Posts Tagged ‘animated gif’
It does lots of cool stuff:
- Unified button layout for XBox360 controllers on Windows (even with vibration there!) and Mac
- Makes cool (optionally glowing) shapes (together with RageSpline)
- Traversing spline paths (with RageSpline too)
- Uses Scoreoid for a leaderboard
- Basic text buttons and vanishing text for notifications
- A few helpers for math, Unity and some general C# stuff
It’s a bit of a mess though. But hey, it’s mine. Good luck everybody!
I don’t have time to do Ludum Dare, I have a master’s thesis to finish – but I’ve been checking this blog for the past weeks frequently. I think I’m addicted. Send help, please.
Until help arrives though, I have no choice but to participate in this LD too!
- Engine: Unity3D
- Art: I might use RageSpline and glow effects, or stylized filtering, or fun ANSII symbols ᕕ( ᐛ )ᕗ – or, well, crude handdrawn images made with my trusty Wacom Bamboo. (Damn, it’s been foreeever since I did that.)
- Sfx: My mouth + a microphone + Audacity. Maybe bfxr or jfxr.
- Music: Abundant Music for generation – and for MIDI rendering either GXSCC (chiptunes-like) or SynthFont (“normal” instruments)
- Goals: High innovation and/or fun!
- Motivation: HELL YES!
Good luck everybody!
PS: I’m just kidding, my master’s thesis is going great, that’s why I got no reason to skip LD!
Hey folks! So, this time I’ve only rated 82 games. Shame on my, I know – I’m busy with my Master’s Thesis, but apart from that, I really have no excuses. I didn’t think I’d actually get around to do a Best Of list this time, but since those games are just so incredibly great I’ve done one anyway now!
So here’s a list of the best and/or most interesting games I’ve played – and so should you, in my opinion! But hey, I know it’s only three days left, so just pick the cherries. (Hint: They are all cherries.)
Excellence in EVERYTHING
Dig Hard by petey123567
Have you ever wanted to save the PRESIDENT from EARTH’S EVIL CORE and the UNDERGROUND DINOSAURS wielding BADASS WEAPONS? Sure you have! And even if not, this game will teach you why you SHOULD want that. It’s just so much fun even if when you inevitably die in mere seconds – and it feels more juicy than any fruit you’ll ever come across!
Planet Corp. by Maschinen-Mensch
Planet Corp is pretty short compared to the other games in this category, but what it does, it does really well. You are drilling different planets in our solar system for resources in a totally safe way (that involves throwing freakin’ drilling bombs down on them). But hey, the TV says it’s fine! Which it will in fact do ingame. The cutscenes are hilarious.
The Valley Rule by Raiyumi
I sincerely believe that the two creators of this game didn’t get ANY sleep, because there is no way they could’ve finished The Valley Rule otherwise. This game isn’t just the very definition of polish, it’s also incredibly big and a lot of fun! What this game lacks in innovation, it makes up in sheer production values. (And I still want the OST for it. Please.)
Behind Mirror by SaintHeiser
So, your friend just got his reflection stolen, and you want to catch the thief who is underwater. You can’t though, because your reflection is blocking you! So now your goal is to become a vampire, because well, vampires don’t have reflections, right? Combine this premise with lovely vector-art-pixel-graphics (is that a thing now?), cool music and the hardest jumps in this LD edition and you get Behind Mirror.
Rosa Neurosa by Wertle
In the words of the game’s creators, Rosa Neurosa is a “digging/mad libs/improv game.” I can’t find words for how awesome it is that they actually managed to pull of a digital single player improv game that is fun and works well, haha. Awesome graphics, great music and the option to actually share the story that you write seals the deal for me. (Try it! Post your endings here, please!)
Excellence in humor
NOPE by shadow64
I- I really, don’t know what to say about this game without spoiling anything. It’s Monty Python-esque. It’s short. It’s extremely funny. I promise you’ll like it!
Inside Look Activity Book by rylgh
The same thing applies to the Inside Look Activity Book, actually! The humor might be a biiiit more twisted and dark, but hey, it’s a book for children, right? What could possibly go wrong?
