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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘analysis’

Ghost Town post-mortem is up

Posted by (twitter: @elibrody)
Saturday, December 24th, 2011 10:36 am

I made a post-mortem for my game, “Ghost Town”.

You can click this link with your pointing device to see it!!

“You are me now” ante-mortem

Posted by (twitter: @elibrody)
Thursday, April 29th, 2010 1:50 pm

Post-mortem, being something we may analyze after its untimely passing, strikes me as being the wrong approach. I would like to present a short living analysis; an ante-mortem, if you will.

yippppp yip yip yip yip yip yip

yippppp yip yip yip yip yip yip

Building You are me now was wonderful, mostly because it had closure, but I do not consider it complete. The central idea, using the Islands metaphor as a physical mechanic, falls short of my initial thoughts when considering the theme when it was announced. While walking around Tel Aviv’s Neve Tsedek neighborhood, I chanced upon some graffiti that seemed to fit the idea of making islands stop being islands. (Continued…)

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