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	<title>Ludum Dare &#187; Best In Show</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Uplighter</title>
		<link>http://www.ludumdare.com/compo/2007/12/01/uplighter/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/01/uplighter/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 13:51:49 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #06 - Light & Darkness - 2005]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Best In Show]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[darkness]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[GLFW]]></category>
		<category><![CDATA[innovative]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[Trendy Cellars]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[winner]]></category>

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		<description><![CDATA[Uplighter was my entry for the Light &#38; Darkness theme. It was a puzzle game centered on lighting up levels to certain percent by, among other things, placing lights, breaking down walls, and removing light sinks. It&#8217;s was my first entry to feature 3D, although all gameplay and lighting is really in 2D, and it [...]]]></description>
			<content:encoded><![CDATA[<p><em>Uplighter</em> was my entry for the Light &amp; Darkness theme. It was a puzzle game centered on lighting up levels to certain percent by, among other things, placing lights, breaking down walls, and removing light sinks.</p>
<p>It&#8217;s was my first entry to feature 3D, although all gameplay and lighting is really in 2D, and it was also my first entry to not use Allegro. Instead it used GLFW, which is more lightweight, and I really didn&#8217;t need all the extra stuff from Allegro.</p>
<p><a TITLE="09final.jpg" HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/09final.jpg"><img ALT="09final.jpg" SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/09final.thumbnail.jpg" /></a></p>
<p><em>Uplighter</em> is probably my best and most innovative LD entry so far—it placed first in &#8216;innovation&#8217;, second in &#8216;fun&#8217;, and also won the &#8216;Best In Show&#8217; award.</p>
<p>You can get the <a HREF="http://jolle.se/48h/jolle-uplighter-final.zip">compo version of <em>Uplighter</em></a>. It&#8217;s for Windows, but there&#8217;s a <a HREF="http://jolle.se/48h/linuxfix.sh">shell script</a> (kindly provided by alar_k after the compo) that will fix stuff so it will compile for linux. You&#8217;ll need GLFW, GLFT, FMod and FreeType2.</p>
<p><em>Small notice: After the compo, it was reported to run very slowly on 3.0+ GHz machines. I&#8217;m still not sure what that was all about, but it has been reported that this can be fixed by compiling it in VS. If this is still much of a problem, I might get around to fix it myself.</em></p>
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		<title>Random Dungeon Exploration</title>
		<link>http://www.ludumdare.com/compo/2007/11/29/random-dungeon-exploration/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/29/random-dungeon-exploration/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 19:29:32 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[Best In Show]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[firs]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[The One Ring]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[winner]]></category>

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		<description><![CDATA[Random Dungeon Exploration is the result of trying to push the Random theme as far as possible. It got random levels, random enemies, random quests (well, a little bit random!), random items, random player names, and random events. I guess it could have been even more random, but time was a limiting factor. As for [...]]]></description>
			<content:encoded><![CDATA[<p><em>Random Dungeon Exploration</em> is the result of trying to push the Random theme as far as possible. It got random levels, random enemies, random quests (well, a little bit random!), random items, random player names, and random events. I guess it could have been even more random, but time was a limiting factor.</p>
<p>As for the actual gameplay, it&#8217;s fairly simple step based dungeon crawling. And a &#8216;town&#8217; screen where you can shop and select dungeons. It felt pretty solid, but there were a lot of balancing issues that you&#8217;d notice once you reached some higher levels.</p>
<p><a HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/shot9.png" TITLE="shot9.png"><img SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/shot9.thumbnail.png" ALT="shot9.png" /></a></p>
<p>The game was well received, placing second in the &#8216;Fun&#8217; and &#8216;Production&#8217; categories, and also getting the &#8216;Best In Show&#8217; UBER prize.</p>
<p>You can get the <a HREF="http://jolle.se/48h/jolle-rde-post48.zip">slightly improved post compo version</a>, or the <a HREF="http://jolle.se/48h/48h-jolle-rde.zip">compo version</a>. Both are for Windows and OpenGL.</p>
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