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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Posts Tagged ‘adobe’

    Our Ludum Dare entry got featured by NewGrounds and Adobe!

    Posted by
    Saturday, August 31st, 2013 9:24 am

    Hey guys,

    We released our game ‘Mr. Moore’s Last Seconds‘ here on Ludum Dare as our entry for the 72 hour jam. This game was made from scratch with no used or re-used assets. The interesting thing is, that we actually posted the game on NewGrounds, you know, just to see what the community over there would think. The creator of ‘Clockwork Cat’, ‘Captain Jack’, ‘Pull The Wire’ and more also did the same. They got the same result! I don’t know about those guys, but I’m overjoyed that our game got Front-Page on NewGrounds. Also, when we thought it couldn’t get any more awesome, Adobe decided to announce it as the ‘Gaming Rocks Pick of the Week’. The game has ~25,500 as of this post, and for us, that’s a huge achievement.

    We created a small team called ‘Hexaton Games‘, and we would really appreciate it if you followed us on either Facebook(link) or Twitter(link)! If you have played the game, and you like it, the you would be doing us a huge favour by supporting us and getting the games OST for only $1 (link). We really do hope to make some more awesome games for you guys.


    Anyway, I guess the main purpose of this post is to encourage the Ludum Dare developers to post the game on NewGrounds, try and get a little attention from it. I mean, you deserve it, you made a game in 72 hours, and you should all be damn proud of yourselves no matter how big or how small it was. You actually made a game. If you didn’t, or you didn’t finish in time, just try making your ideas a little smaller until you know you can develop them. We personally can not wait for the next Ludum Dare!

    You can play the game at NewGrounds HERE!


    Joey (Hexaton Games)

    All The Spirals Winding Down: Indie Gamedev Resources!

    Posted by (twitter: @Zonepony)
    Tuesday, May 7th, 2013 7:46 am


    Don’t support Adobe: Indie Gamedev Resources
    Alternatives for animation and art:

    TVPaint: http://www.tvpaint.com/gallery

    Inkscape: http://inkscape.org/download/

    Artrage 4: http://www.artrage.com/artrage-demos.html

    Paint Tool SAI: http://www.mediafire.com/?gi41fa2i7r12umi

    GIMP: http://www.gimp.org/downloads/

    Mandelbulb3d: http://mandelbulb3d.deviantart.com/

    It’s time to blacklist Adobe for bad business practices that hurt independent artists and programmers!

    Writer’s website: http://www.everything2.com/ Everything2

    So you wanna make a game?

    Can’t go wrong with natural language syntax and Python!

    http://www.renpy.org/latest.html Renpy Hub

    http://lemmasoft.renai.us/forums/ Lemmasoft Forums

    http://www.pygame.org/wiki/tutorials Pygame tutorials

    http://aiflossgd.blogspot.com/?view=classic FLOSS blog

    Ludum Dare is THE nexus for independent game development: http://www.ludumdare.com/compo/

    Up to the minute news on games: http://games.slashdot.org/ Slashdot

    What i’ll be using

    Posted by (twitter: @colincapurso)
    Monday, December 12th, 2011 6:18 am
    • Language: Javascript / HTML5 Canvas
    • Art: Adobe Illustrator / Adobe Photoshop
    • Audio: If there is audio, i’ll be using sfxr and any modifications to that with Audacity
    • Base Code / Libraries:
      Asset Manager from the Google I/O presentation for pre-loading images.
      My base template
    • Screenshots: I’ll set up to take periodic screenshots, a word of warning though, I can’t guarantee it will be completely SFW :P

    All posts, images, and comments are owned by their creators.

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