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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 7 days, 21 hours, 55 minutes, 56 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 7 days, 21 hours, 55 minutes, 57 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]

    Posts Tagged ‘motivation’

    At dawn is easier to see the white whale

    Posted by
    Sunday, August 25th, 2013 2:25 pm


    Do not give up the fight!

    Posted by
    Sunday, August 25th, 2013 6:11 am

    The game is getting ready, anxious to come into the world.
    Our shoulders are heavy with the two nights that we carry over us.

    Sunday has come up on our back, and it’s time the great battle, the last journey. We felt like the 300 Spartans at Futuristic Thermopylae shoulder to shoulder (without the history of being a Spartan, of course).

    But now comes the final battle where the devil is hiding in the details.

    Until improved warriors deserve a rest.

    I go there and I'll be back

    I go there and I’ll be back

    Here is a house of our coder, so he have a bedroom.

    Here is a house of our coder, so he have a bedroom.

    Artist dream

    Artist dream

    Who don't sleep?

    Who don’t sleep?

    He don't roar

    He don’t roar


    Morning #2

    Posted by
    Sunday, August 25th, 2013 12:08 am

    I (Aapo, the creepy scarlet-haired programmer dude) woke up about 90 minutes ago and sat down to write some code. I got some good things done, and will probably get some breakfast before I continue. We’ve made a lot of progress in the last 24 hours. We fleshed out the idea we’re going with, Alvar has already done some real nice graphics work. Ville is (I believe) almost finished with a really awesome tune, and I’ve got the gist of the core gameplay nailed down. Stream still going strong, although before Alvar arrives, the webcam will mostly be off the empty livign room :P

    We don’t really have anything to show for our progress yet, but here’s our… “main character”, I guess you could say:
    Herr Doktor

    Anyway. Good job everyone, keep at it!
    To the compo-heroes: KEEP AT IT, FINAL STRETCH.
    To our fellow jamians: Halfway point coming up, gut check time!
    Yay for gamedevelopment <3

    Done with cleaning…

    Posted by (twitter: @RawBits)
    Friday, August 23rd, 2013 6:29 am

    So my desk is ready for the challenge. I’m not really though – need some sleep.

    desk 2013-08-23 14.46.22

    Demos to watch (at least) for some creativity:

    ASD – Happiness Is Around The Bend
    CNCD & Fairlight – Ceasefire
    Still – Square
    ASD – The butterfly effect
    Haujobb – You Should

    (insert any of your favorites here… :) )

    News from the Tower Offence vs Tower Potato front

    Posted by (twitter: @fifif0x)
    Thursday, August 22nd, 2013 7:48 am

    What do you think will happen to the Potatoes? Tell us!
    This is a follow-up to the previous news report from Dezzles.

    Don’t forget to join our ranks (LDTO, Tower Offence) if you have not already and fight against the potatoes (LDTP).
    Some news will follow regarding the status of our other enemy (LDTD, Tower Defense).

    They said Tower Defense, we say NO! All hail Tower Offense!

    Posted by (twitter: @fifif0x)
    Tuesday, August 20th, 2013 9:26 pm

    LDTO Propaganda

    Getting ready

    Posted by
    Tuesday, August 20th, 2013 5:02 pm

    Getting ready for Ludum Dare

    Embrace your inner kung-fu master

    Posted by (twitter: @McFunkypants)
    Tuesday, August 20th, 2013 2:04 pm


    I haven’t missed a Ludum Dare in a few years. Of course I’m in. I will likely use this HTML5 basecode, but I promise NOT to make a platformer with it.

    Good luck, everybody! HAVE FUN! Embrace your inner kung-fu master.


    Why I miserably failed at LD 26

    Posted by
    Monday, May 6th, 2013 4:27 am

    Well, some of you may have noticed (but probably didn’t) that in the last days I disappeared.

    That’s because I failed at LD 26 and I was ashamed of coming back here after failing.

    Why I failed at LD 26? Well:


    1. I got sick. Nothing serious but I was definetely not in the mood to make games.
    2. Motivation. I started to make my game. Then I saw what other people were making. Then I saw how my game was a crap and lost my motivation.
    3. Theme. No, I will not complain about the theme itself, but I was prepared for other kind of theme. My tools were way overkill and non apropriated for the kind of game I was aiming to make. For example: I was using Box2d in a game were nothing moves!

