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<channel>
	<title>Ludum Dare &#187; android</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/android/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>Alone in the Crane now for Android and iOS devices!</title>
		<link>http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 19:35:42 +0000</pubDate>
		<dc:creator>evilindiegames</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[LD22]]></category>
		<category><![CDATA[promocodes]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=106013</guid>
		<description><![CDATA[We are happy to announce that our little LD 22 game - Alone in the Crane &#8211; was published to Android Market and App Store! So now you can try: - Android version - iOS version (for iPhone, iPod and iPad) - Windows version - Mac version and Online version And here we have some [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce that our little LD 22 game -<strong> <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=8069">Alone in the Crane</a></strong> &#8211; was published to Android Market and App Store!<br />
So now you can try:<br />
- <a href="https://market.android.com/details?id=com.eig.aic">Android version</a><br />
- <a href="http://itunes.apple.com/us/app/alone-in-the-crane/id491996521?ls=1&amp;mt=8">iOS version (for iPhone, iPod and iPad)</a><br />
- <a href="http://evilindiegames.com/aloneinthecrane/AloneInTheCrane_LD22_by_evilindiegames_Windows.zip">Windows version</a><br />
- <a href="http://evilindiegames.com/aloneinthecrane/AloneInTheCraneByEvilIndieGames.app.zip">Mac version</a><br />
and <a href="http://evilindiegames.com/aloneinthecrane/">Online version</a><br />
 <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/alone_in_the_crane_iphone_promo_small/" rel="attachment wp-att-106014"><img class="alignnone size-full wp-image-106014" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/alone_in_the_crane_iphone_promo_small.jpg" alt="" width="600" height="455" /></a></p>
<p><strong>And here we have some iTunes promocodes for iOS version for you:</strong><br />
KHR9P4PX3RFY<br />
K9MWRLLMXKRH<br />
LTKJM46T3E4X<br />
XXH3A3YJAXLT<br />
KPXWAYNLPMTP<br />
NA4XKYLH376T<br />
FFMWKPM6LJTN<br />
KK96AHAPXW9A<br />
3ETLFW37RJRE<br />
3PPF7HX9YFXA<br />
F4NTMMEPLXXP<br />
FR7T4E49J44M<br />
XLY9F766ARTK<br />
J7TAPMYNT6NT<br />
3KAR3TPJFNN7<br />
EAWF6KN9YA3A<br />
XN3M6JA7JNWF<br />
APMP79EL9XWM<br />
YKKMHPT7XYTF<br />
ATHM7F7AMHF6<br />
NL364AH6MPAY<br />
JLLKLYNXWHMT<br />
L7W7N9LKXA3R<br />
EXKATMLPFLER<br />
NN4K6MTL3YY7</p>
<p><strong>Have fun!</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2012/01/06/alone-in-the-crane-now-for-android-and-ios-devices/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Urth gets submitted to ALL the things</title>
		<link>http://www.ludumdare.com/compo/2011/10/30/urth-gets-submitted-to-all-the-things/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/30/urth-gets-submitted-to-all-the-things/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 02:16:54 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[urth]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76976</guid>
		<description><![CDATA[Well no not ALL the things, but some of the things. Some of the things is better than no things at all. It&#8217;s currently available on the android market and pending in a bunch of other places so I&#8217;m sitting on versions for windows, linux and osx. In all honesty I focused more on getting it ready [...]]]></description>
			<content:encoded><![CDATA[<p>Well no not ALL the things, but some of the things. Some of the things is better than no things at all.</p>
<p>It&#8217;s currently available on the <a href="https://market.android.com/details?id=processing.android.test.urth_p">android market</a> and pending in a bunch of other places so I&#8217;m sitting on versions for windows, linux and osx. In all honesty I focused more on getting it ready for the igf (student edition) and less about scouting marketplaces.</p>
<p>&#8220;Is this the part where you tell us to buy it?&#8221; the crowd asks. Well yes actually: &#8220;Go buy it!&#8221; Or at least +1 it on the android market or tell your friends and family and that cousin George you haven&#8217;t spoken with since 3rd grade about it. Yes the one with the bigger thumb on his left hand.</p>
<p>Some of the features will roll out to the free (ad supported) version relatively soon (the updated graphics and music), while others will be kept a version behind(mostly new levels and such).</p>
<p>And here&#8217;s <a href="http://www.youtube.com/watch?v=fMedLYi5hlc">a trailer</a> for you(can someone please tell me how to embed videos? the code just gets eaten up)</p>
