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    Posts Tagged ‘android’

    Troll Away: multi + AR game postmortem

    Posted by (twitter: @@_spolsh)
    Tuesday, September 2nd, 2014 2:00 am

    Comments under our entry encouraged me to share a bit how the game was made. It all started when I have been thinking about idea for game themed connected world. I was considering platformer with switchable environment but in the late evening of first day I came up with craziest idea I ever had at jams. Let’s connect real world with virtual.

    troll away gameplay

    (more…)

    Now at Android!

    Posted by
    Thursday, August 28th, 2014 11:07 am

    This time I did my first 2D game in Unity.

    For fear of stumbling on a level I didn’t set an ambitious task. The game was simple and elegant.

    The last two days I’ve figured out how to port Unity to my phone. The first time it is always difficult for me. Finally all the problems are behind us. And I’m glad to present you my game on Google Play!

    Maybe someone you know children will find this game transistors funny. I would be glad if you take a picture of someone playing my game and put his photo in instagram with #connectSimilar tag.

    Connect Similar

    Find and select the same transistors in two threads.

    Ceiling LD Game Watches You!

    Posted by (twitter: @caranha)
    Friday, August 22nd, 2014 10:28 pm

    Screenshot_2014-08-23-14-10-55

    Not a game yet, but after 4 hours, I have an idea down and the main mechanic implemented.

    Funny thing is, I was thinking about this game for the whole week. I was lucky that the theme fits the idea that I want to implement so perfectly.

    So the idea is this: a top-down action game. Normal stuff: walls, enemies that shoot you, weapons. I was thinking about something a bit like the air combat of Xenonauts.

    But here is the twist: the rooms and dungeons that you fight in are generated randomly, based on your geocoordinates! Is the current level too easy? Go to a nearby coffee shop and see if you can find something better. Need a green key? Somewhere in the way between your house and your supermarket, there may be a dungeon containing it.

    Your world and the game world, connected.

    Now to make that game happen!

    “Oh My Oilrig!” just went live in Google Play!

    Posted by (twitter: @dManabreak)
    Monday, May 19th, 2014 2:31 am

    As I received a lot of good feedback on my LD29 entry, “Oh My Oilrig!”, I decided to continue working on it. After rewriting the whole code base, I added more features and designed stuff for upcoming updates. Now, the first release version is up in Google Play! If you have an Android device, go grab it and tell me what you like ^_^ –> https://play.google.com/store/apps/details?id=com.manabreak.oilrig

    icon_hd

    Thank you so much for everyone who played my entry and gave me awesome feedback, wouldn’t have done it without you guys and gals. :)

    My LD29 game is now on the Google Play Store

    Posted by (twitter: @caranha)
    Monday, May 5th, 2014 9:12 pm

    I have recently made a small update to my game (post-compo). This update
    fixes a bug on android related to putting the game in the background, and adds a much needed tutorial!
    (Never underestimate how confusing your game can be, no matter how simple you make it)

    Feel free to get it from this link.

    And if you haven’t rated it yet, please play it from here.

    My second game available to the public, all because of Ludum Dare. Love you guys :-)

    Say ‘hello’ to my little friend…

    Posted by (twitter: @dManabreak)
    Thursday, May 1st, 2014 6:45 am

    “Oh My Oilrig!” is rapidly shifting gears on its post-compo journey towards becoming a full-fledged Android game. While waiting for the release, here’s a sample of the new variety of enemies: a terrifying archer who will cause aggressively mediocre damage to your precious oilrig! BWAHAHAA!!

    Archer from Oh My Oilrig!The first release (I’m aiming for Sunday!) will have nine different enemies (three submerged, three on-the-surface and three airborne) and a variety of different defense towers (a slingshot and “ye olde cannon”, to name a few!), coupled with active and passive on-board upgrades (shields, radar, drill boost…), not to mention overhauled interface. If you’re interested, keep an eye on my Twitter feed (@dManabreak) for updates. Also, feel free to tweet and comment if you have ideas, critique or anything!

     

    Jumpland Underground – Android Port

    Posted by
    Tuesday, April 29th, 2014 7:59 pm

    I’ve made a quick Android port of my jam game. The apk is available from the same location as my standalone builds from my entry.

    This is likely the version of the game I’m going to focus working on after the jam given that the market for these types of games is primarily mobile based.

    Android_01

    Though now I need to spend some time playing and rating other games :)

    Third pre-release! My game has everything but sound now :-)

    Posted by (twitter: @caranha)
    Sunday, April 27th, 2014 7:04 am

    Welcome to Layers!

    Layers

    Layers is my long-desired QiX clone. I hope the relation with the theme is pretty obvious once you start playing. The game is basically feature-complete now, except for sound. The input method can use some work as well.

    You can get the game here:
    https://github.com/caranha/LD29/releases/tag/Prototype2

    The game plays a little better on Touch surfaces than it does on PC, but it is quite playable in both platforms.

    Please let me know what you think! :-D

    First Prototype is out!