    I think 1 was the main reason.

    Well, I learned a lot actually. After 5 hours of work (that was hour 12 of LD) I thought I was done. I couldn’t think in nothing I could add or polish. And I think that’s bad, because the game wasn’t “fun”. Well, after 5 hours of work I was already burning in fever too.

    Well, wish me better luck next LD.


    LD26 Rogue Pirates Video Update 1/2

    Posted by (twitter: @rmatey)
    Sunday, April 28th, 2013 5:03 am

    Hey guys, here is my halfway-ish video update on my progress so far. Now the crunch shall begin!

    The consumption continues

    Posted by (twitter: @Ananace13)
    Saturday, April 27th, 2013 10:57 am

    After most of the first days frantic coding, I’ve taken a short break to cook myself something simple.
    I’m a bit amused at myself when I realize that an advanced omelet is the simplest thing I can think of to cook…


    Eggs, shredded cheese, finely chopped ham, fresh basil, thyme, and just a dash of coriander.
    Topped with mozarella and tomato.

    Damn, this is tasty.

    Also, here’s a small screenshot of my game progress:

    LD26 : Rogue Pirates: Post 1: Idea

    Posted by (twitter: @rmatey)
    Saturday, April 27th, 2013 1:50 am

    Participating in the Ludum Dare for the second time. This time the theme is “Minimal” , not a big fan of themes that try to strip away or limit the expectations of developers. This is something you should always be trying to do in a game jam, you already have limited time to create. So the theme should encourage more ambitious ideas and then let those two dynamics balance out.

    After a couple of hours of trying to rack my brain for a new design, I kept going back to ideas similar to my previous global game jam entry “Sleep Walker”. Instead I wanted to make a game with some challenge and game play loops that could add up to a meaty game. Finally came to the conclusion of the Minimal life of a pirate. It is very simple, your on a ship , if your off the ship your dead. I guess this where that cut throat attitude emerges. Combining those ideas into a rogue like meta game with some inspirations from “FTL” , Rogue Pirates has emerged and I am very happy to work on this over the weekend.


    You need a Scapegoat?

    Posted by
    Friday, April 26th, 2013 8:19 pm

    The theme is Minimalism, yeah? And I think I’m not totally irresponsible for this.

    Two weeks ago I finally decided to enter the next LD, I thought about how I could make a game from scratch which would be awesome despite my programmer art.

    So I decided I submit “Minimalism” as a theme idea, because then I would have an excuse for my bad art. And having all those time constraints of a weekend and stuff I thought it would be easier to finish the game. Thought and done.

    Well, bad idea. I only later found out, that Minimalist already has been the theme of LD11, which made me dislike this theme. But I thought, well then nobody will up-vote it anyway…

    Well, I was wrong, faster than I could see it got into the final round, well sh…

    Then I also talked with some of my friends about the LD, and they didn’t mind joining me in my quest of making a game. So I decided to join the jam instead of the compo and we could make an awesome game together. And now I have people who can  make art and sound and stuff, and what is the theme?! MINIMALISM! I could have ripped my ass out when I saw it (if that’s even a thing).


    But (as others already said) don’t try to think of it as something that constrains you, as I did first. Simply see it as another challenge to the LD.

    So now I’m sitting here trying to come up with an idea for minimalism that allows us to create a great game. The thing is: what you usually want with games is richness in graphics, sounds, effects and gameplay, but applying the theme to one of this things leads to exactly the opposite, it seems at first. But you could say that it also leads to pureness and more focused content (as long as you don’t cut on the essentials). When particles are important for your game, then simply include them. Don’t just draw rectangles, maybe try out circles instead. Ok, maybe not like that, but you get the idea.

    So maybe we will do something that has just a story, revolving around minimalism, but not on too minimalistic graphics, gameplay and stuff.

    And I’m really sorry, if the theme really scrapped your LD. It scrapped mine too.

    (And don’t forget to include a potato)

    Good Luck!

    Posted by (twitter: @galman33)
    Friday, April 26th, 2013 8:21 am

    Gal and Edry Ludum Dare Hands

    Good luck to everyone from Daniel and me :D

    All posts, images, and comments are owned by their creators.

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