<p>Thanks for reading <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p style="text-align: center"><a href="http://www.ludumdare.com/compo/october-challenge-2011/?action=preview&amp;uid=5432">GAME PAGE</a></p>
<p style="text-align: center">
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/10/30/urth-gets-submitted-to-all-the-things/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monster Match Alphabet completed and submitted!</title>
		<link>http://www.ludumdare.com/compo/2011/10/14/monster-match-alphabet-completed-and-submitted/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/14/monster-match-alphabet-completed-and-submitted/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 15:14:54 +0000</pubDate>
		<dc:creator>EgoAnt</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[educational]]></category>
		<category><![CDATA[SuccessStory]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76190</guid>
		<description><![CDATA[Dream no small dreams for they have no power to move the hearts of men. - Johann Wolfgang von Goethe When I was younger that was the motto I lived by. Now that I am a bit older I am finding that there is definitely a place for small dreams. I&#8217;d say that small dreams [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Dream no small dreams for they have no power to move the hearts of men.<br />
- Johann Wolfgang von Goethe</p></blockquote>
<p>When I was younger that was the motto I lived by. Now that I am a bit older I am finding that there is definitely a place for small dreams. I&#8217;d say that small dreams are essential to my survival.</p>
<p>I saw the October Challenge 2011 page late last month and immediately start planning something awesome. I was going to use October to finally learn Flixel, put together something awesome, and submit my first app to the Apple app store. After a week I was still learning the ropes in Flixel, making random art assets for a new game that I hadn&#8217;t even finish the design on, and had yet to renew my Apple developer account.</p>
<p>It was time to take a step back and evaluate if maybe I had been dreaming just a bit too big for a 1 month project that was being done in between doing my full time job and raising 3 children under the age of 3. I dug down into my unfinished prototypes directory and found a match game that I had started building to get a free PlayBook from RIM. It was a simple match game that I had designed to help my son learn the alphabet (and distract him when he launched into a terrible-twos induced fit). It had fallen by the wayside because I had decided that I wanted to make an app for <a title="Empire Avenue" href="http://empireavenue.com" target="_blank">Empire Avenue</a> using their API instead.</p>
<p>I converted Monster match Alphabet to an Android project so that it could be brought to market as fast as possible. Then I spent some time working with the art assets and made sure that it played fairly well both on small screens and on tablet sizes.</p>
<div id="attachment_76192" class="wp-caption alignright" style="width: 190px"><a href="https://market.android.com/details?id=air.MonsterMatchAZ"><img class="size-full wp-image-76192" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/10/PromoImg-180x120.png" alt="Several cute monsters standing in a field." width="180" height="120" /></a><p class="wp-caption-text">Some of the monsters in Monster Match Alphabet</p></div>
<p>Is it original? Nope.<br />
Is it epic? No.<br />
Will most people taking part in the October Ludum Dare want to play it? No.<br />
Is it done? YES.<br />
Will my son enjoy playing it? YES.<br />
Is it available on the Android market? YES! <a title="Monster Match Alphabet by EgoAnt Productions" href="https://market.android.com/details?id=air.MonsterMatchAZ" target="_blank">Yes indeed it is</a>.</p>
<p>Since there is still some time left in the month I think I might actually try to continue making some changes and testing with the Android version. If I can I&#8217;ll also submit it to the PlayBook and Apple app markets, too.</p>
<p>Overall I have to say that this October dare taught me a valuable lesson: sometimes it is better to achieve a small dream than to have an unfulfilled big dream.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/10/14/monster-match-alphabet-completed-and-submitted/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>I&#8217;m in, yes but with what?</title>
