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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘artwork’

Mustache Armies – Artworks.

Posted by (twitter: @sephyka)
Wednesday, May 1st, 2013 7:01 am

Hi, my nickname is Sephy.
I’m a French 2D designer – you can see my work on my website.

I joined the TurboDindon team for the 26th Ludum Dare. It was a very great experience, I love my teammates.

We finished our game ‘MUSTACHE ARMIES‘.

Feel free to play, share and rate for us!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5611

(My personal record is finish the map using 10 unities)

You can discover below a few graphic researches, artworks and assets I’ve designed. My mate Raz did other graphics as main unities, backgrounds and logo. Graphics have been inspired by minimalist paintings and shapes. Not everything has been implemented.

Mustache Armies - Artwork
Mustache Armies - Artwork

I hope you’ll like it.

Sorry for my bad English.

The villain’s dream – kittens & goats artwork

Posted by (twitter: @davidfarndt)
Sunday, December 16th, 2012 11:08 am

Not that there isn’t enough programming to be done but I needed a break.

Doing Artwork under pressure is always bad … I’m also not a very good artist^^

the villain's dream red kitten artwork

the villain’s dream red kitten artwork

goat

the villain’s dream goat artwork

kitten_blue

the villain’s dream blue kitten artwork

 

 

 

 

 

 

 

 

 

No there’s not going to be an epic battle between kittens and goats, but there’s going to be an infinite number of kittens and one, and only one, goat.

 

progress.

Posted by (twitter: @darwinscoat)
Sunday, August 21st, 2011 11:11 am

Continuing on my artwork quest, this is Zita. She says hello also.

colortests!

Posted by (twitter: @darwinscoat)
Sunday, August 21st, 2011 8:58 am

Trying to fit in with our theme, I’m making our backgrounds. Just to be sure I don’t rush into anything stupid, I like to make color samples, were I lay flat colors and remove the lineart.

 

The Second one i may redo… Hm.

Progress on art

Posted by
Friday, December 17th, 2010 10:21 pm

So I decided to be stupid and make some nice sprites first. Here are the results so far:


I’m thinking it will be a platformer in which the balls change your color if you are a different color from them and kill you if you aren’t a different color from them. Also, which color you are determines which spaces you can go through.

What does this have to do with discovery? Absolutely nothing. And I don’t care one bit, ’cause I have some hot balls. (Maybe if I have some time I’ll add a storyline involving a space shuttle)

Random Art Evolver

Posted by
Friday, September 10th, 2010 6:50 pm

Here is a little program I’ve been playing around with (inspired by the theme Evolution, which didn’t make it again):

Random Art Evolver

This program generates random images based on a code (which is shown at the bottom) and mutates them. When you click on one of the images, you’ll see it in full size at the right and all images will start to evolve from that point on. If none of those get any better, you can restart the same code by clicking on the large image.

Once you have found an image you want to use for something, you could capture the screen and save it somewhere as a bitmap, but the idea is to simply save the code and use a function to generate the image at any time.

The library is for haXe, it generates a BitmapData from a given String. It shouldn’t be too hard to port it to as3 as well.

Enjoy!

Title Screen

Posted by (twitter: @frimkron)
Sunday, December 13th, 2009 3:39 pm

Just spend a good hour or so working on this title screen:

title

Note: bears little to no resemblance to the actual game – especially with my placeholder sprites still not replaced :P


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