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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘audacity’

What i’ll be using

Posted by (twitter: @colincapurso)
Monday, December 12th, 2011 6:18 am
  • Language: Javascript / HTML5 Canvas
  • Art: Adobe Illustrator / Adobe Photoshop
  • Audio: If there is audio, i’ll be using sfxr and any modifications to that with Audacity
  • Base Code / Libraries:
    Asset Manager from the Google I/O presentation for pre-loading images.
    My base template
  • Screenshots: I’ll set up to take periodic screenshots, a word of warning though, I can’t guarantee it will be completely SFW :P

I. Am. In.

Posted by (twitter: @arkeus)
Friday, December 9th, 2011 12:02 am

I’m in for my third Ludum Dare. The last two have been incredibly fun, so I don’t want to miss this one! For LD 20 my entry was Diamond Hollow and for LD21 I made Glissaria. Each time I’ve made sure to create a timelapse, and this one will be no different. However, I also plan to stream my progress live this time right over here. Also, I’ll keep updates on Twitter, so feel free to follow me if that’s your thing. And finally, I have a circle of LD people on g+, so add me there so I can stick you in my ever growing circle!

I’m going to stick to my strengths with pixel art and flash. Going to try to brush up on music this time, so I can at least have something listenable. I might try to find a music generation program simpler than Fruity Loops due to me being musically challenged. More formally, the tools I will be using are:

Programming: AS3 (Flash) via FlashBuilder (Eclipse)
Library: Modified Flixel (extra plugins such as a flixel bitmap font library, etc)
Graphics: Photoshop
Music: FruityLoops (unless I find something better)
Sounds: As3sfxr + Audacity
Other: Fast food, sleep, cats, alcohol

Last time I was overambitious, writing 3 games in 1, most of which I had no experience with. This time I’m going to play the safe route and make a platformer. It’s something I have experience with, is easier to make art for, and will hopefully mean I can create a full game in the alotted time. Let’s just hope the theme lends itself to a platformer. Also, if kittens wins I will cry because I can’t draw a cat to save my life.

One Of Two Partners In Crime

Good luck all. =]

Ready to go!

Posted by
Friday, August 19th, 2011 3:32 pm

Hello everyone! I’m ready to join in! This is my first post to the site!

I’ll be doing a Jam entry with a friend. I’d be doing the code work and he’s likely to help with graphics and sound.

So here’s what I’ll probably be using:

  • Language: Lua (Using LÖVE as a framework)
  • Source Editing: Vim
  • Version Control: Git
  • Graphics: mtPaint (pixel art), MyPaint (Sketches, concept doodles), Gimp (Anything else)
  • Sounds: sfxr (Bleeps and blips), Audacity (Filtering and other stuff)

Hopefully that should all be enough to pull me through. Good luck everyone, see you soon!

I’m in???

Posted by
Friday, August 19th, 2011 10:59 am

So, decided like 5 days ago to work out what tools I’d need and do this….

Didn’t work out what tools I’d need though.

So let’s do this.

Using C++, probably Gosu, if I need art I’ll head to GIMP, if I need music sfxr/Audacity will get looked into.

My goal: Have something that can compile when I’m done. Secondary goals of having it do things and be a game. Actually being fun will get to be a tertiary goal.

I’m in, for a most variable definition of in.

Yoroshiku Onegaishimasu

Girding loins for LD21

Posted by (twitter: @Winterblood_Dev)
Friday, August 12th, 2011 5:02 am

Things to do: clear desk, tidy house, generally sort out anything that might prove distracting! Excited to have Notch rejoin us, and see how the G+ circles pan out.

I’ll be using the shiny latest version of Unity – the new drag-and-drop prefab workflow should really help keep the pace up. Also Paint.NET, Blender, and Audacity.

Must also clear my calender for the next month just in order to *rate* everyone. The magical 100% coolness is becoming really hard to accomplish!

making soundtracks easy

Posted by
Friday, August 20th, 2010 6:37 pm

will use this one :) easy and fast http://tones.wolfram.com/

then will save the midi file and record the sound in the audacity while it plays on media player.

here are some pics of the setup in audacity to allow you to record from the computer audio.

audacity to save audio from the computer audacity to save audio from the computer 2

compo rocks

Posted by
Friday, December 11th, 2009 3:28 pm

athanazio workspace ld16

This is not my first time, and I hope is not the last :P

Planning to use on this one the current beta version of  my framework that I started on LD15, that was made in Java, meanwhile I add Lua language to the mix, and support for android …  here is the link for this alpha version http://jaga.athanazio.com/2009/12/alpha-version/

for graphics inkscape and gimp

for the audio  SFXR e audacity


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