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    Posts Tagged ‘beta’

    Soooooo…

    Posted by
    Thursday, August 21st, 2014 3:15 pm

    The day before LD would be a bad time to try out the Unity 4.6 beta right?

    Also here’s a photo of my battlestation:

    Built it myself, with my bare hands.

    Can’t wait LD30, and good luck to all.

    It’s Playable! Now time to Polish.

    Posted by (twitter: @caranha)
    Sunday, April 28th, 2013 7:21 am

    Finally got all the essential functionalities in, and my game is basically playable!

    Fair King game screen

    Clear the stage by dividing the colors by as close as 50% as possible

    There are 14 levels — on each level you need to draw a line that divides each non-black/white color into exactly half (you can miss by 5% and still clear the stage). At this moment, you can play all the stages.

    Now it is time for me to add more polish:
    * Music and sound effects
    * A level selection screen
    * An “about” screen
    * Some more cleaning up and improving of the game screen

    Please do try and let me know if you have any feedback! These last 12 hours are the best time to fix problems on the game that I can’t find by myself! :-)

    Linux/Win/Mac Version: http://claus.castelodelego.org/games/ld26/FairKing.jar
    Android Version: http://claus.castelodelego.org/games/ld26/FairKing.apk
    Source: https://github.com/caranha/ludum26

    Thanks!

    (EDIT: some people on Macs have had problem to make it run. If you can give me some info, that would be wonderful)

    Lightning Trailer

    Posted by
    Friday, September 9th, 2011 2:27 pm

    Colour game

    Posted by
    Sunday, August 22nd, 2010 1:57 pm

    So my colour game is pretty much done.

    ARH!! THEY'RE COMMING!

    ARH!! THEY'RE COMMING!

    Sadly i wont have time for making a tutorial level, so here goes:

    • Walk with WASD
    • Look with Mouse
    • shift to fire colour beam
    • space to lob “droplet” enemy into the air
    • Choose fire color with Q, 2 and E to get Blue, Green and Red respectively.

    kill enemies by firing a beam of matching color into them. shoot both eyes of the “walkers” to destroy them. shoot your beam through an enemy of a any color to mix the two colors and thus being able to take out other colors than your standard Red/Green/Blue. When in doubt of color mixing, look at the paddle you for guidance.

    The goal is to defend the big flowerish thing in the middle.  the “droplets” wont hurt it very much, so don’t worry TOO much about them. They’ll hurt you though. go close to the flower to heal. take note that you’re draining its health by doing so. The big “walkers” will take a huge bite out of the flowers health if they get a chance.

    Play here:

    • Win: www.zigs.dk/resources/files/unity/colour_win.rar
    • Mac: www.zigs.dk/resources/files/unity/colour_mac.zip
    • Web: www.zigs.dk/resources/files/unity/colour_web.html

    Can somebody confirm that the mac version works? Any comments, rants, horror stories welcome.

    todo:

    • sound
    • graphic cues
    • optimize
    • bug hunt
    • music

    probably not gonna have time to do music, to be realistic.

    Edit: I’m also in need of a name…

    Scary Wall of DOOOOM! almost…

    Posted by
    Sunday, April 19th, 2009 10:39 am

     Well I now have a start screen with basic destructions, some sound effects and almost a game….  Just a few more things to add hmm gameplay how does that work!

    AWOD start screen


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