Posts Tagged ‘artwork’
Mustache Armies – Artworks.
Wednesday, May 1st, 2013 7:01 amHi, my nickname is Sephy.
I’m a French 2D designer – you can see my work on my website.
I joined the TurboDindon team for the 26th Ludum Dare. It was a very great experience, I love my teammates.
We finished our game ‘MUSTACHE ARMIES‘.
Feel free to play, share and rate for us!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5611
(My personal record is finish the map using 10 unities)
You can discover below a few graphic researches, artworks and assets I’ve designed. My mate Raz did other graphics as main unities, backgrounds and logo. Graphics have been inspired by minimalist paintings and shapes. Not everything has been implemented.
I hope you’ll like it.
Sorry for my bad English.
The villain’s dream – kittens & goats artwork
Not that there isn’t enough programming to be done but I needed a break.
Doing Artwork under pressure is always bad … I’m also not a very good artist^^
No there’s not going to be an epic battle between kittens and goats, but there’s going to be an infinite number of kittens and one, and only one, goat.
Progress on art
So I decided to be stupid and make some nice sprites first. Here are the results so far:
I’m thinking it will be a platformer in which the balls change your color if you are a different color from them and kill you if you aren’t a different color from them. Also, which color you are determines which spaces you can go through.
What does this have to do with discovery? Absolutely nothing. And I don’t care one bit, ’cause I have some hot balls. (Maybe if I have some time I’ll add a storyline involving a space shuttle)
Random Art Evolver
Here is a little program I’ve been playing around with (inspired by the theme Evolution, which didn’t make it again):
- Random Art Evolver (Flash)
This program generates random images based on a code (which is shown at the bottom) and mutates them. When you click on one of the images, you’ll see it in full size at the right and all images will start to evolve from that point on. If none of those get any better, you can restart the same code by clicking on the large image.
Once you have found an image you want to use for something, you could capture the screen and save it somewhere as a bitmap, but the idea is to simply save the code and use a function to generate the image at any time.
The library is for haXe, it generates a BitmapData from a given String. It shouldn’t be too hard to port it to as3 as well.
Enjoy!















