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	<title>Ludum Dare &#187; alpha</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Ninja Rope physics finally completed</title>
		<link>http://www.ludumdare.com/compo/2009/07/26/ninja-rope-physics-finally-completed/</link>
		<comments>http://www.ludumdare.com/compo/2009/07/26/ninja-rope-physics-finally-completed/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 22:23:02 +0000</pubDate>
		<dc:creator>Gilvado</dc:creator>
				<category><![CDATA[MiniLD #11]]></category>
		<category><![CDATA[alpha]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6202</guid>
		<description><![CDATA[Here&#8217;s my current alpha: http://games.mochiads.com/c/g/super-action-ninja-agents-ld-version/SuperActionNinjaAgents.swf The ninja rope physics finally work. They&#8217;re not perfect &#8212; gravity pulls you incorrectly (if you hang for a while you&#8217;ll slowly slide down), but it&#8217;s pretty serviceable. Right now you can attach the rope anywhere, to anything (including air ). Also, there&#8217;s literally no game. Next is making the [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my current alpha:</p>
<p><a href="http://games.mochiads.com/c/g/super-action-ninja-agents-ld-version/SuperActionNinjaAgents.swf">http://games.mochiads.com/c/g/super-action-ninja-agents-ld-version/SuperActionNinjaAgents.swf</a></p>
<p>The ninja rope physics finally work. They&#8217;re not perfect &#8212; gravity pulls you incorrectly (if you hang for a while you&#8217;ll slowly slide down), but it&#8217;s pretty serviceable. Right now you can attach the rope anywhere, to anything (including air <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). Also, there&#8217;s literally no game. Next is making the rope actually shot the little grappling hook bit out, and have it only collide with terrain. Then adding enemies and a goal.</p>
<p>Arrow keys move, mouse button jumps (you can aim the jump), mouse button activates ninja rope while in the air.</p>
<p>Sorry about it being arrow keys instead of wasd, but flixel defaults to arrow keys, and I don&#8217;t have time to go and change it.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>aworafed alpha 1 done</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/aworafed-alpha-1-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/aworafed-alpha-1-done/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 19:59:20 +0000</pubDate>
		<dc:creator>FourEyes</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[alpha]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5586</guid>
		<description><![CDATA[been a bit lazy today, but so far I have come up with a name, added health pickups and made the zombies slow. The game is called Advancing Wall Of Rotting And Flesh-Eating Doom, or aworafed for short. Currently there is no aoe attack to remove zombies, just run around as long as you can. [...]]]></description>
			<content:encoded><![CDATA[<p>been a bit lazy today, but so far I have come up with a name, added health pickups and made the zombies slow.</p>
<p>The game is called Advancing Wall Of Rotting And Flesh-Eating Doom, or aworafed for short.</p>
<p>Currently there is no aoe attack to remove zombies, just run around as long as you can. Health pickup gives you 2 health and is shown as a blue * normally or as a green * if theres zombies in that square. zombies are green 1-9 and + (+ meaning more than 9 zombies). You can move trough zombies and they got 75% chance of dealing 1 damage each.</p>
<p>http://files.filefront.com/13624742 if there&#8217;s anyone interested in trying. requires linux and the ncurses library.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Small steps&#8230;</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/small-steps/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/small-steps/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 22:38:16 +0000</pubDate>
		<dc:creator>Arowx</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[game over]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5256</guid>
		<description><![CDATA[One small step for alpha games one giant leap for this developer!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ld14pic2.png"><img class="aligncenter size-full wp-image-5255" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ld14pic2.png" alt="AWOD Alpha 2" width="500" height="386" /></a></p>
<p>One small step for alpha games one giant leap for this developer!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Early stages but it&#8217;s a start&#8230;</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/early-stages-but-its-a-start/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/early-stages-but-its-a-start/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 20:04:33 +0000</pubDate>
		<dc:creator>Arowx</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5169</guid>
		<description><![CDATA[    Still early days but it&#8217;s working with some performance issues, already!]]></description>
			<content:encoded><![CDATA[<p> </p>
<p> <img style="middle;" src="http://www.arowx.com/images/ld14pic1.png" alt="LD14 very Early Alpha" width="542" height="419" /></p>
<p>Still early days but it&#8217;s working with some performance issues, already!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alpha!</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/alpha/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/alpha/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 23:13:49 +0000</pubDate>
		<dc:creator>midwinter</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[fireflies]]></category>
		<category><![CDATA[wherearetheroads]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4119</guid>
		<description><![CDATA[I&#8217;ve added the fireflies, and alpha blending! I really have to get the &#8216;paths&#8217; that the fireflies form, to make a (road-like) game! Fireflies]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added the fireflies, and alpha blending!</p>
<p>I really have to get the &#8216;paths&#8217; that the fireflies form, to make a (road-like) game!</p>
<p><img class="alignnone" src="http://cogsci.mcmaster.ca/~peter/ludumdare/LD13_05.jpg" alt="screenshot" />Fireflies</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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