Posts Tagged ‘audio’
Want To Learn To Make Music – FL Studio 8
With LD approaching, I decided I should learn how to make my own music for this one. Last LD, I entered for the first time, and got some scores I was happy with (including #6 in graphics), however I hadn’t realized I needed to make my own music, and so scores suffered there.
I have previously installed FL Studio 8, and played with it a bit, but haven’t devoted much time to it. I want to be able to make some basic tracks (ambient and electronic) for my next LD entry.
Anyone have tips, or an exceptional tutorial for FL Studio 8?
Thanks!
Untitled Discovery WIP #2 (sound)
Ii uploaded some audio , i really only spent about 10 minutes making this (FL).
Wanted a break from code, so here we go!
Will get around to more later. Only about 11 hours down for me.
Listen on sound cloud :
http://soundcloud.com/fuzzyspoon/menuambience
Edit, this goes with the menu :

Untitled Discovery Menu
making soundtracks easy
will use this one
easy and fast http://tones.wolfram.com/
then will save the midi file and record the sound in the audacity while it plays on media player.
here are some pics of the setup in audacity to allow you to record from the computer audio.
jSfxr
Anyone notice this yet ? jSfxr: a Java applet by eigenbom, inspired by Dr Petter’s sfxr.
This could turn out to be a handy tool for those last minute sound effects (although for me, sfxr does just nicely) .. except it seems to lack a save-to-WAV function …
Mini-LD #9 is coming!
Just a reminder that you have 5 days to finish your research for Mini-LD #9. The rules are:
- You may use any code you write between now and Friday, May 22nd at 9:00pm EST, but ONLY if it pertains to playing or processing sound.
- You will be provided with a resource pack containing sound assets for use in your game.
- Sounds will be provided in the following formats:
- MP3/OGG
- XM
- WAV
- General MIDI songfiles
- Due to the size of the resource pack, I will make all sounds available on a webpage so that you can preview them and select the ones you want.
- All other code for your project must be written from-scratch, during the compo.
Here is the original announcement. Good luck, and see you on friday!
Sound
I put up an article on basic sound synthesis yesterday. It had been requested by some folks. Touches on fundamental aspects of sound in general as well as more specific details relevant to classic retro waveforms and the kind of stuff sfxr does.
Your song sucks, sing me a better one
OK, forget that last arrangement. This ones much better.
(EDIT: OOPS! Wrong link!)
It could use many tweaks, but I’m much happier with the direction this is going. Remember, each change is roughly the soundtrack for a level.
Ideally, each level is a “page” from a story. The glitch part is where something happens. If I was really cool, I’d say something like the guitar represents the villain, but really at the moment it’s just several melodic layers I think sound neat.
Sing me a song
Done for the day.
Spent the better half of the evening playing around in Ableton Live. I had the idea of writing a song that’d progress to the next part after each micro sized level. Here’s what I ended up with, arranged linearly.
Sheeat… I’m not sure I wanted quite such a dark tone. Now I gotta make a game suit that mood.