Excellence in storytelling/atmosphere
The Stanley Enigma by nddrylliog
Ah, the Stanley Enigma. You had a pretty bad dream about your friend Stanley dying, but dreams don’t come true, right? And I mean, who’d hurt Stanley anyway? Hum. Who indeed. You better check. Maybe you’ll find out in the ever branching storylines of The Stanley Enigma, a brilliant dialogue game with (as one commenter rightly remarks) Kentucky Road Zero vibes and over 1000 lines of text.
The Westport Independent by Double Zero One Zero
This game has a “Papers, Please?” vibe to me, and that’s definitely a good thing. Less good is that you’re running a newspaper which is due to be closed by an censoring antagonistic government. You’ve still got a few weeks left though – so what exactly will you print?
In Hiding by Sheepolution
Sssh. Everything will be alright. If you don’t get found, that is. Slightly scary, pretty atmospheric and the coolest effect for ingame soundeffects that I’ve ever seen.
Seven Souls by BrothersT
This is one of those games that I really want to be finished. Seven Souls is a storytelling game where you play a very nice creature which only wants to play with those other characters. Preferably in the water. No ulterior motives, I promise! A clean art style and great writing make this top list material, even if unfinished. (Also I love the accent of the creature.)
Excellence in audio
Orlok’s Ordeal by Davelope
The gameplay is fun on its own, but DAMN! This opening! Awesome voice acting combined with expressive story book pictures and dramatic music, this is just perfect. (Oh, and I love those paintings ingame. And the ending, haha.)
Ripple Runner by DDRKirby(ISQ)
A one (sorry, two. Eh, I mean three?) button runner with an innovative mechanic, game boy aesthetics and the BEST SOUNDTRACK. And the game is synchronized to it! This is just an absolutely joy to play. (And in fact, I’m listening to the soundtrack while I’m writing this list.)
Space to go by geekdrums
“Space to go” is probably the only LD game that has the complete tutorial/instructions in its title. It is storytelling synchronized to music and I can’t even describe why, but – synchronizing the words to sounds gives this whole thing an unexpectedly awesome and quite humorous feeling. It’s pretty short too, so there’s really no reason why you shouldn’t give it a try!
Excellence in being really, really different
Underworld Evolution by StudioWolfox
Underworld Evolution calls itself an “epic RTSE (Real Time Strategic Evolution) game” and it really delivers on this promise. You’re taking control of a bunch of pretty incompetent minions which you’ll slowly but surely improve – generation by generation! (Hum, maybe you shouldn’t actually play it, it’s super addictive! Don’t tell anybody, but I’ve spent over an hour on it and only stopped because I wanted to rate more games…)
Mini Metro Subway Tycoon by ripatti
A subway simulator in retro Sim City style – pretty cool. It’s a bit hard at first (I recommend watching the How To Play video), but soon you’ll be building subways like it’s nobody’s business!
You Don’t Want That by Dark Arts and Sciences
A creepypasta Ludum Dare game about making a Ludum Dare game? Sold! This is the most obscure LD game I’ve ever come across and it’s also pretty hard, but I definitely felt entertained. And I just love the idea. Don’t skip this game. It might get angry. And, uh, you don’t want that.
Generic Adventure Game by Jezzamon
As the title of the game suggests, this one is just a generic adventure game. Yup. Definitely nothing interesting here under the generic surface. (It might be pretty funny though. And have a cool concept.)
Please Come Back by PapyGaragos
This game has the greatest play-controls-avatar relationship I’ve ever encountered with a mouse. If yours has a scrollwheel, try it – you won’t be disappointed. You might get exhausted though, and the distress is pretty real too after a while. The only thing that I don’t like about this game is that it’s based on a pretty similar game, but I still think you shouldn’t skip this experience – and it’s pretty cool that it still works with such a simple art style.
Did you like my recommendations? If so, maybe you could rate and comment on my game too. I’d be really happy about that! (Although I can understand if you’re exhausted after all those other games I just suggested, haha.)
SnakeFormer by TobiasW
A puzzle game combining Snake with pseudo-physics platformer mechanics. It only has four levels, but it’s not actually short – level 3 and 4 are probably the hardest puzzle levels in this LD. I’m terribly, terribly sorry. (If you beat them, please tell me!)
Progress! It turns out it’s super hard for me to make interesting levels for this mechanic. Also I probably have more bugs than lava.
But then again, I guess most games here have more bugs than lava.
The movement rules are:
- When the head isn’t resting on the floor or another snake part, the head will move downwards.
