BLDR Postcompo, Coming Soon!
I’ve begun work on the BLDR Postcompo version! The general consensus seems to be that this is necessary. I shall also be using the first versions of my LD/game library I’m developing as a wrapper around SDL. I’m open to suggestions! My current list…
- New name - Some people seemed to think BLDR was related to towlr, and some vowels would be nice.
- Improved graphics - The art was meant to be “temporary”, but all too often in Ludum Dare temp art becomes final.
- Modify to use the new library - save code space, etc.
- More gameplay elements - at least a few, though I’ll try to squeeze as much as I can out of the basics
- The roads - perhaps some changes to the way the road system works
- Animations - so when you die you don’t just get teleported back to the beginning
- Level editor - level editors are always nice
- In-game instructions - in-game instructions are always nice
- More levels - of course more levels
- Enhanced menus - ways to access all the new features
And I think that’s it about now… time to get going! Comment!
















