Posts Tagged ‘ante-mortem (my game isn’t dead D:)’
Spacebrick timelapse & thoughts
I decided to put a timelapse together this time! And even better, you can play your favourite music alongside it, by which I mean I didn’t edit it. I’ll figure out how next time, I suppose. So here’s the Spacebrick Timelapse
It turns out I played a lot of Blight of the Immortals, especially early on.
On to the game – Spacebrick (which you can play and vote for HERE)
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I really enjoyed making this game and got feedback at quite a few points – meaning I heard “It’s hard to control” or “I don’t know what to do” quite a bit. Eventually I ditched any sort of realistic physics. It’s curious to note that I actually went for realistic physics at any point when making a game about a rocket powered brick in space.
I’m actually not too happy with the music. I managed to take a few hours out to write and record some piano music, but in the rush I didn’t really make something that fitted the game. The first part seemed to fit the “space” part well enough, but later I was just playing whatever I came up with and it didn’t work so well.
The graphics did turn out pretty nicely, especially the recoloured planets. You may be less impressed with any skill you thought may have been in the enemy graphics if you saw in the timelapse that I quickly made a fighter, smoothed it, clicked “auto-unwrap” and scribbled something on the texture, whereas my last game was a purple mess, this looks quite nice
Oh and it turns out the upgrade curve is 100% broken.

I may not have coded a win condition, but I can safely say this is winning the game.
Anyway, I had a great time this Ludum Dare, especially chatting with other devs in the IRC channel. See you all next time!

