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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 13 hours, 19 minutes, 39 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 13 hours, 19 minutes, 40 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘animated gif’

    The theme is awful! Everything is ruined forever!

    Posted by (twitter: @tolicious)
    Wednesday, April 23rd, 2014 4:39 pm

    Is that you, each time you remember what the results of the past voting rounds were?

    Why are you doing this to meeeee ;__;

    If so, here is a surprise for you: Your attitude is severely limiting your ability to come up with good ideas. It is much easier to have ideas when you are positive, motivated and actually give the theme a shot. If the theme is already hard for you and all you think about is “this is awful, people are stupid for voting on this” you sure aren’t making your life easier.

    “But Tobias”, you say, “the theme is too limiting. Everyone will come up with the same game.” Yeah, and you probably said that everyone will do a WarioWare type of game for “10 seconds”. And how many of those did we have again? I played a hundred games and I only remember 2 of those – and a LOT of other really creative, fun and diverse games.

    “But the theme is simply AWFUL. Nobody can come up with anything good for this!” Sure, except all the hundreds of people who didn’t chicken out when their favourite theme wasn’t chosen.

    This is you, not even trying to jump into the water of new experiences.

    So maybe this time, instead of dropping out immediately or thinking half-heartedly about the theme for half an hour to prove to yourself that you can’t come up with anything – try to keep an open mind. Maybe it won’t help, but at least this time you actually tried. And who knows, maybe you’ll come up with your best game idea yet by leaving your comfort zone! Of one thing I am sure though: You’ll become a better game designer in the process.

    P.S.: And please, stop making posts complaining that people are stupid for voting in a way you don’t like. You are not a victim, so stop behaving like one.

    P.P.S.: Yeah, there are themes I don’t like either. Lots of them. And I am awful at coming up with ideas. But I am trying to improve. How about you?

    I’m in! Woaaaah!

    Posted by (twitter: @tolicious)
    Tuesday, April 22nd, 2014 6:00 pm

    LUDUM DAREEEEE! YEAAAAAAAH!

     

    We are in!

    Posted by (twitter: @beavlgames)
    Monday, December 16th, 2013 2:03 pm

    We’d decided to skip this Ludum Dare (busy weekend, one of us turning 30, etc.). But today we had an early meeting, talked a little about how awesome the current theme is (“You only get one”) and took the day off to make a game!

    We pitched some ideas, evaluated its scopes and decided on one.

    We cannot talk much about it yet, but we’ve made a gif just to tease our entry!

    WIP – falling tiles.

    Lovely Bullets (Post Mortem)

    Posted by (twitter: @lucasncv)
    Monday, December 16th, 2013 1:25 pm

    Lovely Bullets

    Conception

    It was my first time using Unity in a LD, so I thought I might as well try something bigger than I normally do. So I chose a FPS since I had never made one before. First (obvious) idea that came to mind was limiting the ammo to a single bullet, but the thought of getting back that bullet is weird. Then I thought of using a bow as a weapon, so that getting the single arrow back would be understandable. I kept that idea until the end of the first day, when I decided to make the game funnier: the gun was back and its single bullet too. What happens when it’s fired? The obvious: you start throwing your gun at stuff. There were also little robots as enemies before, scrapped that in favor of devilishly cute floating targets. I find quotes that appear when you die very annoying, so I had to put them in my first FPS of course.

    Difficulties

    The outlined walls were a pain. The default Unity Toon shaders did not work properly and every single outline shader I found had annoying problems. In the end I managed to adjust one to my needs and, thankfully, it fit nicely. Unity collision system was also a pain. The gun kept going through walls even with continous collision enabled (???). Fixed that by making the static colliders really really thick, horribly hacky. Fun fact: There are no floor or ceiling meshes in the game, it’s just the viewport clear color. Music had its frustrations as well. I tried Terry’s Bosca Ceoil first but couldn’t compose anything good. The final, almost silent, bgm is from Autotracker.

    Conclusion

    Unity is great for making games quickly as long as they’re simple and, most importantly, as long as you know its flaws (and they’re many). I’m proud of the result, my most fun LD game so far. Still lots of polishing to do though. You can play my game, Lovely Bullets, here.

    grab your space ship!

    Posted by
    Sunday, December 15th, 2013 7:06 pm

    yay!! I finsihed my entry in time XD

    this is another gif to commemorate it

    play it here http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15312

    gif time

    Posted by
    Sunday, December 15th, 2013 9:36 am

    seeing many posts with gif in it, make me want to create one,

    here it is, my lastest build

    tes2

    Graphics update complete!

    Posted by (twitter: @SirGFM)
    Thursday, September 5th, 2013 5:26 pm

    Focusing on the post-compo is starting to pay off. Except for the HUD, particles and background, every other graphic has been redone. As soon as I finish reworking the graphics, I’ll begin to modify the gameplay. That will be the ‘post-compo version’. I plan to later redo the game itself, adding enemies, waves and bosses (there’s already a new ship, though :)).

    I usually make a black and white sprite and then use an “multiply” layer to color it. This helps me to make sprites quickly (as I don’t have to bother select exact colors every time, only the tone) but makes the sprite somewhat plain and boring. Now I’m using 8 tones with 4 shades each, what made everything better looking (and clearer).

    Take a look at the boss graphics evolution:

    gfm_ld27_gif7

    Easy way and Hard way

    Posted by (twitter: @https://twitter.com/Lidfrid)
    Sunday, September 1st, 2013 4:22 am

    My game is beatable in two ways.

    Maybe you already find the easy one,  can you find the hard one!? U_U

    This Gif show the hard way!

    BombUniverse

     

    You saved a friend! (But at what cost?) – Now with music!

    Posted by (twitter: @tolicious)
    Sunday, August 25th, 2013 1:41 pm

     

    Play this while looking at the GIF: http://dragonlab.de/projects/ld27/Song%20Ingame%20v2.mp3

    (Made with Abudant Music. That thing is incredible.)

    With your shield gone, you touch the darkness. In return, something in the darkness touches you.

    Posted by (twitter: @tolicious)
    Saturday, August 24th, 2013 8:43 pm

    Nearly 27 hours in, 21 to go, and I feel fiiiine.

    The game is coming along slowly but surely. As always, I make up most of the game design as I go along. Still no way to win, and so far it’s easy to avoid losing, but I can’t help myself – I like those little critters:

    …?

    Posted by (twitter: @jorjongames)
    Friday, May 3rd, 2013 10:35 pm

    Untitled-5 Untitled-2

    PLAY :: RATE :: TIMELAPSE :: WALKTHROUGH

    Minimalism exposes the essence of a subject, through eliminating all non-essential forms…

    Animated gif: BASHLAND

    Posted by (twitter: @McFunkypants)
    Thursday, May 2nd, 2013 3:06 pm

    Just for fun, here’s an animated gif of my game, Bashland. [PLAY]
    BASHLAND

     

    Stop distracting me, LD blog…

    Posted by (twitter: @Phantom_Green)
    Sunday, April 28th, 2013 6:56 am

    … I NEED TO WORK, DAMMIT!!!

    leave me alone, internet

    It’s alive! ALIVE!

    Posted by (twitter: @Phantom_Green)
    Saturday, April 27th, 2013 10:03 pm

    LD26 - Sonny


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