Posts Tagged ‘adventure-game’
Gods Will Be Watching
We finished on time!! UNBELIEVABLE!! For the first time on our ludum dare history, here we are, publishing a game 1 hours before the deadline. Also, we are very satisfied with the results, the “Minimalism” condition really helped us to get the project on time. Gods Will Be Watching is a minimalistic survival/adventure game with multiple ways of completing it and failing. We hope you enjoy playing
Have you considered playing Lunar Rain?
Lunar Rain is a short Graphic Adventure set on the surface of the moon. Unfortunately the game is only available for Windows. It was made for the Compo in 48 hours with Adventure Game Studio.
The player controls Rain, who has come to HPE Lunar Facility #26 in search for answers to many questions. Surrounded by a great vacuum her only companion is an AI. It helps her get through the days under a black sky, and the nights under thousand silent eyes.
Two months into her endeavor a call from Earth…
I would appreciate if you took the time to play and comment on it, it’s really short. I would especially be interested in whether Rain and the setting are something you’d like to see more of. I’m excited for the character and the setting but since my time is limited I’d like to find out whether people would play it.
![]()
Be sure to check the game’s page in the next few days as I am trying to put together a timelapse as well as a gameplay video.
- LeafThief
Morgawr – Point ‘n’ Click – Update #2
Saturday, April 21st, 2012 3:33 amPrevious entry: http://www.ludumdare.com/compo/2012/04/20/morgawr-point-n-click-update-1/
New update for the point’n'click game.
I have the whole story in my head but I don’t want to disclose anything yet, just in case I change my mind, or even for a simple surprise factor. I’ve finished setting up the base engine, working inventory, picking up items and all that stuff. Entities in the game communicate by throwing messages to each other using Lua (and Angel-Engine), so after I complete the base engine and all the content (images) it should be really easy to rig together based on a simple cause->consequence reaction.
What I’m missing so far:
- Combining different objects together
- Using objects on other objects
- polish, lot of polish!
- game art
- puzzles
- music
After all of this is done, I would call the game complete. So far I’m mostly worried about point 1 and 2, but again, it shouldn’t be too hard to set up. I’m using recursive structures for data definition in Lua. Pretty neat stuff.
Here’s a screenshot of the “first” room in the game, a simple “unlock the door with the key” challenge. Art is temporary, depending on the time left after I finish the game I may come back and polish it a lot more (I hope so).
Barnaby Bear is All Alone
So I was going to make a bear-and-apocalypse-themed game earlier this month, but the fact that I could also make a bear-and-apocalypse themed game for LD has not escaped me. So I’m going to scrap all the one image I had made for that game so far and make this game instead. Anyway if you’re interested in the original idea or think I’m plagiarizing earlier work read after the cut.

So basically an adventure game made in Adventure Game Studio, graphics made in Inkscape, and maybe some music, if I have the time for it, made in Fruity Loops or just recorded acoustically. The game will be primarily first-person, since animating would take a while and I gotta work tomorrow.
The jist of the story is: All your friends thought the world was ending, so they left on a rocket ship and live on the moon. They would have brought you, but you just wouldn’t wake up! Anyway, since you’re down here still and nothing has ended, you should find a way to contact them so they come back, since it’s pretty lonely here now.