		<link>http://www.ludumdare.com/compo/2011/10/05/im-in-yes-but-with-what/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/05/im-in-yes-but-with-what/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 16:24:52 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[October Challenge 2011]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[urth]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=75682</guid>
		<description><![CDATA[My choices: unfinished visual novel engine (android) &#8211; I believe I misplaced the source unfinished bullet hell engine (android) &#8211; Needs everything except the actual bullet engine LD21 entry: Urth - Needs about 2 tons of polish MiniLD29 entry: Redeye - Needs about 20 tons of polish Something completely new &#8211; no So that&#8217;s clear enough. Going [...]]]></description>
			<content:encoded><![CDATA[<p>My choices:</p>
<ul>
<li>unfinished visual novel engine (android) &#8211; I believe I misplaced the source</li>
<li>unfinished bullet hell engine (android) &#8211; Needs everything except the actual bullet engine</li>
<li>LD21 entry: <a href="http://www.ludumdare.com/compo/ludum-dare-21/?uid=5432">Urth</a> - Needs about 2 tons of polish</li>
<li>MiniLD29 entry: <a href="http://www.ludumdare.com/compo/minild-29/?action=preview&amp;uid=5432">Redeye</a> - Needs about 20 tons of polish</li>
<li>Something completely new &#8211; no</li>
</ul>
<div>So that&#8217;s clear enough. Going with Urth.</div>
<div></div>
<div>Urth had a little head start on the android market, so I&#8217;ve fixed it by strapping beta to the end. How does that fix it you ask? Well it doesn&#8217;t really fix it actually, but I&#8217;m October challenging with the non-beta (gamma? <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  ), which I intend to have for non-mobile platforms as well.</div>
<div></div>
<div>The to-do list is huge so I&#8217;ll not post it for obvious reasons. But I am going to say that I&#8217;m working on a &#8216;user friendly&#8217; level editor and online level database of sorts. After that&#8217;s done the visual elements are going to have a once-over and then a twice-over to try make up for the low ranking on visuals during the compo.</div>
<div></div>
<div>For the moment you can get to the latest version of the game by searching &#8220;urth&#8221; on the android market.</div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/10/05/im-in-yes-but-with-what/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Urth on android</title>
		<link>http://www.ludumdare.com/compo/2011/09/04/urth-on-android/</link>
		<comments>http://www.ludumdare.com/compo/2011/09/04/urth-on-android/#comments</comments>
		<pubDate>Sun, 04 Sep 2011 14:03:00 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=72987</guid>
		<description><![CDATA[After a process which was longer than it needed to be I&#8217;ve finished up a first installment of the post-compo Urth(for android only at the moment). And it works. Let&#8217;s have a look at lessons learned: never EVER hardcode menus ever again good coding practices aren&#8217;t necessarily compatible across programming languages having a deadline positively influences productivity [...]]]></description>
			<content:encoded><![CDATA[<p>After a process which was <a href="http://www.ludumdare.com/compo/2011/09/01/during-and-after/">longer than it needed to be</a> I&#8217;ve finished up a first installment of the post-compo Urth(for android only at the moment). And it works. Let&#8217;s have a look at lessons learned:</p>
<ul>
<li>never EVER hardcode menus ever again</li>
<li>good coding practices aren&#8217;t necessarily compatible across programming languages</li>
<li>having a deadline positively influences productivity</li>
<li>next time use a real font and not gimp+a tablet</li>
<li>some things just aren&#8217;t meant for 3D and fancy lighting</li>
</ul>
<div>Obvious things, which one tends to overlook in a 48 hour compo. Now let&#8217;s look at what I&#8217;ve managed to improve:</div>
<div>
<ul>
<li>reduced processor load</li>
<li>improved the gui so it doesn&#8217;t look like it&#8217;s held together with duct tape and chewing gum</li>
<li>replaced difficulty cliff with difficulty curve</li>
</ul>
<div>Images:</div>
<div>
<div class="wp-caption aligncenter" style="width: 487px"><img class=" " src="https://lh3.googleusercontent.com/-Nmq1HH1B2D4/TmOCfcb-x-I/AAAAAAAABVk/8JcpZDZKXTU/s800/Screenshot%252520at%2525202011-09-04%25252016%25253A38%25253A08.png" alt="" width="477" height="313" /><p class="wp-caption-text">Main menu: Merged two buttons and added a new one</p></div>
<div class="wp-caption aligncenter" style="width: 487px"><img src="https://lh3.googleusercontent.com/-R2x-y2zc11Q/TmOCfOFrz6I/AAAAAAAABVg/Hy362ODPApY/s800/Screenshot%252520at%2525202011-09-04%25252016%25253A38%25253A34.png" alt="" width="477" height="311" /><p class="wp-caption-text">The level menu now matches the main menu and has pagination</p></div>
<div class="wp-caption aligncenter" style="width: 488px"><img src="https://lh3.googleusercontent.com/-5RaGQCECBtE/TmOClgixG8I/AAAAAAAABVo/NG1035c-J1U/s800/Untitled.png" alt="" width="478" height="318" /><p class="wp-caption-text">A sneak preview of one of the new levels</p></div>
<p style="text-align: center"> <strong><a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=5432">COMPO ENTRY</a> ~ <a href="https://market.android.com/details?id=processing.android.test.urth&amp;feature=search_result">IN THE MARKET</a></strong></p>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/09/04/urth-on-android/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Android post-compo version</title>
		<link>http://www.ludumdare.com/compo/2011/08/24/android-post-compo-version/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/24/android-post-compo-version/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 18:27:03 +0000</pubDate>
		<dc:creator>Breakdance McFunkypants</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[PhoneGap]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=71295</guid>
		<description><![CDATA[Did a little post-compo work on my LD48 &#8220;pinball&#8221; game, Bounce-onium: Escape from Prof. Kitty von Doom&#8217;s Laboratory - there are now 25 levels, a level select screen, cool chiptune music and most notably: SPIKES!  Lots of polish added &#8211; for example, your mouse/ball now spins properly and there are lots of new block types that can be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=2297"><img class="alignleft size-medium wp-image-71297" title="android_screenshot" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/android_screenshot-166x300.jpg" alt="" width="166" height="300" /></a>Did a little post-compo work on my LD48 &#8220;pinball&#8221; game, <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=2297">Bounce-onium: Escape from Prof. Kitty von Doom&#8217;s Laboratory</a> - there are now <strong>25 levels</strong>, a level select screen, cool chiptune music and most notably: SPIKES!  Lots of polish added &#8211; for example, your mouse/ball now spins properly and there are lots of new block types that can be used for level designs.</p>
<p>I&#8217;ve also used PhoneGap to compile my HTML5 + box2d source code into a native Android app and it runs GREAT on my phone with super smooth FPS.  Coming soon to an app store near you&#8230; =)</p>
<p>Anyone who made an HTML game, be sure to check out PhoneGap &#8211; you can compile your app to Android, iPhone, iPad, Blackberry, etc.  Completely free, open source goodness.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/24/android-post-compo-version/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Making progress</title>
		<link>http://www.ludumdare.com/compo/2011/08/21/making-progress-9/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/21/making-progress-9/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 21:42:01 +0000</pubDate>
		<dc:creator>Superdeath</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[escape]]></category>
		<category><![CDATA[final escape]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[LD21]]></category>
		<category><![CDATA[ludum dare 21]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=64101</guid>
		<description><![CDATA[My android app is coming along! Just got enemies animating. Need to finish plugging in assets, implement two or three more large features, then generate some levels and screens! Damn, I&#8217;m coming down to the wire again, but my entry will be a lot more sophisticated this time. This one has been fun!]]></description>
			<content:encoded><![CDATA[<p>My android app is coming along! Just got enemies animating. Need to finish plugging in assets, implement two or three more large features, then generate some levels and screens! Damn, I&#8217;m coming down to the wire again, but my entry will be a lot more sophisticated this time. This one has been fun!</p>
<p><a href="http://www.ludumdare.com/compo/2011/08/21/making-progress-9/ld21screenshot/" rel="attachment wp-att-67541"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/LD21screenshot.png" alt="ss" width="502" height="365" class="aligncenter size-full wp-image-67541" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game engine is working&#8230;</title>
		<link>http://www.ludumdare.com/compo/2011/08/19/game-engine-is-working/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/19/game-engine-is-working/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 06:33:15 +0000</pubDate>
		<dc:creator>Breakdance McFunkypants</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[PhoneGap]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=63345</guid>
		<description><![CDATA[It took me an hour and a half to come up with anything to fit the theme of  &#8221;ESCAPE&#8221; but once I forced myself to sit down with a marker and a piece of paper, I soon had a simple little thumbnail sketch of what I wanted to make.  I&#8217;m using an ultra-simplistic concept that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/2011/08/19/game-engine-is-working/ld21_screenshot_01/" rel="attachment wp-att-63385"><img class="alignleft size-medium wp-image-63385" title="ld21_screenshot_01" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/ld21_screenshot_01-180x300.gif" alt="" width="180" height="300" /></a>It took me an hour and a half to come up with anything to fit the theme of  &#8221;ESCAPE&#8221; but once I forced myself to sit down with a marker and a piece of paper, I soon had a simple little thumbnail sketch of what I wanted to make.  I&#8217;m using an ultra-simplistic concept that fits the theme and I&#8217;m quite happy with it. As my first progress report, I&#8217;m happy to say that I&#8217;ve finished implementing the basic gameplay mechanic. I&#8217;m using HTML5 and box2dweb and am creating a physics puzzler for web, windows exe and android (compiled to .apk using PhoneGap). It took me about two hours to code the entire thing from scratch.  I&#8217;d never tried any work with box2d before, and I stumbled with bodies and fixtures and sensors but I&#8217;m really happy to say that my basic gameplay testbed and proof-of-concept is complete: we have a &#8220;main character&#8221; that can bounce around and the engine detects when you touch a &#8220;key&#8221; which unlocks a &#8220;door&#8221;.</p>
<p><strong>This means that I am &#8220;done&#8221; the low level engine and have the rest of the weekend to make it look pretty!</strong></p>
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		<title>A Familiar Story</title>
		<link>http://www.ludumdare.com/compo/2011/06/27/a-familiar-story/</link>
		<comments>http://www.ludumdare.com/compo/2011/06/27/a-familiar-story/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 07:30:18 +0000</pubDate>
		<dc:creator>Breakdance McFunkypants</dc:creator>
				<category><![CDATA[MiniLD #27]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[McFunkypants]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=55911</guid>
		<description><![CDATA[I finished my game! It is called A Familiar Story. A &#8220;familiar&#8221; is a magic animal companion, such as a witch&#8217;s black cat. Familiars are used to boost the magic strength of their companions and have a history of being valuable allies. [VIEW MY ENTRY] Follow the adventure and friendship between two lonely young heroes. [...]]]></description>
			<content:encoded><![CDATA[<p>I finished my game!  It is called <strong>A Familiar Story</strong>.  A &#8220;familiar&#8221; is a magic animal companion, such as a witch&#8217;s black cat. Familiars are used to boost the magic strength of their companions and have a history of being valuable allies. <a href="http://www.ludumdare.com/compo/minild-27/?action=preview&amp;uid=2297">[VIEW MY ENTRY]</a></p>
<div id="attachment_55912" class="wp-caption alignnone" style="width: 560px"><a href="http://www.mcfunkypants.com/miniLD27/"><img class="size-large wp-image-55912" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/ss_a_familiar_story_00-550x284.jpg" alt="" width="550" height="284" /></a><p class="wp-caption-text">Click this image to play in your web browser!</p></div>
<p>Follow the adventure and friendship between two lonely young heroes. From humble beginnings, their partnership are all that the world needs to save them from an evil tyrant. Recruit allies and meet people and creatures along the way toward the boss battle.</p>
<p>This was created using art that I&#8217;d made previously.  I created all the avatar art (cats, dragons and people) using Poser Pro 2010 and DAZ art assets.  Most of the backgrounds were created in Vue 8.5 xStream.</p>
<p>I decided that my challenge for this weekend would be to build my first MOBILE game.  Using Phonegap and jQuery, I created the entire game in HTML.  Using Eclipse to compile a simple .java class, I packaged phonegap and my html sources into a non-signed Android .APK which is designed to be used on phones like the HTC Desire, or any Android 2.2 device with 800&#215;480 resolution.  It might also work on tablets and older phones as well.  Because it isn&#8217;t a signed .APK, it is not yet ready for prime-time (it wouldn&#8217;t be allowed to go on the app stores, and you need to enable &#8220;debug mode&#8221; on your phone and &#8220;allow unsigned apps&#8221;).</p>
<p>For the Windows .EXE, I used Appcelerator Titanium to create a stub executable which is really just a chromeless web browser (using a variant of xulrunner).</p>
<p>For the web version, all I had to do was upload my HTML sources to my web server.  The sound is done with soundManager2, which can use HTML5 audio but generally sticks with more reliable invisible Flash.</p>
<p>Although this is a very simple game right now &#8211; just some conversation and one battle &#8211; I am very proud of what I accomplished.  As a tech demo for a future, more advanced RPG or visual novel, I think this is a great start.  Perhaps I will flesh out the adventure, add a few more characters, implement game saves and inventory and a quest manager and craft a more robust RPG game like I&#8217;ve always dreamed.  Who knows?</p>
<p>In any case, it was really fun working on this.  Hope you enjoy it!</p>
<p><a href="http://www.mcfunkypants.com/miniLD27/"><img class="alignnone size-large wp-image-55913" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/ss_a_familiar_story_05-550x284.jpg" alt="" width="550" height="284" /></a></p>
<p><a href="http://www.mcfunkypants.com/miniLD27/"><img class="alignnone size-large wp-image-55914" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/ss_a_familiar_story_09-550x284.jpg" alt="" width="550" height="284" /></a></p>
<p><a rel="attachment wp-att-55915" href="http://www.ludumdare.com/compo/2011/06/27/a-familiar-story/ss_a_familiar_story_12/"><img class="alignnone size-large wp-image-55915" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/ss_a_familiar_story_12-550x284.jpg" alt="" width="550" height="284" /></a></p>
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		<title>MiniLD #27 progress</title>
		<link>http://www.ludumdare.com/compo/2011/06/25/minild-27-progress/</link>
		<comments>http://www.ludumdare.com/compo/2011/06/25/minild-27-progress/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 21:41:31 +0000</pubDate>
		<dc:creator>Breakdance McFunkypants</dc:creator>
				<category><![CDATA[MiniLD #27]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[mp3]]></category>
		<category><![CDATA[Whew]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=55751</guid>
		<description><![CDATA[FINALLY I have completed my game engine.  I have no plot whatsoever, nor do I have any gameplay, but a working prototype of all functionality required is done at last.  I wasted two hours trying to get sound and permissions set up properly for the smartphone version of my game, but when (after 35 different [...]]]></description>
			<content:encoded><![CDATA[<p>FINALLY I have completed my game engine.  I have no plot whatsoever, nor do I have any gameplay, but a working prototype of all functionality required is done at last.  I wasted two hours trying to get sound and permissions set up properly for the smartphone version of my game, but when (after 35 different test compiles) I finally had everything working, I felt so great!</p>
<p>I now have a visual novel engine capable of handling multiple-choice scenes, can display jpg backgrounds and png avatars which smoothly fade in and out, can play mp3 music and voiceovers, and it all works on Win/Web/Android.  Now that the base code is there, it is time for me to actually work on the &#8220;game&#8221; part!  Whew!  I almost gave up on the sound and mobile parts.</p>
<p>I love that feeling when you&#8217;re so frustrated, about to give up, and you keep saying &#8220;I&#8217;ll just try one different method, maybe it will work this time&#8221; and at long last you finally hear your mp3 over the speakers and it is like a huge weight floated off your shoulders and you know: it was worth the persistence.</p>
<p>NEVER GIVE UP!  YOU *CAN* DO IT!</p>
<p>Here is my silly little game engine running on my phone:</p>
<p><a rel="attachment wp-att-55752" href="http://www.ludumdare.com/compo/2011/06/25/minild-27-progress/itworks/"><img class="alignnone size-full wp-image-55752" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/06/itworks.jpg" alt="" width="480" height="802" /></a></p>
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		<title>compo rocks</title>
		<link>http://www.ludumdare.com/compo/2009/12/11/compo-rocks/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/11/compo-rocks/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 22:28:26 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[audacity]]></category>
		<category><![CDATA[desktop]]></category>
		<category><![CDATA[GIMP]]></category>
		<category><![CDATA[inkscape]]></category>
