Join #ludumdare on irc.afternet.org
Ludum Dare 15 :: Coming in August :: Theme :: ???

Sign In | Write your Journal/Write a Post
Home | Planet Ludum | Rules Wiki | Mailing List

NEWS: Ludum Dare 14 results now available!

View Ludum Dare 14 Results

Posts Tagged ‘BLDR’

BLDR Postcompo, Coming Soon!

Posted by SpaceManiac
Thursday, December 18th, 2008

I’ve begun work on the BLDR Postcompo version! The general consensus seems to be that this is necessary. I shall also be using the first versions of my LD/game library I’m developing as a wrapper around SDL. I’m open to suggestions! My current list…

  1. New name - Some people seemed to think BLDR was related to towlr, and some vowels would be nice.
  2. Improved graphics - The art was meant to be “temporary”, but all too often in Ludum Dare temp art becomes final.
  3. Modify to use the new library - save code space, etc.
  4. More gameplay elements - at least a few, though I’ll try to squeeze as much as I can out of the basics
  5. The roads - perhaps some changes to the way the road system works
  6. Animations - so when you die you don’t just get teleported back to the beginning
  7. Level editor - level editors are always nice
  8. In-game instructions - in-game instructions are always nice
  9. More levels - of course more levels
  10. Enhanced menus - ways to access all the new features

And I think that’s it about now… time to get going! Comment!

BLDR [tools]

Posted by SpaceManiac
Monday, December 8th, 2008

Forgot to mention the tools I used on BLDR (http://www.ludumdare.com/compo/2008/12/07/bldr-final/)!

I used Microsoft Visual Studio 2008 Express Edition and SDL 1.2.10 (I think). The binary is for Windows, source & graphics & SDL DLL included. Should be compilable on Linux & Mac, I haven’t tried.

I’ll also be seeing if I can get Chronolapse to compile video.

EDIT: That link was broken, fixed now.

EDIT again: the download link was dead. New download link at http://kittylambda.com/files/BLDR.zip (thanks to PsySal). Still original compo version.

BLDR [final]

Posted by SpaceManiac
Sunday, December 7th, 2008

BLDR is done! It probably could have used more levels and obstacles, but I think it’s great! Postcompo version will definetly include more levels.

Download it here: http://www.filesavr.com/bldr

EDIT: I forgot to include it in the instructions, but arrow keys to move and R to restart the level.

Postcompo edit: New download link at http://kittylambda.com/files/BLDR.zip (thanks to PsySal)

Looking good!

Posted by SpaceManiac
Sunday, December 7th, 2008

With 7 hours 19 minutes 20 seconds left in LD13, I’m looking pretty good!

The main menu’s still the same, but now there’s a pause menu (of sorts) and some semi-gameplay.

And in that 7 hours 19 minutes 10 seconds left, I just need to add a goal and something to keep you from reaching that goal.

Nearing the end of Day 1

Posted by SpaceManiac
Saturday, December 6th, 2008

The main menu! Yay!

The game. Aww.

Finishing up tonight - pause menu, driving controls

Tomorrow - people that follow you, obstacles, and a goal.

BLDR Concept

Posted by SpaceManiac
Saturday, December 6th, 2008

This is the concept for my game, BLDR. You basically have to build roads to guide things from somewhere to somewhere else. With obstacles, and not running over your people.


All posts, images, and comments are owned by their creators.