- When the snake isn’t touching the floor anywhere, the whole snake falls down.
After some extreme pain trying to fix my broken rendering, I’ve made some decent progress!
I decided to interpret the theme as the simile of a swan being graceful on the top, but frantically paddling beneath the surface where you can’t see it, and am making essentially “QWOP with swans”.
Remind me never to make a jam game using box2d again, blegh.
Is that you, each time you remember what the results of the past voting rounds were?
If so, here is a surprise for you: Your attitude is severely limiting your ability to come up with good ideas. It is much easier to have ideas when you are positive, motivated and actually give the theme a shot. If the theme is already hard for you and all you think about is “this is awful, people are stupid for voting on this” you sure aren’t making your life easier.
“But Tobias”, you say, “the theme is too limiting. Everyone will come up with the same game.” Yeah, and you probably said that everyone will do a WarioWare type of game for “10 seconds”. And how many of those did we have again? I played a hundred games and I only remember 2 of those – and a LOT of other really creative, fun and diverse games.
“But the theme is simply AWFUL. Nobody can come up with anything good for this!” Sure, except all the hundreds of people who didn’t chicken out when their favourite theme wasn’t chosen.
So maybe this time, instead of dropping out immediately or thinking half-heartedly about the theme for half an hour to prove to yourself that you can’t come up with anything – try to keep an open mind. Maybe it won’t help, but at least this time you actually tried. And who knows, maybe you’ll come up with your best game idea yet by leaving your comfort zone! Of one thing I am sure though: You’ll become a better game designer in the process.
P.S.: And please, stop making posts complaining that people are stupid for voting in a way you don’t like. You are not a victim, so stop behaving like one.
P.P.S.: Yeah, there are themes I don’t like either. Lots of them. And I am awful at coming up with ideas. But I am trying to improve. How about you?
We’d decided to skip this Ludum Dare (busy weekend, one of us turning 30, etc.). But today we had an early meeting, talked a little about how awesome the current theme is (“You only get one”) and took the day off to make a game!
We pitched some ideas, evaluated its scopes and decided on one.
We cannot talk much about it yet, but we’ve made a gif just to tease our entry!
It was my first time using Unity in a LD, so I thought I might as well try something bigger than I normally do. So I chose a FPS since I had never made one before. First (obvious) idea that came to mind was limiting the ammo to a single bullet, but the thought of getting back that bullet is weird. Then I thought of using a bow as a weapon, so that getting the single arrow back would be understandable. I kept that idea until the end of the first day, when I decided to make the game funnier: the gun was back and its single bullet too. What happens when it’s fired? The obvious: you start throwing your gun at stuff. There were also little robots as enemies before, scrapped that in favor of devilishly cute floating targets. I find quotes that appear when you die very annoying, so I had to put them in my first FPS of course.
The outlined walls were a pain. The default Unity Toon shaders did not work properly and every single outline shader I found had annoying problems. In the end I managed to adjust one to my needs and, thankfully, it fit nicely. Unity collision system was also a pain. The gun kept going through walls even with continous collision enabled (???). Fixed that by making the static colliders really really thick, horribly hacky. Fun fact: There are no floor or ceiling meshes in the game, it’s just the viewport clear color. Music had its frustrations as well. I tried Terry’s Bosca Ceoil first but couldn’t compose anything good. The final, almost silent, bgm is from Autotracker.
Unity is great for making games quickly as long as they’re simple and, most importantly, as long as you know its flaws (and they’re many). I’m proud of the result, my most fun LD game so far. Still lots of polishing to do though. You can play my game, Lovely Bullets, here.
yay!! I finsihed my entry in time XD
this is another gif to commemorate it
play it here http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15312
Focusing on the post-compo is starting to pay off. Except for the HUD, particles and background, every other graphic has been redone. As soon as I finish reworking the graphics, I’ll begin to modify the gameplay. That will be the ‘post-compo version’. I plan to later redo the game itself, adding enemies, waves and bosses (there’s already a new ship, though :)).
I usually make a black and white sprite and then use an “multiply” layer to color it. This helps me to make sprites quickly (as I don’t have to bother select exact colors every time, only the tone) but makes the sprite somewhat plain and boring. Now I’m using 8 tones with 4 shades each, what made everything better looking (and clearer).
Take a look at the boss graphics evolution: