Posts Tagged ‘allegro 5’
I’m in for LD25!
Greetings, programs!
I am in for the LudumDare 25 Jam with my buddy Alex, who is doing LD for the first time! This would be my second go. Give him a warm welcome. Our plan is to create something bigger than my last rushed entry, which I only had a total of 6 hours to work on. We have long dreamed of being an indie dream team.
Tools:
- Language: C++11.
- Libraries: Allegro 5 (video, audio, input, system), fungus_booster (my utilities)
- Audio: Audacity, puredata
- Graphics: PyxelEdit, ASE (Allegro Sprite Editor)
I will sadly still be at work for part of the Jam (8 hours of it) through no choice of my own. But, given that I have help, and a much clearer decision to enter and prepare before hand, I think we’ll come up with something awesome! May the best game win! I love you all.
Shameless plug:
If you like my C++11 utility libraries, please use and share them! Docs are a work in progress. I’ve recently switched to github/cmake from SVN/codeblocks, so there are not a lot of commits, but it is quite mature. Threading, networking, serialization, configurable hash_map template, and many nifty odds and ends.
FINALLY!!
Since yesterday I couldn’t submit the pictures and the progress of my game, but meanwhile I did a lot of progress in my game and even drew a cool caption for ludum dare:

Meanwhile the game has temporary graphics and levels:



By now you can move and push stuff around, and now I’m starting to work on story and graphics maybe sound later.
p.s THE SITE IS SUPER SLOW!!!!!!


