Posts Tagged ‘android’
As I received a lot of good feedback on my LD29 entry, “Oh My Oilrig!”, I decided to continue working on it. After rewriting the whole code base, I added more features and designed stuff for upcoming updates. Now, the first release version is up in Google Play! If you have an Android device, go grab it and tell me what you like ^_^ –> https://play.google.com/store/apps/details?id=com.manabreak.oilrig
Thank you so much for everyone who played my entry and gave me awesome feedback, wouldn’t have done it without you guys and gals.
I have recently made a small update to my game (post-compo). This update
fixes a bug on android related to putting the game in the background, and adds a much needed tutorial!
(Never underestimate how confusing your game can be, no matter how simple you make it)
Feel free to get it from this link.
And if you haven’t rated it yet, please play it from here.
My second game available to the public, all because of Ludum Dare. Love you guys
“Oh My Oilrig!” is rapidly shifting gears on its post-compo journey towards becoming a full-fledged Android game. While waiting for the release, here’s a sample of the new variety of enemies: a terrifying archer who will cause aggressively mediocre damage to your precious oilrig! BWAHAHAA!!
The first release (I’m aiming for Sunday!) will have nine different enemies (three submerged, three on-the-surface and three airborne) and a variety of different defense towers (a slingshot and “ye olde cannon”, to name a few!), coupled with active and passive on-board upgrades (shields, radar, drill boost…), not to mention overhauled interface. If you’re interested, keep an eye on my Twitter feed (@dManabreak) for updates. Also, feel free to tweet and comment if you have ideas, critique or anything!
I’ve made a quick Android port of my jam game. The apk is available from the same location as my standalone builds from my entry.
This is likely the version of the game I’m going to focus working on after the jam given that the market for these types of games is primarily mobile based.
Though now I need to spend some time playing and rating other games
Welcome to Layers!
Layers is my long-desired QiX clone. I hope the relation with the theme is pretty obvious once you start playing. The game is basically feature-complete now, except for sound. The input method can use some work as well.
You can get the game here:
The game plays a little better on Touch surfaces than it does on PC, but it is quite playable in both platforms.
Please let me know what you think!
Finally, I got the “main” gameplay loop working! I still need a bunch of stuff in the game lifecycle (such as loading levels, menus, game over, etc), but the game is at a point where it is possible to at least test the input.
What game? I am making a QiX clone – I think that the QiX mechanic (you have to cut away the play area) is very closely tied with this theme.
Have a screenshot:
If you want to try it out, you can find the binaries (for desktop and android devices) here:
After a bunch of problems, I finally managed to get the very basic mechanics of my game down. Here is a screenshot:
There is still a lot to do before this can become a game, but I’m happy that I’m finally getting into my rhythm. I’m not completely sure if my control scheme is good, so I need to put out a prototype as soon as possible.
Back to coding!
Hey guys, I’ve been taking part in the Ludum Dare competitions since April last year, and it would be an honour to take part for another year!
This time, I’ll be switching up my tools. Last year I primarily used Game Maker 8 on Windows, however I’ve recently turned to free solutions instead:
- IDE: Sublime Text 3
- Framework: HaxeFlixel (Haxe/OpenFL/Flixel). Definitely check it out if you haven’t already. It’s absolutely fantastic! (apparently they’ll be supporting consoles soon, that’s awesome!)
- Art/Asset creation: GIMP
- elementary OS. It’s a free Linux operating system based on Ubuntu. It looks amazing, and it’s lightning fast. Not sure about livestreaming with it though. We’ll see, I’ll do some tests soon.
- As for music, I’ll switch over to Windows 7 half way through to use FL Studio.
The game I make will be uploaded to Itch.io, GameJolt, IndieDB, and the Google Play Store (see point below)
Expect the game I make to be released on all desktop operating systems (either Flash or native compilations), and Android Phones and Tablets. I will likely design the game with phones in mind.
Good luck everybody!
After MiniLD # 49 I declare that The Spike has been released for android in Google Play.
Tired of the heroes overcome the Dark Lord ? Are you sick of always losing to them?
Well, that is going to end because the time to stand up to the heroes and curb their way through the castle of the Dark Lord has come .
