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	<title>Ludum Dare &#187; action</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>Torch &#8211; Post Mortem</title>
		<link>http://www.ludumdare.com/compo/2011/05/03/torch-post-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/03/torch-post-mortem/#comments</comments>
		<pubDate>Tue, 03 May 2011 18:30:51 +0000</pubDate>
		<dc:creator>alexlarioza</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[creatures]]></category>
		<category><![CDATA[dark]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[torch]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=52685</guid>
		<description><![CDATA[Instead of copying and pasting my post from my own blog, I will write one just for LD! The most important fact, as with any Ludum Dare, is that I was able to finish! I originally thought I wouldn&#8217;t have enough time to get it done, so I threw in the towel roughly 8 hours [...]]]></description>
			<content:encoded><![CDATA[<p>Instead of copying and pasting my post from my own blog, I will write one just for LD!</p>
<p><img class="alignnone" src="http://lonelypixel.files.wordpress.com/2011/05/adobe-flash-player-10_2011-05-01_18-59-14.png?w=288&amp;h=211" alt="" width="288" height="211" /></p>
<p>The most important fact, as with any Ludum Dare, is that I was able to finish! I originally thought I wouldn&#8217;t have enough time to get it done, so I threw in the towel roughly 8 hours before. I had second thoughts a few hours later and quickly rushed back into coding. Thankfully I had just enough time to finish it!</p>
<p>Even though this was my first time making a platformer, I&#8217;m feel that it isn&#8217;t just another run of the mill platform game. I wanted the torch to be <em>part</em> of the player so those moments are more intense when you aren&#8217;t holding the torch. I think this worked quite well, but sound effects and a sound track really would have helped the atmosphere.</p>
<p><a rel="attachment wp-att-52698" href="http://www.ludumdare.com/compo/2011/05/03/torch-post-mortem/ld-20-thelevel-oel_2011-05-03_11-26-54/"><img class="alignnone size-medium wp-image-52698" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/LD-20-thelevel.oel_2011-05-03_11-26-54-300x168.png" alt="" width="300" height="168" /></a></p>
<p>I usually use 8bit graphics, but I wanted to simplify them further so I wouldn&#8217;t be hung on graphics during the competition. I wanted to be spending more time with the actual level design. So I opted for 8&#215;8 sprites scaled to 4x times their size. While it gave the game a cutesy feel, it made text feel awkward as it looks huge on screen. The furthest I&#8217;m going to go next time is 2x or I will scale the graphics in my image editor instead of doing it through code.</p>
<p>As I said before, this was my first time making a platformer and I was worried about it being too easy. From the feedback I&#8217;ve been given so far, I&#8217;ve found that it&#8217;s far from easy. There was also an issue near the end of the level where players thought they need to make a blind jump, when in reality they had missed the hidden passage. I&#8217;ll make it more obvious in the post-compo version. ;]</p>
<p><a rel="attachment wp-att-52698" href="http://www.ludumdare.com/compo/2011/05/03/torch-post-mortem/ld-20-thelevel-oel_2011-05-03_11-26-54/"><img src="http://lonelypixel.files.wordpress.com/2011/05/adobe-flash-player-10_2011-05-01_18-59-23.png?w=288&amp;h=211" alt="" width="288" height="211" /></a></p>
<p>Speaking of post-compo, I&#8217;ve already added/fixed a bunch of things. Notably I&#8217;ve fixed the physics for both the torch and the player so things should be much smoother. I also added much needed particle effects to the torch. I should be releasing it sometime in the next few weeks!</p>
<p>Until then&#8230;don&#8217;t drop your torch.</p>
<p>&nbsp;</p>
<p><strong>&gt;&gt;<a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&amp;uid=3079">Torch Play and Rate!</a>&lt;&lt;</strong></p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&amp;uid=3079"><img class="alignnone" src="http://lonelypixel.files.wordpress.com/2011/05/thumbnail.png?w=192&amp;h=192" alt="" width="192" height="192" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Angry Cavern</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/the-angry-cavern/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/the-angry-cavern/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 11:46:48 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[angry]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cavern]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[shooting]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7784</guid>
		<description><![CDATA[Gonna writeup my game idea that sort of synthesized while I slept last night.  I feel the fun and scope of this game will be something I can pull off in 48hrs in Flash. What I&#8217;ve got so far:  You will literally be playing as a cavern in an action / shooting gallery type game.  [...]]]></description>
			<content:encoded><![CDATA[<p>Gonna writeup my game idea that sort of synthesized while I slept last night.  I feel the fun and scope of this game will be something I can pull off in 48hrs in Flash.</p>
<p>What I&#8217;ve got so far:  You will literally be playing as a cavern in an action / shooting gallery type game.  Your weapons will be stalactites which you will click on to let drop.  They will regrow and be various sizes as well.  You will also be able to click on steam vents on the floor that will shoot up a rush of hot vapor.  These will also have a recharge rate and various sizes perhaps even growing in various spots as the cave floor changes across game rounds.</p>
<p>You will be attacking against all manner of cave life, native and alien.  There will be the usual bats, snails, blind fish etc as well as various human archetypes one might find in this genre.  The lost teen(s), the hiding criminal, the cave explorer, the national geographic expedition etc.  Eventually if you incur enough rancor with the outside world you will be visited by the demolitions expert who will attempt to blow you up by placing charges.</p>
<p>I want to keep this in the realm of action/arcade instead of defense genre.  I think it will be more fun to interact with the cavern and very analog based &#8216;reload&#8217; concepts (like watching the steam recharge in the vents and watching the stalactites regrow from the ceiling) versus a &#8216;recharge bar&#8217; artifice.</p>
<p>Left to figure out is just overall cave layout(s) and round / difficulty escalation.</p>
