Posts Tagged ‘animation’
Late start! But likely to make it for the jam.
Yesterday I got around to a bit of sfx/coding, today I started it off with some graphics!

One leg is lacking a frame (poor planning) but that’ll come as a later fix, for now it’s time to put him in the game! Segmenting the body will allow me to easily aim in 6 directions with the upper body while the lower body reacts to movement/jumping/falling. Looks a bit stiff in the end, but it’s a marine!
Screenshots to come once I get some tiles and stuff going!
Fireflies – Post Mortem
Well, that was manic. I had family stuff to do this weekend, but I didn’t wanna miss LD, so I’ve cobbled together what turned out to be pretty much the tutorial level of what I originally had in mind…
So here’s what I learned:
Ondrian Fordrian Moves
Well I spent a couple more hours and got the basic functionality in. It’s actually pretty fun. And the artwork is beautiful of course, because it’s Kandinsky!
I’m doing all the animation in the Flash IDE rather than programatically, which I’ve almost never attempted before – so it’s fun, but I’m an amateur.
Two playable levels are up at http://davidrlorentz.com/files/OndrianFordrian_v01.html.



