Posts Tagged ‘alpha’
Ninja Rope physics finally completed
Here’s my current alpha:
http://games.mochiads.com/c/g/super-action-ninja-agents-ld-version/SuperActionNinjaAgents.swf
The ninja rope physics finally work. They’re not perfect — gravity pulls you incorrectly (if you hang for a while you’ll slowly slide down), but it’s pretty serviceable. Right now you can attach the rope anywhere, to anything (including air
). Also, there’s literally no game. Next is making the rope actually shot the little grappling hook bit out, and have it only collide with terrain. Then adding enemies and a goal.
Arrow keys move, mouse button jumps (you can aim the jump), mouse button activates ninja rope while in the air.
Sorry about it being arrow keys instead of wasd, but flixel defaults to arrow keys, and I don’t have time to go and change it.
aworafed alpha 1 done
been a bit lazy today, but so far I have come up with a name, added health pickups and made the zombies slow.
The game is called Advancing Wall Of Rotting And Flesh-Eating Doom, or aworafed for short.
Currently there is no aoe attack to remove zombies, just run around as long as you can. Health pickup gives you 2 health and is shown as a blue * normally or as a green * if theres zombies in that square. zombies are green 1-9 and + (+ meaning more than 9 zombies). You can move trough zombies and they got 75% chance of dealing 1 damage each.
http://files.filefront.com/13624742 if there’s anyone interested in trying. requires linux and the ncurses library.
Early stages but it’s a start…

Still early days but it’s working with some performance issues, already!

Fireflies
