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	<title>Ludum Dare &#187; animation</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Late start! But likely to make it for the jam.</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/late-start-but-likely-to-make-it-for-the-jam/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/late-start-but-likely-to-make-it-for-the-jam/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 15:07:29 +0000</pubDate>
		<dc:creator>Atnas</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[sidescroller]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=93156</guid>
		<description><![CDATA[Yesterday I got around to a bit of sfx/coding, today I started it off with some graphics! One leg is lacking a frame (poor planning) but that&#8217;ll come as a later fix, for now it&#8217;s time to put him in the game! Segmenting the body will allow me to easily aim in 6 directions with [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday I got around to a bit of sfx/coding, today I started it off with some graphics!</p>
<p><img src="http://lolipopsicle.com/uploader/uploads/marine_sheet3.gif" alt="" /></p>
<p>One leg is lacking a frame (poor planning) but that&#8217;ll come as a later fix, for now it&#8217;s time to put him in the game! Segmenting the body will allow me to easily aim in 6 directions with the upper body while the lower body reacts to movement/jumping/falling. Looks a bit stiff in the end, but it&#8217;s a marine!</p>
<p>Screenshots to come once I get some tiles and stuff going!</p>
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		<title>Fireflies &#8211; Post Mortem</title>
		<link>http://www.ludumdare.com/compo/2011/08/22/fireflies-post-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/22/fireflies-post-mortem/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 20:21:02 +0000</pubDate>
		<dc:creator>Winterblood</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[fireflies]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=69359</guid>
		<description><![CDATA[Well, that was manic. I had family stuff to do this weekend, but I didn&#8217;t wanna miss LD, so I&#8217;ve cobbled together what turned out to be pretty much the tutorial level of what I originally had in mind&#8230; So here&#8217;s what I learned: Don&#8217;t try to Ludum Dare on a weekend when you have [...]]]></description>
			<content:encoded><![CDATA[<p>Well, that was manic. I had family stuff to do this weekend, but I didn&#8217;t wanna miss LD, so I&#8217;ve <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=4051" title="Fireflies">cobbled together</a> what turned out to be pretty much the tutorial level of what I originally had in mind&#8230;
<p>
<a href="http://www.ludumdare.com/compo/2011/08/22/fireflies-post-mortem/screen2-52/" rel="attachment wp-att-69360"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/screen216-550x382.png" alt="" width="550" height="382" class="alignnone size-large wp-image-69360" /></a></p>
<p>
So here&#8217;s what I learned:</p>
<li>Don&#8217;t try to Ludum Dare on a weekend when you have other commitments <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Importing a rigged &amp; animated character into Unity with ONE anim is not a sufficient test case for importing a rigged and animated character with SEVERAL anims. This cost me hours of trawling the internet and experimentation. FWIW&#8230;the problem was that either Blender didn&#8217;t export (or Unity didn&#8217;t import) the entire timeline &#8211; only the active preview range.</li>
<li>Rigging for forward kinematics is a doddle (if you&#8217;re not too concerned about balancing the vertex weights). Setting up the armature for IK makes my head hurt, and there seem to be as many variants as there are riggers.</li>
<li>I have noticed a pattern in my LD projects already. All three are heavy on polish and embarassingly light on content. This, I think, is the habit of over a decade of AAA development where the level designs are handed to me and I need to focus on getting the implementation just right. For the next miniLD I must deliberately make an ugly game that is fully featured and balanced.</li>
<li>That said, I did go into this one deliberately intending to kickstart my character modelling/rigging/animating skills. I&#8217;m quite pleased with the results. I had to force myself to stop at the minimum set of anims, otherwise I could have blown the entire weekend doing anims for every situation. Also, I made no effort to make the feet match the floor on the walk, and I know the recoil is abysmal. But I&#8217;ve seen worse in retail games, so nyer.</li>
<li>The actual mechanics I intended to implement were much more elaborate &#8211; with three colours of firefly, three colours of flower that they like to hang out near, and dark levels that you can only traverse when carrying a firefly &#8211; so you would have to do elaborate back and forth puzzles to get all the fireflies back to the jar. I&#8217;ll knock a couple up this week and see if it turns out as fun as I&#8217;d hoped&#8230;</li>
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		<title>Ondrian Fordrian Moves</title>
		<link>http://www.ludumdare.com/compo/2009/03/08/ondrian-fordrian-moves/</link>
		<comments>http://www.ludumdare.com/compo/2009/03/08/ondrian-fordrian-moves/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 09:11:15 +0000</pubDate>
		<dc:creator>hamburger</dc:creator>
				<category><![CDATA[MiniLD #08]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash ide]]></category>
		<category><![CDATA[kandinsky]]></category>
		<category><![CDATA[never look back]]></category>
		<category><![CDATA[ondrian fordrian]]></category>
		<category><![CDATA[playable levels]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4561</guid>
		<description><![CDATA[Well I spent a couple more hours and got the basic functionality in. It&#8217;s actually pretty fun. And the artwork is beautiful of course, because it&#8217;s Kandinsky! I&#8217;m doing all the animation in the Flash IDE rather than programatically, which I&#8217;ve almost never attempted before &#8211; so it&#8217;s fun, but I&#8217;m an amateur. Two playable [...]]]></description>
			<content:encoded><![CDATA[<p>Well I spent a couple more hours and got the basic functionality in. It&#8217;s actually pretty fun. And the artwork is beautiful of course, because it&#8217;s Kandinsky!</p>
<p>I&#8217;m doing all the animation in the Flash IDE rather than programatically, which I&#8217;ve almost never attempted before &#8211; so it&#8217;s fun, but I&#8217;m an amateur.</p>
<p>Two playable levels are up at <a href="http://davidrlorentz.com/files/OndrianFordrian_v01.html">http://davidrlorentz.com/files/OndrianFordrian_v01.html</a>.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/03/ondrianfordrian_v01.jpg"><img class="alignnone size-medium wp-image-4562" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/03/ondrianfordrian_v01-300x250.jpg" alt="" width="300" height="250" /></a></p>
<p> </p>
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