Saturday, April 18th, 2009
Going to bed now. But I have a pretty good start for an awesome fun game.

Have the character in, he moves pretty well and is quite fun to fly around. The theme is accounted for. I have him dying and he’s able to move to other levels. (With cool transitions.)
In addition I’ve managed to add one “enemy” (he is a helpless guy who runs around).
Tomorrow I hope to have more challenging stuff and eventually build some levels. If I’m lucky I’ll get sound in.
Tags: aliens, blob, blood, chairs, day one, done, stupid scientists, tables
Posted in LD #14 - Advancing Wall of Doom - 2009 | No Comments »
Wednesday, April 15th, 2009
I wonder if I can make a game without copious amounts of blood this time…
I’ll be using your friendly neighbourhood Python with my own game lib that lives on top of Pygame.
Be using my pycatcher program for timelapsin’ again. Home grown yo.
Tags: aliens, blood, lulz, timelapse
Posted in LD #14 - Advancing Wall of Doom - 2009 | 2 Comments »
Sunday, June 8th, 2008

whoever wins… I get a friendship bracelet!
I’m definately starting a bit late, so I dont know if I can get anything done in time, but the idea is that you play as pedro and try and get people to vote for you before they are attacked by facehuggers (^.^)
Tags: aliens, pedro, versus
Posted in MiniLD #01 | No Comments »
Monday, November 26th, 2007
Save The Hut was my very first entry into the world of ‘make a game in a low amount of hours’ compos. It was all about The Hut, and how to Save it from the hut-hungry alien invaders. The player had to make sure The Hut survived for a certain amount of time. To achieve this, stuff could be built, but there was a limit set by the amount of credits available. It played as a mix of RTS and puzzle.

Featuring 10 levels, 8 bit palette graphics awesomeness, developed for DOS using Allegro and DJGPP, it placed about 14th. Its shortcomings seemed to be that people had trouble figuring it out, had real trouble passing level 3 (The Holy Cactuses, which was pretty hard), had trouble running DOS games, and also found ‘hold out for X seconds’ extremely annoying (because it sucks to fail at ‘2 seconds left’ and have to replay the level).
You can download a newer, slightly improved version (for Windows) of Save The Hut as a .zip archive, or as an installer. Or, you could get the old compo version (for DOS).
Tags: 2D, aliens, allegro, building, C++, cottage, DOS, final, firs, guardian, huts, invasion, protection, puzzle, RTS, save, tiles, Windows
Posted in LD #01 - Guardian - 2002 | No Comments »