		<category><![CDATA[jaga]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[statement]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=11710</guid>
		<description><![CDATA[This is not my first time, and I hope is not the last Planning to use on this one the current beta version of  my framework that I started on LD15, that was made in Java, meanwhile I add Lua language to the mix, and support for android &#8230;  here is the link for this [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11711" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/12/athanazio-workspace-ld16.jpg" alt="athanazio workspace ld16" width="450" height="281" /></p>
<p>This is not my first time, and I hope is not the last <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Planning to use on this one the current beta version of  my framework that I started on LD15, that was made in Java, meanwhile I add Lua language to the mix, and support for <a href="http://www.android.com/">android </a>&#8230;  here is the link for this alpha version <a href="http://jaga.athanazio.com/2009/12/alpha-version/">http://jaga.athanazio.com/2009/12/alpha-version/</a></p>
<p>for graphics <a href="http://www.inkscape.org/">inkscape </a>and <a href="http://www.gimp.org/windows/">gimp</a></p>
<p>for the audio  <a href="http://games.softpedia.com/get/Tools/sfxr.shtml">SFXR</a> e <a href="http://audacity.sourceforge.net/?lang=pt">audacity</a></p>
]]></content:encoded>
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		<title>Ludum Dare #13 Postmortem : Badass Frog &amp; game dev for mobile devices</title>
		<link>http://www.ludumdare.com/compo/2008/12/18/ludum-dare-13-postmortem-badass-frog-game-dev-for-mobile-devices/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/18/ludum-dare-13-postmortem-badass-frog-game-dev-for-mobile-devices/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 01:38:29 +0000</pubDate>
		<dc:creator>pansapiens</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[j2me]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4331</guid>
		<description><![CDATA[Badass Frog postmortem &#8211; the &#8216;meh&#8217; factor After my LD #11 &#8216;Minimalist&#8217; entry was voted &#8220;most innovative&#8221; game, I&#8217;ve been trying to pride myself as &#8220;that guy that makes innovative games&#8221;. So I thought long and hard about the theme for LD #13, &#8220;Roads&#8221;, trying to come up with something innovative. But the creative juices [...]]]></description>
			<content:encoded><![CDATA[<h3>Badass Frog postmortem &#8211; the &#8216;meh&#8217; factor</h3>
<p>After my LD #11 &#8216;Minimalist&#8217; entry was voted &#8220;most innovative&#8221; game, I&#8217;ve been trying to pride myself as &#8220;that guy that makes innovative games&#8221;. So I thought long and hard about the theme for LD #13, &#8220;Roads&#8221;, trying to come up with something innovative. But the creative juices just weren&#8217;t flowing, and it didn&#8217;t happen (I&#8217;d also just bought Shaun White Snowboarding: Road Trip for Wii, which was taking time away from &#8216;designing time&#8217;). After 12 hours, with no good ideas for a game I was actually enthused about making, I decided to make a simple Frogger clone &#8211; at least this way I could hone my Processing skills, and learn the ins-and-outs of Mobile Processing.</p>
<h3>Some thoughts about developing for mobile devices</h3>
<p>Turns out there is a whole &#8220;other world&#8221; of mobile development that I just hadn&#8217;t really thought all that hard about. <span id="more-4331"></span></p>
<p>I&#8217;d assumed that the whole write-once-run-everywhere thing would have been done properly for Java on mobiles. J2ME (and by extension, Mobile Processing) would have some sort of smart abstraction layer that makes things behave gracefully across various phones &#8230; right ? Wrong. Not so. It has become clearer to me now why J2ME MIDIlet development can be a royal PITA: significant differences between devices &#8211; screen resolution and aspect probably being the most immediately troublesome. <a href="http://ask.slashdot.org/article.pl?sid=08/11/20/2352220">This will more than likely apply to Android powered devices too</a>, which once they start arriving <em>en mass</em> with various random specifications next year. The Android SDK deals with heterogenous devices in a cleaner fashion, via seperate &#8220;resource files&#8221; (which looks like the J2ME Polish approach ??), but it still leaves the developer to make sure variations between devices are dealt with. The iPhone, despite having far less handsets out there in the wild compared with J2ME capable phones, has a distinct advantage for developers at the moment &#8230; you are essentially only targeting one device (okay, maybe two if you count the original non-3g iPhones, or three or four if you include iPod Touches). That said, no one would be silly enough to believe that future versions of the iPhone will have the same screen geometry and capabilities, so I think the problems have really just been &#8216;delayed&#8217; for iPhone developers. It will be interesting to see how these problems are dealt with for something like, say, the iPhone Nano.</p>
