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Posts Tagged ‘Add new tag’

sob sob

Posted by minasss
Sunday, April 19th, 2009

got the main core going

got the idea for the intro (the real funny part of the game)

discovered that I have really no artist capabilities

got some beers with friends + GF

got to play pool with friends + GF

remembered that I’m f…ing late

ok, maybe I’ll be more lucy/productive nexttime

well at least I have a lot of games to try and judge :)

Finished.

Posted by X-0ut
Sunday, April 19th, 2009

screen5

All done. I didnt get as many maps as I had hoped. Not quite as much polish either.

But I think in the end I got something thats fun for a few minutes, then downright frustrating ™.

Hope you enjoy the game, and goodluck everyone - still a few hours left.

Get it here: Final.zip (2mb)

Meh, 48 hours is too much

Posted by PsySal
Saturday, April 18th, 2009

Hooray, I’m going to do my Ludum Dare thingie. I was in a place called Macau and now I’m back in Hong Kong feeling like the luckiest/awesomest person alive, doing the 48 hours game development competition in such a cool city on such a great extended vacation.

starting out

Posted by increpare
Saturday, January 10th, 2009

justnoticed the compo an hour a go.  Will do something quick and experimental for tomorrow :)

 

sshot

 

towlr? I barely knew ‘er!

Finished

Posted by dertom
Sunday, December 7th, 2008

http://thomas.trocha.com/ld13.html

Mini-LD 4 has started.

Posted by news
Friday, October 3rd, 2008

Alright! Mini-LD 4 has start and the main theme is

MSpaint: Best Level Editor Ever

Ok, that may sound a bit silly but here’s the idea: A while back I was talking with some people about how it’d be cool if we had a bunch of games that all had the same save format so you could play one game, save, open up a different game and it would affect your status in that game. It seemed impractical but then I had a simpler idea. What if every game used the same file as the level data? It’d be so cool to see how everyone could interpret the same data in different and crazy ways.

So here are the requirements:

  1. Your game must use included files as level data.
  2. You must make a compatible level of your own.
  3. Optional theme: robots and kittens

So, I’ll explain each of these in detail. The first is that I’m going to upload 3 24-bit bmp files that your game has to be able to run as levels. Now the requirements on this are pretty lax. The file is just an abstract representation, a yellow pixel could be a randomly generated badguy, or a lift or a forest or whatever. For example if you wanted to make a simcity clone and use the file as the base for some terrain generation that’d be fine. The biggest requirement is given two levels, A person can tell which one is being used given your derived “level”. So you can’t just feed in the bits as the seed of a random number generator and use the generator to make your “level”

Now making the level was taking quite a bit longer than i had hoped so I’m going to post the drafts right now and when I get a chance, before I go to bed, I will post the final versions. So here are the drafts:

I’m going to have at least one more level when I’m done that might be slightly different. All of them should support a platformer type game. If you decide to make something that ISN’T a platformer then you aren’t required to support more than one of the levels.

Now, as the theme implies, one can make a level in MSpaint. The allowed color pallet is the defaults in MSpaint. And everyone has to make at least one level like the one provided. That level has to be a 64 by 64 bmp like the examples. For that level please try to make it platformer friendly so we can play it on other peoples games. Now, you are encouraged to make levels other than the one required. These levels will hopefully suit your game better and can be any size. Same filetype and pallet are strongly encouraged as the whole idea is to try different games on the same level. Here is a file for all of you non windows users that should have the correct colors.

Finally, for those who still want more of a theme than just the technical restriction, the optional theme is Robots and Kittens.

I have something of importance to take care of for the next few hours but hopefully, I’ve provided enough specific information for everyone to get started. Before I go to sleep I’ll have the final version of the files and answer all the questions anyone has so feel free to post a bunch.

EDIT: General LD rules apply unless otherwise contradicted or they don’t fit in. Let me know if any rules should be changed.

Control Tower

Posted by Edge
Sunday, August 10th, 2008

First time in LD. So I am glad I made the deadline.

Actually I wanted to make the game about looking after many slower planes at once. Unfortunatelly I got stuck with the plane spawning pattern and wasn’t able to fix this. So it’s a never ending circle which just gets faster and eventually kills the player with cheap deaths. (and that with using cheap Multimedia Fusion 2, I think I should be very ashamed..)

Anyway better luck next time.

Download Link: http://rapidshare.de/files/40207537/Control_Tower.zip.html

Blocks Of Tron

Posted by X-0ut
Sunday, June 8th, 2008

BlocksOfTron

Done, multiplayer only… read the readme.

BlocksOfTron


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