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Posts Tagged ‘adobe’

All The Spirals Winding Down: Indie Gamedev Resources!

Posted by (twitter: @SanitySold)
Tuesday, May 7th, 2013 7:46 am

https://inkbunny.net/journalview.php?id=82430

Don’t support Adobe: Indie Gamedev Resources
Alternatives for animation and art:

TVPaint: http://www.tvpaint.com/gallery

Inkscape: http://inkscape.org/download/

Artrage 4: http://www.artrage.com/artrage-demos.html

Paint Tool SAI: http://www.mediafire.com/?gi41fa2i7r12umi

GIMP: http://www.gimp.org/downloads/

Mandelbulb3d: http://mandelbulb3d.deviantart.com/

It’s time to blacklist Adobe for bad business practices that hurt independent artists and programmers!

Writer’s website: http://www.everything2.com/ Everything2

So you wanna make a game?

Can’t go wrong with natural language syntax and Python!

http://www.renpy.org/latest.html Renpy Hub

http://lemmasoft.renai.us/forums/ Lemmasoft Forums

http://www.pygame.org/wiki/tutorials Pygame tutorials

http://aiflossgd.blogspot.com/?view=classic FLOSS blog

Ludum Dare is THE nexus for independent game development: http://www.ludumdare.com/compo/

Up to the minute news on games: http://games.slashdot.org/ Slashdot

What i’ll be using

Posted by (twitter: @colincapurso)
Monday, December 12th, 2011 6:18 am
  • Language: Javascript / HTML5 Canvas
  • Art: Adobe Illustrator / Adobe Photoshop
  • Audio: If there is audio, i’ll be using sfxr and any modifications to that with Audacity
  • Base Code / Libraries:
    Asset Manager from the Google I/O presentation for pre-loading images.
    My base template
  • Screenshots: I’ll set up to take periodic screenshots, a word of warning though, I can’t guarantee it will be completely SFW :P

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