But you are neither the hero nor the Dark Lord , not a powerful guardian , you’re not even a Minion . You are …A Spike !
No one spike any… THE SPIKE ! Yes , you are the typical spike is in any castle of a platform game either , faithfully guarding the abode of the Dark Lord of the arrival of the heroes.
Your task as spike is to protect the passage of the heroes to the throne of the Dark Lord and keep the good guys win .
In “The Spike” to the typical spike control of a castle of a platform game , your duty is to prevent the passage of heroes , rising from different places and with variable speed. Do not let the hero win !
Welcome to The Spike, a highly addictive casual game for free and without in-app purchases .
Touch anywhere on the screen to make the pick attack hero is happening underneath it . You have to wait a while to charge your attack. Beware the Dark Lord’s life reaches zeroIf the heroes have won and you lost!
Extreme Fishing is now released for Android on Google Play! This is my first game since I decided to go full indie in January. Extreme Fishing was originally created for Mini Ludum Dare #24 by me and João Zanini. This new version for Android has new content, better gameplay, improved controls for mobile and Google Play integration. Challenge your friends on the leaderboards and conquer the achievements! It’s also free, so download it right now for your Android smartphones!
Hi there, Ludumdarians!
We have some news. We are working on fleshing out faif (our Ludum Dare #28 jam entry) and we decided to make a pre-release for your Android Devices!
You got the game before anyone else with an exclusive 50% discount. WHAAAAT?
What is Faif?
Faif is a puzzle/rpg game with a unique battle system based on gambling.
Try to defeat as many opponents as you can and unravel the secret story behind the game.
Look how gorgeous it is:
So download the game!
But hey! Listen!
if you don’t have an Android phone/tablet nor .99 cents to spend, you can still play the web version HERE!
Cheers and have fun!
* Note: Faif is still in development, we will be improving and uploading new versions of the game almost every week until final release for you to test it and help us flesh it out. You can use the “Tell Us” button in the game to send us your suggestions or comment right here! Thanks for all the support and hell yeah, just faif!
Construct 2 Release r155 brings a new android export module for Intel XDK Crosswalk. I did a quick control scheme hack on RocketFist and the results are amazing!
Running at a staggering 60 fps with huge amounts of particles on screen on a Galaxy s3.
So the gameplay is horrible like this, but it runs. And fast!
This opens a lot of creative possibilities. I’m so excited about this!
It hit my milestone for the entire jam, which was to get the core mechanics of my game working. I’d say at this point what I wanted from the game is 100% done. I’m taking a well deserved break before getting back at it later tonight.
What is the game you might ask?
Tumbling towers is a game where you only have one direction to build, up. You also can only choose one material to build with: Wood, Ice, or Stone.
Each material has their own attributes (weight, friction, and more). The goal is to build the tallest tower you can!
Right now you can find links to play the web version of the game on the game’s page on the site here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22629.
(Also, an improperly scaled Android version is posted as I work on making it look nice.)
What’s left? Well, I want to make the UI more usable. MUCH more usable. Also, a friend of mine should be helping me out tonight when it comes to art, so it might become a Ludum Jam entry instead.
Oh. When I’m back at it, my stream will be live on Twitch.TV too. Feel free to check it out (hit follow now so you get notified when I go live again), head to Twitch.TV/AngryFacing. Until I’m live again, check out this recorded YouTube video of me talking about the game’s progress.
Finally, development updates of this and my 1GAM project will be on my Twitter at @AngryFacing. Feel free to follow!
Well, I managed to miss the October Challenge completely, but I kept working away on the further development to my MiniLD #37 (yeah, way back) entry “Stargazing” into November. The theme of the original MiniLD was “Not game”, and indeed Stargazing is a bit of a curiosity. You connect stars to make constellations while progressing through a story covering brief moments in the life of a couple. Pocket Gamer kindly wrote a little thing about it! Which was nice.
The game went live on the App Store and Google Play last Thursday. Naturally I must share this news with the community that is the reason the game ever came to be! Let me scatter some links below a screenshot for those who are curious
More info at the game’s page on my site: http://paulsburgess.co.uk/stargazing/