<h3>The Processing language for games</h3>
<p>While <a href="http://processing.org/">Processing</a> was designed as a language for coding visualizations, it has pretty much everything you need to make simple games; graphics (bitmap with transparency, vector graphics, even OpenGL 3D), mouse, keyboard and joystick input, and sound (samples, MIDI, basic synthesis, via the minim library, among others). Since it&#8217;s actually just a layer built on top of Java, you can also do some more advanced things by incorporating regular Java code, outside the scope of the simplified &#8220;Processing&#8221; language. Things like collision detection are missing &#8220;out of the box&#8221;, but rectangular collision detection isn&#8217;t tough to whip up yourself. The weakest link is probably the sound support, which seemed a little flaky for me &#8211; samples triggered via minim seemed to have some unavoidable lag (others have reported similar issue on the forums). Overall, I&#8217;d say its still a fair contender against something like Pygame for quickly mocking up little games. One advantage of Processing over Python programs is that stock-standard Processing IDE can produce executables for Linux, Windows, Mac OSX and a Java applet with about three mouse clicks, no matter which platform you are actually running it on. I searched but didn&#8217;t find a decent &#8216;game framework&#8217; for Processing &#8211; someone (maybe me) should write one, since it could do with some convenience classes and functions.</p>
<h3>Mobile Processing &#8211; what happened to my floats</h3>
<p>Mobile Processing is very similar to the core Processing language, but it can export applications as J2ME MIDlets which can run on Java capable mobile phones. I started writing my game in Processing, then ported it over to Mobile Processing. One thing that is missing in Mobile Processing: the <em>float</em> data type. In my simple game, it wasn&#8217;t too hard to just change my <em>floats</em> to <em>ints</em>, and with a few tweaks to deal with rounding errors, everything worked okay. But if you <em>need</em> floating point calculations, there are some <a href="http://mobile.processing.org/wiki/index.php?n=Tutorials.Math1">tricks to deal with arithmetic of fractional values</a>. Mobile Processing is lagging slightly behind the recently released Processing version 1.0, but most of the function name changes are trival (eg, frame<strong>r</strong>ate() vs. frame<strong>R</strong>ate() ).</p>
<h3>The collision detection issue</h3>
<p>A few people have commented that the collision detection in <em>Badass Frog</em> isn&#8217;t great. Well, that&#8217;s not a bug it&#8217;s a feature <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . No seriously, it started as a bug, but then I realized that it nicely gave the illusion of making the frog only vulnerable if it was run over by the <em>wheels</em> of the car. But, it probably doesn&#8217;t match the expectations of the player, and so feels buggy; lesson learned &#8230; cool &#8216;features&#8217; (aka serendipitous bugs) may not be so cool if they don&#8217;t adhere to pre-estabilished conventions and just confuse/frustrate the player.</p>
<h3>Conclusions</h3>
<p>So, the game I&#8217;d produced after 48 hours was extremely basic, and probably not worth more that ~ 1 min of anyone&#8217;s time. I did deliberately tweak the difficultly so it ramped up quickly &#8230; I figured it was better to kill the player before they gave up out of boredom. As is always the case, I could have done a lot more with it (online high scores, the classic &#8220;river with logs&#8221; instead of just roads, bonuses ?), but instead got caught up in technical issues; playing with the sprite sizes / layout to get a version that could work on many screen sizes, and getting sound to work in the mobile version. The result was that I learnt a lot about the issues involved in developing for heterogenous mobile devices, but didn&#8217;t have much of a game after 48 hours. Summary: simple game, but learnt lots. I&#8217;m pretty happy with that.</p>
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