#8221;, but all too often in Ludum Dare temp art becomes final.</li>
<li>Modify to use the new library &#8211; save code space, etc.</li>
<li>More gameplay elements &#8211; at least a few, though I&#8217;ll try to squeeze as much as I can out of the basics</li>
<li>The roads &#8211; perhaps some changes to the way the road system works</li>
<li>Animations &#8211; so when you die you don&#8217;t just get teleported back to the beginning</li>
<li>Level editor &#8211; level editors are always nice</li>
<li>In-game instructions &#8211; in-game instructions are always nice</li>
<li>More levels &#8211; of course more levels</li>
<li>Enhanced menus &#8211; ways to access all the new features</li>
</ol>
<p>And I think that&#8217;s it about now&#8230; time to get going! Comment!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>BLDR [tools]</title>
		<link>http://www.ludumdare.com/compo/2008/12/08/bldr-tools/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/08/bldr-tools/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 22:44:56 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[LD13 - Roads]]></category>
		<category><![CDATA[roads]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4300</guid>
		<description><![CDATA[Forgot to mention the tools I used on BLDR (http://www.ludumdare.com/compo/2008/12/07/bldr-final/)! I used Microsoft Visual Studio 2008 Express Edition and SDL 1.2.10 (I think). The binary is for Windows, source &#38; graphics &#38; SDL DLL included. Should be compilable on Linux &#38; Mac, I haven&#8217;t tried. I&#8217;ll also be seeing if I can get Chronolapse to [...]]]></description>
			<content:encoded><![CDATA[<p>Forgot to mention the tools I used on BLDR (<span><a href="http://www.ludumdare.com/compo/2008/12/07/bldr-final/">http://www.ludumdare.com/compo/2008/12/07/<span>bldr-final</span>/</a>)!</span></p>
<p>I used Microsoft Visual Studio 2008 Express Edition and SDL 1.2.10 (I think). The binary is for Windows, source &amp; graphics &amp; SDL DLL included. Should be compilable on Linux &amp; Mac, I haven&#8217;t tried.</p>
<p>I&#8217;ll also be seeing if I can get Chronolapse to compile video.</p>
<p>EDIT: That link was broken, fixed now.</p>
<p>EDIT again: the download link was dead. New download link at <a href="http://kittylambda.com/files/BLDR.zip">http://kittylambda.com/files/BLDR.zip</a> (thanks to PsySal). Still original compo version.</p>
]]></content:encoded>
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		<item>
		<title>BLDR [final]</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/bldr-final/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/bldr-final/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 02:09:44 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[LD13 - Roads]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[roads]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4162</guid>
		<description><![CDATA[BLDR is done! It probably could have used more levels and obstacles, but I think it&#8217;s great! Postcompo version will definetly include more levels. Download it here: http://www.filesavr.com/bldr EDIT: I forgot to include it in the instructions, but arrow keys to move and R to restart the level. Postcompo edit: New download link at http://kittylambda.com/files/BLDR.zip [...]]]></description>
			<content:encoded><![CDATA[<p>BLDR is done! It probably could have used more levels and obstacles, but I think it&#8217;s great! Postcompo version will definetly include more levels.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot-final.png"><img class="alignnone size-medium wp-image-4163" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot-final-300x235.png" alt="" width="300" height="235" /></a></p>
<p>Download it here: <a href="http://www.filesavr.com/bldr">http://www.filesavr.com/bldr</a></p>
<p>EDIT: I forgot to include it in the instructions, but arrow keys to move and R to restart the level.</p>
<p>Postcompo edit: New download link at <a href="http://kittylambda.com/files/BLDR.zip">http://kittylambda.com/files/BLDR.zip</a> (thanks to PsySal)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Looking good!</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/looking-good/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/looking-good/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 20:40:43 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[roads]]></category>
		<category><![CDATA[trucks]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4075</guid>
		<description><![CDATA[With 7 hours 19 minutes 20 seconds left in LD13, I&#8217;m looking pretty good! The main menu&#8217;s still the same, but now there&#8217;s a pause menu (of sorts) and some semi-gameplay. And in that 7 hours 19 minutes 10 seconds left, I just need to add a goal and something to keep you from reaching [...]]]></description>
			<content:encoded><![CDATA[<p>With <span>7 hours 19 minutes 20 seconds </span>left in LD13, I&#8217;m looking pretty good!</p>
<p>The main menu&#8217;s still the same, but now there&#8217;s a pause menu (of sorts) and some semi-gameplay.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot3.png"><img class="alignnone size-medium wp-image-4076" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot3-300x235.png" alt="" width="300" height="235" /></a></p>
<p>And in that <span>7 hours 19 minutes 10 seconds left</span>, I just need to add a goal and something to keep you from reaching that goal.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nearing the end of Day 1</title>
		<link>http://www.ludumdare.com/compo/2008/12/06/nearing-the-end-of-day-1/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/06/nearing-the-end-of-day-1/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 01:55:02 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[menu]]></category>
		<category><![CDATA[roads]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3942</guid>
		<description><![CDATA[The main menu! Yay! The game. Aww. Finishing up tonight &#8211; pause menu, driving controls Tomorrow &#8211; people that follow you, obstacles, and a goal.]]></description>
			<content:encoded><![CDATA[<p>The main menu! Yay!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot1.png"><img class="alignnone size-medium wp-image-3943" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot1-300x235.png" alt="" width="300" height="235" /></a></p>
<p>The game. Aww.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot2.png"><img class="alignnone size-medium wp-image-3944" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot2-300x235.png" alt="" width="300" height="235" /></a></p>
<p>Finishing up tonight &#8211; pause menu, driving controls</p>
<p>Tomorrow &#8211; people that follow you, obstacles, and a goal.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BLDR Concept</title>
		<link>http://www.ludumdare.com/compo/2008/12/06/bldr-concept/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/06/bldr-concept/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 19:39:20 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[follow]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3876</guid>
		<description><![CDATA[This is the concept for my game, BLDR. You basically have to build roads to guide things from somewhere to somewhere else. With obstacles, and not running over your people.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/concept.png"><img class="alignleft size-medium wp-image-3877" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/concept-300x225.png" alt="" width="300" height="225" /></a> This is the concept for my game, BLDR. You basically have to build roads to guide things from somewhere to somewhere else. With obstacles, and not running over your people.</p>
]]></content:encoded>
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