Posts Tagged ‘analysis’
Ghost Town post-mortem is up
Saturday, December 24th, 2011 10:36 amI made a post-mortem for my game, “Ghost Town”.
You can click this link with your pointing device to see it!!
“You are me now” ante-mortem
Thursday, April 29th, 2010 1:50 pmPost-mortem, being something we may analyze after its untimely passing, strikes me as being the wrong approach. I would like to present a short living analysis; an ante-mortem, if you will.

yippppp yip yip yip yip yip yip
Building You are me now was wonderful, mostly because it had closure, but I do not consider it complete. The central idea, using the Islands metaphor as a physical mechanic, falls short of my initial thoughts when considering the theme when it was announced. While walking around Tel Aviv’s Neve Tsedek neighborhood, I chanced upon some graffiti that seemed to fit the idea of making islands stop being islands. (Continued…)

