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	<title>Ludum Dare &#187; big pixels</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>End of Day 2</title>
		<link>http://www.ludumdare.com/compo/2007/12/15/end-of-day-2/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/15/end-of-day-2/#comments</comments>
		<pubDate>Sun, 16 Dec 2007 04:43:16 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[barrels]]></category>
		<category><![CDATA[big pixels]]></category>
		<category><![CDATA[prospector]]></category>

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		<description><![CDATA[Things are really about done here.  Tomorrow is going to be all about making levels, the main menu, and polish.  I think it will be relatively fun, depending on how the levels are done.  You can now both win and lose, the former of which is shown here: There are 15/14 barrels done because the [...]]]></description>
			<content:encoded><![CDATA[<p>Things are really about done here.  Tomorrow is going to be all about making levels, the main menu, and polish.  I think it will be relatively fun, depending on how the levels are done.  You can now both win and lose, the former of which is shown here:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen6.jpg" title="LD10 screen 6"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screen6.thumbnail.jpg" alt="LD10 screen 6" /></a></p>
<p>There are 15/14 barrels done because the barrel you carry is currently extra to the count (you can set it down any time, which is an important part of the strategy and a very important part of not exploding), which I think will change right this second.</p>
<p>I have extraneous ideas for other things levels could include, like rockets that shoot off elsewhere when lit, but I&#8217;ll probably not bother.  Just polish this up and ship!</p>
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