<p>I&#8217;m picturing a really cool looking drippy cavern.  The drips could even help with guiding the aiming of your rocks and stuff by helping lead your eye at the correct gravity setting to hit your targets.  I&#8217;m thinking mouse based click-controls to launch various attacks but I don&#8217;t want it to be a click heavy game.</p>
<p>I think the humor element could be high in this game as well if I handle it right.</p>
<p>Here is a current rough mockup for color reference:</p>
<p><img class="alignnone size-full wp-image-7797" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/mockup2.jpg" alt="mockup2" width="500" height="333" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lost Roads Finished!</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/lost-roads-finished/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/lost-roads-finished/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 08:56:45 +0000</pubDate>
		<dc:creator>Comtemno</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3981</guid>
		<description><![CDATA[Finally, my game is finished. If I had more time, I would&#8217;ve added a lot more stuff. But I am too tired of this game, so I am just going to release it now. If you have any problems, comment! Made by: Game Maker 7.0 Difficulty: Depends on how you play. Length: I never finished [...]]]></description>
			<content:encoded><![CDATA[<p>Finally, my game is finished. If I had more time, I would&#8217;ve added a lot more stuff. But I am too tired of this game, so I am just going to release it now. If you have any problems, comment!</p>
<p><strong>Made by:</strong> Game Maker 7.0</p>
<p><strong>Difficulty: </strong>Depends on how you play.</p>
<p><strong>Length:</strong> I never finished it, but should take 30 minutes-1 hour.</p>
<p><strong>Screenshots:</strong></p>
<p>A battle:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/geng.png"><img class="alignnone size-medium wp-image-3982" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/geng-300x300.png" alt="" width="198" height="198" /></a></p>
<p>A screenshot of the map screen, taken from the beginning of the game.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot100.png"><img class="alignnone size-medium wp-image-3983" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot100-300x300.png" alt="" width="300" height="300" /></a></p>
<p>Game:</p>
<p><a title="Download Lost Roads!" href="http://host-a.net/kaderli/Lost%20Roads%20Release.zip" target="_blank">http://host-a.net/kaderli/Lost%20Roads%20Release.zip</a></p>
<p>Source Code:</p>
<p><a title="Lost Roads Source" href="http://host-a.net/kaderli/Lost%20Roads%20Source.gmk" target="_blank">http://host-a.net/kaderli/Lost%20Roads%20Source.gmk</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sokobomb</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/sokobomb/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/sokobomb/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 21:23:09 +0000</pubDate>
		<dc:creator>drZool</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[burn]]></category>
		<category><![CDATA[cheat]]></category>
		<category><![CDATA[explosion]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[iso]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[shockwave]]></category>
		<category><![CDATA[sokoban]]></category>
		<category><![CDATA[sokobomb]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[whitty]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/sokobomb/</guid>
		<description><![CDATA[We cheated! We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure&#8230; minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc&#8217;s and melting icecubes [...]]]></description>
			<content:encoded><![CDATA[<p>We cheated!  We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure&#8230; minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc&#8217;s and melting icecubes <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/splash.gif" title="Splash"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/splash.thumbnail.gif" alt="Splash" /></a></p>
<p>The original entry with random levels are <a href="http://www.mechanicalcat.net/tech/ld48/home/drZool">here</a></p>
<p>The post compo beta/demo of the game with hand made levels can be found <a href="http://enedahl.com/index.asp?page=SokoBomb">here</a> including a video of the gameplay. We did enter Swedish Game Awards with it, but did not place.</p>
<p>Here are screens from compo entry:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap2.jpg" title="sokobomb_snap2.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap2.thumbnail.jpg" alt="sokobomb_snap2.jpg" /></a></p>
<p>First random generated level. Note to self: improve difficulty.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap3.jpg" title="sokobomb_snap3.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap3.thumbnail.jpg" alt="sokobomb_snap3.jpg" /></a></p>
<p>Dr Zoolak in a mean mood. Random-generated level.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap4.jpg" title="sokobomb_snap4.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap4.thumbnail.jpg" alt="sokobomb_snap4.jpg" /></a></p>
<p>A visit to cubicle hell, random style.</p>
<p>Here comes post compo screens:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap5.jpg" title="sokobomb_snap5.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap5.thumbnail.jpg" alt="sokobomb_snap5.jpg" /></a></p>
<p>Soko showcasing the latest in weapon sprite fashion.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap6.jpg" title="sokobomb_snap6.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap6.thumbnail.jpg" alt="sokobomb_snap6.jpg" /></a></p>
<p>Refraction in action.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap7.jpg" title="sokobomb_snap7.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap7.thumbnail.jpg" alt="sokobomb_snap7.jpg" /></a></p>
<p>Who farted?</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap8.jpg" title="sokobomb_snap8.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap8.thumbnail.jpg" alt="sokobomb_snap8.jpg" /></a></p>
<p>Better put your shades on, those are real hardshadows.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap9.jpg" title="sokobomb_snap9.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap9.thumbnail.jpg" alt="sokobomb_snap9.jpg" /></a></p>
<p>No smoke without fire. Creeping features abound!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap10.jpg" title="sokobomb_snap10.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap10.thumbnail.jpg" alt="sokobomb_snap10.jpg" /></a></p>
<p>Pathfinding up and running, so are the conveyor belts.</p>
]]></content:encoded>
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