    Posted by (twitter: @caranha)
    Saturday, April 26th, 2014 10:59 am

    Finally, I got the “main” gameplay loop working! I still need a bunch of stuff in the game lifecycle (such as loading levels, menus, game over, etc), but the game is at a point where it is possible to at least test the input.

    What game? I am making a QiX clone – I think that the QiX mechanic (you have to cut away the play area) is very closely tied with this theme.

    Have a screenshot:

    If you want to try it out, you can find the binaries (for desktop and android devices) here:
    https://github.com/caranha/LD29/releases

    Thank you!

    First Screenshot

    Posted by (twitter: @caranha)
    Saturday, April 26th, 2014 7:06 am

    After a bunch of problems, I finally managed to get the very basic mechanics of my game down. Here is a screenshot:

    First Screenshot

    There is still a lot to do before this can become a game, but I’m happy that I’m finally getting into my rhythm. I’m not completely sure if my control scheme is good, so I need to put out a prototype as soon as possible.

    Back to coding!

    4th Time In!

    Posted by (twitter: @TomboFry)
    Saturday, April 12th, 2014 6:11 pm

    Hey guys, I’ve been taking part in the Ludum Dare competitions since April last year, and it would be an honour to take part for another year!

    This time, I’ll be switching up my tools. Last year I primarily used Game Maker 8 on Windows, however I’ve recently turned to free solutions instead:

    • IDE: Sublime Text 3
    • Framework: HaxeFlixel (Haxe/OpenFL/Flixel). Definitely check it out if you haven’t already. It’s absolutely fantastic! (apparently they’ll be supporting consoles soon, that’s awesome!)
    • Art/Asset creation: GIMP
    • elementary OS. It’s a free Linux operating system based on Ubuntu. It looks amazing, and it’s lightning fast. Not sure about livestreaming with it though. We’ll see, I’ll do some tests soon.
    • As for music, I’ll switch over to Windows 7 half way through to use FL Studio.

    The game I make will be uploaded to Itch.io, GameJolt, IndieDB, and the Google Play Store (see point below)

    Expect the game I make to be released on all desktop operating systems (either Flash or native compilations), and Android Phones and Tablets. I will likely design the game with phones in mind.

    Good luck everybody!

    The Spike now for Android

    Posted by (twitter: @juancgromero)
    Saturday, March 29th, 2014 9:18 am

    After MiniLD # 49 I declare that The Spike has been released for android in Google Play.

    The Spike

    Tired of the heroes overcome the Dark Lord ? Are you sick of always losing to them?

    Well, that is going to end because the time to stand up to the heroes and curb their way through the castle of the Dark Lord has come .

    But you are neither the hero nor the Dark Lord , not a powerful guardian , you’re not even a Minion . You are …A Spike !

    No one spike any… THE SPIKE ! Yes , you are the typical spike is in any castle of a platform game either , faithfully guarding the abode of the Dark Lord of the arrival of the heroes.

    The Spike 2

    Your task as spike is to protect the passage of the heroes to the throne of the Dark Lord and keep the good guys win .

    In “The Spike” to the typical spike control of a castle of a platform game , your duty is to prevent the passage of heroes , rising from different places and with variable speed. Do not let the hero win !

    Welcome to The Spike, a highly addictive casual game for free and without in-app purchases .

    Touch anywhere on the screen to make the pick attack hero is happening underneath it . You have to wait a while to charge your attack. Beware the Dark Lord’s life reaches zeroIf the heroes have won and you lost!

    Google Play

    Extreme Fishing now for Android!

    Posted by (twitter: @legacycrono)
    Sunday, March 9th, 2014 9:00 am

    Get it on Google Play

    Extreme Fishing is now released for Android on Google Play! This is my first game since I decided to go full indie in January. Extreme Fishing was originally created for Mini Ludum Dare #24 by me and João Zanini. This new version for Android has new content, better gameplay, improved controls for mobile and Google Play integration. Challenge your friends on the leaderboards and conquer the achievements! It’s also free, so download it right now for your Android smartphones!

    The updated version for Android

    The original MiniLD#24 version

    [Faif] Pre-release version on Android!

    Posted by (twitter: @beavlgames)
    Wednesday, January 8th, 2014 1:05 pm

    Hi there, Ludumdarians!

    We have some news. We are working on fleshing out faif (our Ludum Dare #28 jam entry) and we decided to make a pre-release for your Android Devices!

    Pre-release

    You got the game before anyone else with an exclusive 50% discount. WHAAAAT?

    What is Faif?

    Faif is a puzzle/rpg game with a unique battle system based on gambling.
    Try to defeat as many opponents as you can and unravel the secret story behind the game.

    Look how gorgeous it is:

     

     

    So download the game!

    Link: https://play.google.com/store/apps/details?id=com.beavl.faif

    But hey! Listen!

    if you don’t have an Android phone/tablet nor .99 cents to spend, you can still play the web version HERE!

    Cheers and have fun!

     

    * Note: Faif is still in development, we will be improving and uploading new versions of the game almost every week until final release for you to test it and help us flesh it out. You can use the “Tell Us” button in the game to send us your suggestions or comment right here! Thanks for all the support and hell yeah, just faif!


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